/* * AudioCriticalSection.h * --------- * Purpose: Implementation of OpenMPT's critical section for access to CSoundFile. * Notes : (currently none) * Authors: OpenMPT Devs * The OpenMPT source code is released under the BSD license. Read LICENSE for more details. */ #pragma once #include "BuildSettings.h" OPENMPT_NAMESPACE_BEGIN #if defined(MODPLUG_TRACKER) namespace mpt { class recursive_mutex_with_lock_count; } // namespace mpt namespace Tracker { // implemented in mptrack/Mptrack.cpp mpt::recursive_mutex_with_lock_count & GetGlobalMutexRef(); } // namespace Tracker // Critical section handling done in (safe) RAII style. // Create a CriticalSection object whenever you need exclusive access to CSoundFile. // One object = one lock / critical section. // The critical section is automatically left when the object is destroyed, but // Enter() and Leave() can also be called manually if needed. class CriticalSection { private: mpt::recursive_mutex_with_lock_count & m_refGlobalMutex; protected: bool inSection; public: enum InitialState { InitialLocked = 0, InitialUnlocked = 1 }; public: CriticalSection(); CriticalSection(CriticalSection &&other); explicit CriticalSection(InitialState state); void Enter(); void Leave(); ~CriticalSection(); }; #else // !MODPLUG_TRACKER class CriticalSection { public: enum InitialState { InitialLocked = 0, InitialUnlocked = 1 }; public: CriticalSection() {} explicit CriticalSection(InitialState state) { MPT_UNREFERENCED_PARAMETER(state); } void Enter() {} void Leave() {} ~CriticalSection() {} }; #endif // MODPLUG_TRACKER OPENMPT_NAMESPACE_END