// // libavg - Media Playback Engine. // Copyright (C) 2003-2014 Ulrich von Zadow // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // Current versions can be found at www.libavg.de // #include "BlurFXNode.h" #include "../base/ObjectCounter.h" #include "../base/Exception.h" #include using namespace std; namespace avg { BlurFXNode::BlurFXNode(float radius) : FXNode(false), m_StdDev(radius) { ObjectCounter::get()->incRef(&typeid(*this)); } BlurFXNode::~BlurFXNode() { ObjectCounter::get()->decRef(&typeid(*this)); } void BlurFXNode::connect() { setDirty(); FXNode::connect(); } void BlurFXNode::disconnect() { m_pFilter = GPUBlurFilterPtr(); FXNode::disconnect(); } void BlurFXNode::setRadius(float stdDev) { m_StdDev = stdDev; if (m_pFilter) { m_pFilter->setStdDev(stdDev); } setDirty(); } float BlurFXNode::getRadius() const { return m_StdDev; } GPUFilterPtr BlurFXNode::createFilter(const IntPoint& size) { m_pFilter = GPUBlurFilterPtr(new GPUBlurFilter(size, B8G8R8A8, B8G8R8A8, m_StdDev, false, false)); return m_pFilter; } }