diff options
author | James Cowgill <james410@cowgill.org.uk> | 2013-08-23 09:57:55 +0100 |
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committer | James Cowgill <james410@cowgill.org.uk> | 2013-08-23 09:57:55 +0100 |
commit | 9a298ca833d9b6a3425bb30c2e52cf04e34aeb7c (patch) | |
tree | d46630a885bcea03bbea036b86c645dc6c55708d /src/SFML/Window/Mouse.cpp | |
parent | 0969839d538a385254c6eced9648acc7299876cc (diff) |
Imported Upstream version 2.1+dfsg
Diffstat (limited to 'src/SFML/Window/Mouse.cpp')
-rw-r--r-- | src/SFML/Window/Mouse.cpp | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/src/SFML/Window/Mouse.cpp b/src/SFML/Window/Mouse.cpp new file mode 100644 index 0000000..e8b6b0c --- /dev/null +++ b/src/SFML/Window/Mouse.cpp @@ -0,0 +1,69 @@ +//////////////////////////////////////////////////////////// +// +// SFML - Simple and Fast Multimedia Library +// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com) +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it freely, +// subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; +// you must not claim that you wrote the original software. +// If you use this software in a product, an acknowledgment +// in the product documentation would be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, +// and must not be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. +// +//////////////////////////////////////////////////////////// + +//////////////////////////////////////////////////////////// +// Headers +//////////////////////////////////////////////////////////// +#include <SFML/Window/Mouse.hpp> +#include <SFML/Window/InputImpl.hpp> +#include <SFML/Window/Window.hpp> + + +namespace sf +{ +//////////////////////////////////////////////////////////// +bool Mouse::isButtonPressed(Button button) +{ + return priv::InputImpl::isMouseButtonPressed(button); +} + + +//////////////////////////////////////////////////////////// +Vector2i Mouse::getPosition() +{ + return priv::InputImpl::getMousePosition(); +} + + +//////////////////////////////////////////////////////////// +Vector2i Mouse::getPosition(const Window& relativeTo) +{ + return priv::InputImpl::getMousePosition(relativeTo); +} + + +//////////////////////////////////////////////////////////// +void Mouse::setPosition(const Vector2i& position) +{ + priv::InputImpl::setMousePosition(position); +} + + +//////////////////////////////////////////////////////////// +void Mouse::setPosition(const Vector2i& position, const Window& relativeTo) +{ + priv::InputImpl::setMousePosition(position, relativeTo); +} + +} // namespace sf |