/* * load_dmf.cpp * ------------ * Purpose: DMF module loader (X-Tracker by D-LUSiON). * Notes : If it wasn't already outdated when the tracker was released, this would be a rather interesting * and in some parts even sophisticated format - effect columns are separated by effect type, an easy to * understand BPM tempo mode, effect durations are always divided into a 256th row, vibrato effects are * specified by period length and the same 8-Bit granularity is used for both volume and panning. * Unluckily, this format does not offer any envelopes or multi-sample instruments, and bidi sample loops * are missing as well, so it was already well behind FT2 and IT back then. * Authors: Johannes Schultz (mostly based on DMF.TXT, DMF_EFFC.TXT, trial and error and some invaluable hints by Zatzen) * The OpenMPT source code is released under the BSD license. Read LICENSE for more details. */ #include "stdafx.h" #include "Loaders.h" #include "ChunkReader.h" #include "BitReader.h" OPENMPT_NAMESPACE_BEGIN // DMF header struct DMFFileHeader { char signature[4]; // "DDMF" uint8 version; // 1 - 7 are beta versions, 8 is the official thing, 10 is xtracker32 char tracker[8]; // "XTRACKER" char songname[30]; char composer[20]; uint8 creationDay; uint8 creationMonth; uint8 creationYear; }; MPT_BINARY_STRUCT(DMFFileHeader, 66) struct DMFChunk { // 32-Bit chunk identifiers enum ChunkIdentifiers { idCMSG = MagicLE("CMSG"), // Song message idSEQU = MagicLE("SEQU"), // Order list idPATT = MagicLE("PATT"), // Patterns idSMPI = MagicLE("SMPI"), // Sample headers idSMPD = MagicLE("SMPD"), // Sample data idSMPJ = MagicLE("SMPJ"), // Sample jump table (XTracker 32 only) idENDE = MagicLE("ENDE"), // Last four bytes of DMF file idSETT = MagicLE("SETT"), // Probably contains GUI settings }; uint32le id; uint32le length; size_t GetLength() const { return length; } ChunkIdentifiers GetID() const { return static_cast(id.get()); } }; MPT_BINARY_STRUCT(DMFChunk, 8) // Order list struct DMFSequence { uint16le loopStart; uint16le loopEnd; // order list follows here ... }; MPT_BINARY_STRUCT(DMFSequence, 4) // Pattern header (global) struct DMFPatterns { uint16le numPatterns; // 1..1024 patterns uint8le numTracks; // 1..32 channels }; MPT_BINARY_STRUCT(DMFPatterns, 3) // Pattern header (for each pattern) struct DMFPatternHeader { uint8le numTracks; // 1..32 channels uint8le beat; // [hi|lo] -> hi = rows per beat, lo = reserved uint16le numRows; uint32le patternLength; // patttern data follows here ... }; MPT_BINARY_STRUCT(DMFPatternHeader, 8) // Sample header struct DMFSampleHeader { enum SampleFlags { // Sample flags smpLoop = 0x01, smp16Bit = 0x02, smpCompMask = 0x0C, smpComp1 = 0x04, // Compression type 1 smpComp2 = 0x08, // Compression type 2 (unused) smpComp3 = 0x0C, // Compression type 3 (ditto) smpLibrary = 0x80, // Sample is stored in a library }; uint32le length; uint32le loopStart; uint32le loopEnd; uint16le c3freq; // 1000..45000hz uint8le volume; // 0 = ignore uint8le flags; // Convert an DMFSampleHeader to OpenMPT's internal sample representation. void ConvertToMPT(ModSample &mptSmp) const { mptSmp.Initialize(); mptSmp.nLength = length; mptSmp.nSustainStart = loopStart; mptSmp.nSustainEnd = loopEnd; mptSmp.nC5Speed = c3freq; mptSmp.nGlobalVol = 64; if(volume) mptSmp.nVolume = volume + 1; else mptSmp.nVolume = 256; mptSmp.uFlags.set(SMP_NODEFAULTVOLUME, volume == 0); if((flags & smpLoop) != 0 && mptSmp.nSustainEnd > mptSmp.nSustainStart) { mptSmp.uFlags.set(CHN_SUSTAINLOOP); } if((flags & smp16Bit) != 0) { mptSmp.uFlags.set(CHN_16BIT); mptSmp.nLength /= 2; mptSmp.nSustainStart /= 2; mptSmp.nSustainEnd /= 2; } } }; MPT_BINARY_STRUCT(DMFSampleHeader, 16) // Sample header tail (between head and tail, there might be the library name of the sample, depending on the DMF version) struct DMFSampleHeaderTail { uint16le filler; uint32le crc32; }; MPT_BINARY_STRUCT(DMFSampleHeaderTail, 6) // Pattern translation memory struct DMFPatternSettings { struct ChannelState { ModCommand::NOTE noteBuffer = NOTE_NONE; // Note buffer ModCommand::NOTE lastNote = NOTE_NONE; // Last played note on channel uint8 vibratoType = 8; // Last used vibrato type on channel uint8 tremoloType = 4; // Last used tremolo type on channel uint8 highOffset = 6; // Last used high offset on channel bool playDir = false; // Sample play direction... false = forward (default) }; std::vector channels; // Memory for each channel's state bool realBPMmode = false; // true = BPM mode uint8 beat = 0; // Rows per beat uint8 tempoTicks = 32; // Tick mode param uint8 tempoBPM = 120; // BPM mode param uint8 internalTicks = 6; // Ticks per row in final pattern DMFPatternSettings(CHANNELINDEX numChannels) : channels(numChannels) { } }; // Convert portamento value (not very accurate due to X-Tracker's higher granularity, to say the least) static uint8 DMFporta2MPT(uint8 val, const uint8 internalTicks, const bool hasFine) { if(val == 0) return 0; else if((val <= 0x0F && hasFine) || internalTicks < 2) return (val | 0xF0); else return std::max(1, (val / (internalTicks - 1))); // no porta on first tick! } // Convert portamento / volume slide value (not very accurate due to X-Tracker's higher granularity, to say the least) static uint8 DMFslide2MPT(uint8 val, const uint8 internalTicks, const bool up) { val = std::max(1, val / 4); const bool isFine = (val < 0x0F) || (internalTicks < 2); if(!isFine) val = std::max(1, (val + internalTicks - 2) / (internalTicks - 1)); // no slides on first tick! "+ internalTicks - 2" for rounding precision if(up) return (isFine ? 0x0F : 0x00) | (val << 4); else return (isFine ? 0xF0 : 0x00) | (val & 0x0F); } // Calculate tremor on/off param static uint8 DMFtremor2MPT(uint8 val, const uint8 internalTicks) { uint8 ontime = (val >> 4); uint8 offtime = (val & 0x0F); ontime = static_cast(Clamp(ontime * internalTicks / 15, 1, 15)); offtime = static_cast(Clamp(offtime * internalTicks / 15, 1, 15)); return (ontime << 4) | offtime; } // Calculate delay parameter for note cuts / delays static uint8 DMFdelay2MPT(uint8 val, const uint8 internalTicks) { int newval = (int)val * (int)internalTicks / 255; Limit(newval, 0, 15); return (uint8)newval; } // Convert vibrato-style command parameters static uint8 DMFvibrato2MPT(uint8 val, const uint8 internalTicks) { // MPT: 1 vibrato period == 64 ticks... we have internalTicks ticks per row. // X-Tracker: Period length specified in rows! const int periodInTicks = std::max(1, (val >> 4)) * internalTicks; const uint8 matchingPeriod = static_cast(Clamp((128 / periodInTicks), 1, 15)); return (matchingPeriod << 4) | std::max(1, (val & 0x0F)); } // Try using effect memory (zero paramer) to give the effect swapper some optimization hints. static void ApplyEffectMemory(const ModCommand *m, ROWINDEX row, CHANNELINDEX numChannels, uint8 effect, uint8 ¶m) { if(effect == CMD_NONE || param == 0) { return; } const bool isTonePortaEffect = (effect == CMD_PORTAMENTOUP || effect == CMD_PORTAMENTODOWN || effect == CMD_TONEPORTAMENTO); const bool isVolSlideEffect = (effect == CMD_VOLUMESLIDE || effect == CMD_TONEPORTAVOL || effect == CMD_VIBRATOVOL); while(row > 0) { m -= numChannels; row--; // First, keep some extra rules in mind for portamento, where effect memory is shared between various commands. bool isSame = (effect == m->command); if(isTonePortaEffect && (m->command == CMD_PORTAMENTOUP || m->command == CMD_PORTAMENTODOWN || m->command == CMD_TONEPORTAMENTO)) { if(m->param < 0xE0) { // Avoid effect param for fine slides, or else we could accidentally put this command in the volume column, where fine slides won't work! isSame = true; } else { return; } } else if(isVolSlideEffect && (m->command == CMD_VOLUMESLIDE || m->command == CMD_TONEPORTAVOL || m->command == CMD_VIBRATOVOL)) { isSame = true; } if(isTonePortaEffect && (m->volcmd == VOLCMD_PORTAUP || m->volcmd == VOLCMD_PORTADOWN || m->volcmd == VOLCMD_TONEPORTAMENTO) && m->vol != 0) { // Uuh... Don't even try return; } else if(isVolSlideEffect && (m->volcmd == VOLCMD_FINEVOLUP || m->volcmd == VOLCMD_FINEVOLDOWN || m->volcmd == VOLCMD_VOLSLIDEUP || m->volcmd == VOLCMD_VOLSLIDEDOWN) && m->vol != 0) { // Same! return; } if(isSame) { if(param != m->param && m->param != 0) { // No way to optimize this return; } else if(param == m->param) { // Yay! param = 0; return; } } } } static PATTERNINDEX ConvertDMFPattern(FileReader &file, DMFPatternSettings &settings, CSoundFile &sndFile) { // Pattern flags enum PatternFlags { // Global Track patGlobPack = 0x80, // Pack information for global track follows patGlobMask = 0x3F, // Mask for global effects // Note tracks patCounter = 0x80, // Pack information for current channel follows patInstr = 0x40, // Instrument number present patNote = 0x20, // Note present patVolume = 0x10, // Volume present patInsEff = 0x08, // Instrument effect present patNoteEff = 0x04, // Note effect present patVolEff = 0x02, // Volume effect stored }; file.Rewind(); DMFPatternHeader patHead; file.ReadStruct(patHead); const ROWINDEX numRows = Clamp(ROWINDEX(patHead.numRows), ROWINDEX(1), MAX_PATTERN_ROWS); const PATTERNINDEX pat = sndFile.Patterns.InsertAny(numRows); if(pat == PATTERNINDEX_INVALID) { return pat; } PatternRow m = sndFile.Patterns[pat].GetRow(0); const CHANNELINDEX numChannels = std::min(sndFile.GetNumChannels() - 1, patHead.numTracks); // When breaking to a pattern with less channels that the previous pattern, // all voices in the now unused channels are killed: for(CHANNELINDEX chn = numChannels + 1; chn < sndFile.GetNumChannels(); chn++) { m[chn].note = NOTE_NOTECUT; } // Initialize tempo stuff settings.beat = (patHead.beat >> 4); bool tempoChange = settings.realBPMmode; uint8 writeDelay = 0; // Counters for channel packing (including global track) std::vector channelCounter(numChannels + 1, 0); for(ROWINDEX row = 0; row < numRows; row++) { // Global track info counter reached 0 => read global track data if(channelCounter[0] == 0) { uint8 globalInfo = file.ReadUint8(); // 0x80: Packing counter (if not present, counter stays at 0) if((globalInfo & patGlobPack) != 0) { channelCounter[0] = file.ReadUint8(); } globalInfo &= patGlobMask; uint8 globalData = 0; if(globalInfo != 0) { globalData = file.ReadUint8(); } switch(globalInfo) { case 1: // Set Tick Frame Speed settings.realBPMmode = false; settings.tempoTicks = std::max(uint8(1), globalData); // Tempo in 1/4 rows per second settings.tempoBPM = 0; // Automatically updated by X-Tracker tempoChange = true; break; case 2: // Set BPM Speed (real BPM mode) if(globalData) // DATA = 0 doesn't do anything { settings.realBPMmode = true; settings.tempoBPM = globalData; // Tempo in real BPM (depends on rows per beat) if(settings.beat != 0) { settings.tempoTicks = (globalData * settings.beat * 15); // Automatically updated by X-Tracker } tempoChange = true; } break; case 3: // Set Beat settings.beat = (globalData >> 4); if(settings.beat != 0) { // Tempo changes only if we're in real BPM mode tempoChange = settings.realBPMmode; } else { // If beat is 0, change to tick speed mode, but keep current tempo settings.realBPMmode = false; } break; case 4: // Tick Delay writeDelay = globalData; break; case 5: // Set External Flag break; case 6: // Slide Speed Up if(globalData > 0) { uint8 &tempoData = (settings.realBPMmode) ? settings.tempoBPM : settings.tempoTicks; if(tempoData < 256 - globalData) { tempoData += globalData; } else { tempoData = 255; } tempoChange = true; } break; case 7: // Slide Speed Down if(globalData > 0) { uint8 &tempoData = (settings.realBPMmode) ? settings.tempoBPM : settings.tempoTicks; if(tempoData > 1 + globalData) { tempoData -= globalData; } else { tempoData = 1; } tempoChange = true; } break; } } else { channelCounter[0]--; } // These will eventually be written to the pattern int speed = 0, tempo = 0; if(tempoChange) { // Can't do anything if we're in BPM mode and there's no rows per beat set... if(!settings.realBPMmode || settings.beat) { // My approach to convert X-Tracker's "tick speed" (1/4 rows per second): // Tempo * 6 / Speed = Beats per Minute // => Tempo * 6 / (Speed * 60) = Beats per Second // => Tempo * 24 / (Speed * 60) = Rows per Second (4 rows per beat at tempo 6) // => Tempo = 60 * Rows per Second * Speed / 24 // For some reason, using settings.tempoTicks + 1 gives more accurate results than just settings.tempoTicks... (same problem in the old libmodplug DMF loader) // Original unoptimized formula: //const int tickspeed = (tempoRealBPMmode) ? MAX(1, (tempoData * beat * 4) / 60) : tempoData; const int tickspeed = (settings.realBPMmode) ? std::max(1, settings.tempoBPM * settings.beat * 2) : ((settings.tempoTicks + 1) * 30); // Try to find matching speed - try higher speeds first, so that effects like arpeggio and tremor work better. for(speed = 255; speed > 2; speed--) { // Original unoptimized formula: // tempo = 30 * tickspeed * speed / 48; tempo = tickspeed * speed / 48; if(tempo >= 32 && tempo <= 255) { break; } } Limit(tempo, 32, 255); settings.internalTicks = (uint8)speed; } else { tempoChange = false; } } m = sndFile.Patterns[pat].GetpModCommand(row, 1); // Reserve first channel for global effects for(CHANNELINDEX chn = 1; chn <= numChannels; chn++, m++) { // Track info counter reached 0 => read track data if(channelCounter[chn] == 0) { const uint8 channelInfo = file.ReadUint8(); //////////////////////////////////////////////////////////////// // 0x80: Packing counter (if not present, counter stays at 0) if((channelInfo & patCounter) != 0) { channelCounter[chn] = file.ReadUint8(); } //////////////////////////////////////////////////////////////// // 0x40: Instrument bool slideNote = true; // If there is no instrument number next to a note, the note is not retriggered! if((channelInfo & patInstr) != 0) { m->instr = file.ReadUint8(); if(m->instr != 0) { slideNote = false; } } //////////////////////////////////////////////////////////////// // 0x20: Note if((channelInfo & patNote) != 0) { m->note = file.ReadUint8(); if(m->note >= 1 && m->note <= 108) { m->note = static_cast(Clamp(m->note + 24, NOTE_MIN, NOTE_MAX)); settings.channels[chn].lastNote = m->note; } else if(m->note >= 129 && m->note <= 236) { // "Buffer notes" for portamento (and other effects?) that are actually not played, but just "queued"... m->note = static_cast(Clamp((m->note & 0x7F) + 24, NOTE_MIN, NOTE_MAX)); settings.channels[chn].noteBuffer = m->note; m->note = NOTE_NONE; } else if(m->note == 255) { m->note = NOTE_NOTECUT; } } // If there's just an instrument number, but no note, retrigger sample. if(m->note == NOTE_NONE && m->instr > 0) { m->note = settings.channels[chn].lastNote; m->instr = 0; } if(m->IsNote()) { settings.channels[chn].playDir = false; } uint8 effect1 = CMD_NONE, effect2 = CMD_NONE, effect3 = CMD_NONE; uint8 effectParam1 = 0, effectParam2 = 0, effectParam3 = 0; bool useMem2 = false, useMem3 = false; // Effect can use memory if necessary //////////////////////////////////////////////////////////////// // 0x10: Volume if((channelInfo & patVolume) != 0) { m->volcmd = VOLCMD_VOLUME; m->vol = (file.ReadUint8() + 2) / 4; // Should be + 3 instead of + 2, but volume 1 is silent in X-Tracker. } //////////////////////////////////////////////////////////////// // 0x08: Instrument effect if((channelInfo & patInsEff) != 0) { effect1 = file.ReadUint8(); effectParam1 = file.ReadUint8(); switch(effect1) { case 1: // Stop Sample m->note = NOTE_NOTECUT; effect1 = CMD_NONE; break; case 2: // Stop Sample Loop m->note = NOTE_KEYOFF; effect1 = CMD_NONE; break; case 3: // Instrument Volume Override (aka "Restart") m->note = settings.channels[chn].lastNote; settings.channels[chn].playDir = false; effect1 = CMD_NONE; break; case 4: // Sample Delay effectParam1 = DMFdelay2MPT(effectParam1, settings.internalTicks); if(effectParam1) { effect1 = CMD_S3MCMDEX; effectParam1 = 0xD0 | (effectParam1); } else { effect1 = CMD_NONE; } if(m->note == NOTE_NONE) { m->note = settings.channels[chn].lastNote; settings.channels[chn].playDir = false; } break; case 5: // Tremolo Retrig Sample (who invented those stupid effect names?) effectParam1 = std::max(uint8(1), DMFdelay2MPT(effectParam1, settings.internalTicks)); effect1 = CMD_RETRIG; settings.channels[chn].playDir = false; break; case 6: // Offset case 7: // Offset + 64k case 8: // Offset + 128k case 9: // Offset + 192k // Put high offset on previous row if(row > 0 && effect1 != settings.channels[chn].highOffset) { if(sndFile.Patterns[pat].WriteEffect(EffectWriter(CMD_S3MCMDEX, (0xA0 | (effect1 - 6))).Row(row - 1).Channel(chn).RetryPreviousRow())) { settings.channels[chn].highOffset = effect1; } } effect1 = CMD_OFFSET; if(m->note == NOTE_NONE) { // Offset without note does also work in DMF. m->note = settings.channels[chn].lastNote; } settings.channels[chn].playDir = false; break; case 10: // Invert Sample play direction ("Tekkno Invert") effect1 = CMD_S3MCMDEX; if(settings.channels[chn].playDir == false) effectParam1 = 0x9F; else effectParam1 = 0x9E; settings.channels[chn].playDir = !settings.channels[chn].playDir; break; default: effect1 = CMD_NONE; break; } } //////////////////////////////////////////////////////////////// // 0x04: Note effect if((channelInfo & patNoteEff) != 0) { effect2 = file.ReadUint8(); effectParam2 = file.ReadUint8(); switch(effect2) { case 1: // Note Finetune effect2 = static_cast(effectParam2 < 128 ? CMD_PORTAMENTOUP : CMD_PORTAMENTODOWN); if(effectParam2 > 128) effectParam2 = 255 - effectParam2 + 1; effectParam2 = 0xF0 | std::min(uint8(0x0F), effectParam2); // Well, this is not too accurate... break; case 2: // Note Delay (wtf is the difference to Sample Delay?) effectParam2 = DMFdelay2MPT(effectParam2, settings.internalTicks); if(effectParam2) { effect2 = CMD_S3MCMDEX; effectParam2 = 0xD0 | (effectParam2); } else { effect2 = CMD_NONE; } useMem2 = true; break; case 3: // Arpeggio effect2 = CMD_ARPEGGIO; useMem2 = true; break; case 4: // Portamento Up case 5: // Portamento Down effectParam2 = DMFporta2MPT(effectParam2, settings.internalTicks, true); effect2 = static_cast(effect2 == 4 ? CMD_PORTAMENTOUP : CMD_PORTAMENTODOWN); useMem2 = true; break; case 6: // Portamento to Note if(m->note == NOTE_NONE) { m->note = settings.channels[chn].noteBuffer; } effectParam2 = DMFporta2MPT(effectParam2, settings.internalTicks, false); effect2 = CMD_TONEPORTAMENTO; useMem2 = true; break; case 7: // Scratch to Note (neat! but we don't have such an effect...) m->note = static_cast(Clamp(effectParam2 + 25, NOTE_MIN, NOTE_MAX)); effect2 = CMD_TONEPORTAMENTO; effectParam2 = 0xFF; useMem2 = true; break; case 8: // Vibrato Sine case 9: // Vibrato Triangle (ramp down should be close enough) case 10: // Vibrato Square // Put vibrato type on previous row if(row > 0 && effect2 != settings.channels[chn].vibratoType) { if(sndFile.Patterns[pat].WriteEffect(EffectWriter(CMD_S3MCMDEX, (0x30 | (effect2 - 8))).Row(row - 1).Channel(chn).RetryPreviousRow())) { settings.channels[chn].vibratoType = effect2; } } effect2 = CMD_VIBRATO; effectParam2 = DMFvibrato2MPT(effectParam2, settings.internalTicks); useMem2 = true; break; case 11: // Note Tremolo effectParam2 = DMFtremor2MPT(effectParam2, settings.internalTicks); effect2 = CMD_TREMOR; useMem2 = true; break; case 12: // Note Cut effectParam2 = DMFdelay2MPT(effectParam2, settings.internalTicks); if(effectParam2) { effect2 = CMD_S3MCMDEX; effectParam2 = 0xC0 | (effectParam2); } else { effect2 = CMD_NONE; m->note = NOTE_NOTECUT; } useMem2 = true; break; default: effect2 = CMD_NONE; break; } } //////////////////////////////////////////////////////////////// // 0x02: Volume effect if((channelInfo & patVolEff) != 0) { effect3 = file.ReadUint8(); effectParam3 = file.ReadUint8(); switch(effect3) { case 1: // Volume Slide Up case 2: // Volume Slide Down effectParam3 = DMFslide2MPT(effectParam3, settings.internalTicks, (effect3 == 1)); effect3 = CMD_VOLUMESLIDE; useMem3 = true; break; case 3: // Volume Tremolo (actually this is Tremor) effectParam3 = DMFtremor2MPT(effectParam3, settings.internalTicks); effect3 = CMD_TREMOR; useMem3 = true; break; case 4: // Tremolo Sine case 5: // Tremolo Triangle (ramp down should be close enough) case 6: // Tremolo Square // Put tremolo type on previous row if(row > 0 && effect3 != settings.channels[chn].tremoloType) { if(sndFile.Patterns[pat].WriteEffect(EffectWriter(CMD_S3MCMDEX, (0x40 | (effect3 - 4))).Row(row - 1).Channel(chn).RetryPreviousRow())) { settings.channels[chn].tremoloType = effect3; } } effect3 = CMD_TREMOLO; effectParam3 = DMFvibrato2MPT(effectParam3, settings.internalTicks); useMem3 = true; break; case 7: // Set Balance effect3 = CMD_PANNING8; break; case 8: // Slide Balance Left case 9: // Slide Balance Right effectParam3 = DMFslide2MPT(effectParam3, settings.internalTicks, (effect3 == 8)); effect3 = CMD_PANNINGSLIDE; useMem3 = true; break; case 10: // Balance Vibrato Left/Right (always sine modulated) effect3 = CMD_PANBRELLO; effectParam3 = DMFvibrato2MPT(effectParam3, settings.internalTicks); useMem3 = true; break; default: effect3 = CMD_NONE; break; } } // Let's see if we can help the effect swapper by reducing some effect parameters to "continue" parameters. if(useMem2) { ApplyEffectMemory(m, row, sndFile.GetNumChannels(), effect2, effectParam2); } if(useMem3) { ApplyEffectMemory(m, row, sndFile.GetNumChannels(), effect3, effectParam3); } // I guess this is close enough to "not retriggering the note" if(slideNote && m->IsNote()) { if(effect2 == CMD_NONE) { effect2 = CMD_TONEPORTAMENTO; effectParam2 = 0xFF; } else if(effect3 == CMD_NONE && effect2 != CMD_TONEPORTAMENTO) // Tone portamentos normally go in effect #2 { effect3 = CMD_TONEPORTAMENTO; effectParam3 = 0xFF; } } // If one of the effects is unused, temporarily put volume commands in there if(m->volcmd == VOLCMD_VOLUME) { if(effect2 == CMD_NONE) { effect2 = CMD_VOLUME; effectParam2 = m->vol; m->volcmd = VOLCMD_NONE; } else if(effect3 == CMD_NONE) { effect3 = CMD_VOLUME; effectParam3 = m->vol; m->volcmd = VOLCMD_NONE; } } ModCommand::TwoRegularCommandsToMPT(effect2, effectParam2, effect3, effectParam3); if(m->volcmd == VOLCMD_NONE && effect2 != VOLCMD_NONE) { m->volcmd = effect2; m->vol = effectParam2; } // Prefer instrument effects over any other effects if(effect1 != CMD_NONE) { m->command = effect1; m->param = effectParam1; } else if(effect3 != CMD_NONE) { m->command = effect3; m->param = effectParam3; } } else { channelCounter[chn]--; } } // End for all channels // Now we can try to write tempo information. if(tempoChange) { tempoChange = false; sndFile.Patterns[pat].WriteEffect(EffectWriter(CMD_TEMPO, static_cast(tempo)).Row(row).Channel(0).RetryNextRow()); sndFile.Patterns[pat].WriteEffect(EffectWriter(CMD_SPEED, static_cast(speed)).Row(row).RetryNextRow()); } // Try to put delay effects somewhere as well if(writeDelay & 0xF0) { sndFile.Patterns[pat].WriteEffect(EffectWriter(CMD_S3MCMDEX, 0xE0 | (writeDelay >> 4)).Row(row).AllowMultiple()); } if(writeDelay & 0x0F) { const uint8 param = (writeDelay & 0x0F) * settings.internalTicks / 15; sndFile.Patterns[pat].WriteEffect(EffectWriter(CMD_S3MCMDEX, 0x60u | Clamp(param, uint8(1), uint8(15))).Row(row).AllowMultiple()); } writeDelay = 0; } // End for all rows return pat; } static bool ValidateHeader(const DMFFileHeader &fileHeader) { if(std::memcmp(fileHeader.signature, "DDMF", 4) || !fileHeader.version || fileHeader.version > 10) { return false; } return true; } CSoundFile::ProbeResult CSoundFile::ProbeFileHeaderDMF(MemoryFileReader file, const uint64 *pfilesize) { DMFFileHeader fileHeader; if(!file.ReadStruct(fileHeader)) { return ProbeWantMoreData; } if(!ValidateHeader(fileHeader)) { return ProbeFailure; } MPT_UNREFERENCED_PARAMETER(pfilesize); return ProbeSuccess; } bool CSoundFile::ReadDMF(FileReader &file, ModLoadingFlags loadFlags) { file.Rewind(); DMFFileHeader fileHeader; if(!file.ReadStruct(fileHeader)) { return false; } if(!ValidateHeader(fileHeader)) { return false; } if(loadFlags == onlyVerifyHeader) { return true; } InitializeGlobals(MOD_TYPE_DMF); m_modFormat.formatName = mpt::format(U_("X-Tracker v%1"))(fileHeader.version); m_modFormat.type = U_("dmf"); m_modFormat.charset = mpt::CharsetCP437; mpt::String::Read(m_songName, fileHeader.songname); { std::string artist; mpt::String::Read(artist, fileHeader.composer); m_songArtist = mpt::ToUnicode(mpt::CharsetCP437, artist); } FileHistory mptHistory; mptHistory.loadDate.tm_mday = Clamp(fileHeader.creationDay, uint8(1), uint8(31)); mptHistory.loadDate.tm_mon = Clamp(fileHeader.creationMonth, uint8(1), uint8(12)) - 1; mptHistory.loadDate.tm_year = fileHeader.creationYear; m_FileHistory.clear(); m_FileHistory.push_back(mptHistory); // Go through all chunks now ChunkReader chunkFile(file); ChunkReader::ChunkList chunks = chunkFile.ReadChunks(1); FileReader chunk; // Read order list DMFSequence seqHeader; chunk = chunks.GetChunk(DMFChunk::idSEQU); if(!chunk.ReadStruct(seqHeader)) { return false; } ReadOrderFromFile(Order(), chunk, (chunk.GetLength() - sizeof(DMFSequence)) / 2); // Read patterns chunk = chunks.GetChunk(DMFChunk::idPATT); if(chunk.IsValid() && (loadFlags & loadPatternData)) { DMFPatterns patHeader; chunk.ReadStruct(patHeader); m_nChannels = Clamp(patHeader.numTracks, 1, 32) + 1; // + 1 for global track (used for tempo stuff) // First, find out where all of our patterns are... std::vector patternChunks(patHeader.numPatterns); for(auto &patternChunk : patternChunks) { DMFPatternHeader header; chunk.ReadStruct(header); chunk.SkipBack(sizeof(header)); patternChunk = chunk.ReadChunk(sizeof(header) + header.patternLength); } // Now go through the order list and load them. DMFPatternSettings settings(GetNumChannels()); Patterns.ResizeArray(Order().GetLength()); for(PATTERNINDEX &pat : Order()) { // Create one pattern for each order item, as the same pattern can be played with different settings if(pat < patternChunks.size()) { pat = ConvertDMFPattern(patternChunks[pat], settings, *this); } } // Write loop end if necessary if(Order().IsValidPat(seqHeader.loopEnd) && (seqHeader.loopStart > 0 || seqHeader.loopEnd < Order().GetLastIndex())) { PATTERNINDEX pat = Order()[seqHeader.loopEnd]; Patterns[pat].WriteEffect(EffectWriter(CMD_POSITIONJUMP, static_cast(seqHeader.loopStart)).Row(Patterns[pat].GetNumRows() - 1).RetryPreviousRow()); } } // Read song message chunk = chunks.GetChunk(DMFChunk::idCMSG); if(chunk.IsValid()) { // The song message seems to start at a 1 byte offset. // The skipped byte seems to always be 0. // This also matches how XT 1.03 itself displays the song message. chunk.Skip(1); m_songMessage.ReadFixedLineLength(chunk, chunk.BytesLeft(), 40, 0); } // Read sample headers + data FileReader sampleDataChunk = chunks.GetChunk(DMFChunk::idSMPD); chunk = chunks.GetChunk(DMFChunk::idSMPI); m_nSamples = chunk.ReadUint8(); for(SAMPLEINDEX smp = 1; smp <= GetNumSamples(); smp++) { chunk.ReadSizedString(m_szNames[smp]); DMFSampleHeader sampleHeader; ModSample &sample = Samples[smp]; chunk.ReadStruct(sampleHeader); sampleHeader.ConvertToMPT(sample); if(fileHeader.version >= 8) { // Read library name in version 8 files chunk.ReadString(sample.filename, 8); } // We don't care for the checksum of the sample data... chunk.Skip(sizeof(DMFSampleHeaderTail)); // Now read the sample data from the data chunk FileReader sampleData = sampleDataChunk.ReadChunk(sampleDataChunk.ReadUint32LE()); if(sampleData.IsValid() && (loadFlags & loadSampleData)) { SampleIO( sample.uFlags[CHN_16BIT] ? SampleIO::_16bit : SampleIO::_8bit, SampleIO::mono, SampleIO::littleEndian, (sampleHeader.flags & DMFSampleHeader::smpCompMask) == DMFSampleHeader::smpComp1 ? SampleIO::DMF : SampleIO::signedPCM) .ReadSample(sample, sampleData); } } InitializeChannels(); m_SongFlags = SONG_LINEARSLIDES | SONG_ITCOMPATGXX; // this will be converted to IT format by MPT. SONG_ITOLDEFFECTS is not set because of tremor and vibrato. m_nDefaultSpeed = 6; m_nDefaultTempo.Set(120); m_nDefaultGlobalVolume = 256; m_nSamplePreAmp = m_nVSTiVolume = 48; return true; } /////////////////////////////////////////////////////////////////////// // DMF Compression struct DMFHNode { int16 left, right; uint8 value; }; struct DMFHTree { BitReader file; int lastnode, nodecount; DMFHNode nodes[256]; DMFHTree(FileReader &file) : file(file) , lastnode(0) , nodecount(0) { MemsetZero(nodes); } // // tree: [8-bit value][12-bit index][12-bit index] = 32-bit // void DMFNewNode() { int actnode = nodecount; if(actnode > 255) return; nodes[actnode].value = static_cast(file.ReadBits(7)); bool isLeft = file.ReadBits(1) != 0; bool isRight = file.ReadBits(1) != 0; actnode = lastnode; if(actnode > 255) return; nodecount++; lastnode = nodecount; if(isLeft) { nodes[actnode].left = (int16)lastnode; DMFNewNode(); } else { nodes[actnode].left = -1; } lastnode = nodecount; if(isRight) { nodes[actnode].right = (int16)lastnode; DMFNewNode(); } else { nodes[actnode].right = -1; } } }; uintptr_t DMFUnpack(FileReader &file, uint8 *psample, uint32 maxlen) { DMFHTree tree(file); uint8 value = 0, delta = 0; try { tree.DMFNewNode(); for(uint32 i = 0; i < maxlen; i++) { int actnode = 0; bool sign = tree.file.ReadBits(1) != 0; do { if(tree.file.ReadBits(1)) actnode = tree.nodes[actnode].right; else actnode = tree.nodes[actnode].left; if(actnode > 255) break; delta = tree.nodes[actnode].value; } while((tree.nodes[actnode].left >= 0) && (tree.nodes[actnode].right >= 0)); if(sign) delta ^= 0xFF; value += delta; psample[i] = value; } } catch(const BitReader::eof &) { //AddToLog(LogWarning, "Truncated DMF sample block"); } return tree.file.GetPosition(); } OPENMPT_NAMESPACE_END