// // libavg - Media Playback Engine. // Copyright (C) 2003-2014 Ulrich von Zadow // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // Current versions can be found at www.libavg.de // #ifndef _BitmapManagerThread_H_ #define _BitmapManagerThread_H_ #include "../api.h" #include "BitmapManagerMsg.h" #include "../base/WorkerThread.h" #include "../graphics/Bitmap.h" #include namespace avg { class AVG_API BitmapManagerThread : public WorkerThread { public: BitmapManagerThread(CQueue& cmdQ, BitmapManagerMsgQueue& MsgQueue); void loadBitmap(BitmapManagerMsgPtr pRequest); private: virtual bool work(); virtual void deinit(); BitmapManagerMsgQueue& m_MsgQueue; float m_TotalLatency; int m_NumBmpsLoaded; }; } #endif