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authorJames Cowgill <james410@cowgill.org.uk>2013-09-13 11:55:41 +0100
committerJames Cowgill <james410@cowgill.org.uk>2013-09-13 11:55:41 +0100
commit86a46b167a63f153fd2e3210092f70d1fef8e232 (patch)
tree2b04fd221f7064dfcd7c411adaead35a21bb56ab /tools
parent9a298ca833d9b6a3425bb30c2e52cf04e34aeb7c (diff)
Removed xcode templates - containing non-free resources
Diffstat (limited to 'tools')
-rw-r--r--tools/xcode/templates/SFML/SFML App.xctemplate/ResourcePath.hpp43
-rw-r--r--tools/xcode/templates/SFML/SFML App.xctemplate/ResourcePath.mm52
-rw-r--r--tools/xcode/templates/SFML/SFML App.xctemplate/TemplateIcon.icnsbin243806 -> 0 bytes
-rw-r--r--tools/xcode/templates/SFML/SFML App.xctemplate/TemplateInfo.plist268
-rw-r--r--tools/xcode/templates/SFML/SFML App.xctemplate/cute_image.jpgbin142959 -> 0 bytes
-rw-r--r--tools/xcode/templates/SFML/SFML App.xctemplate/icon.pngbin61926 -> 0 bytes
-rw-r--r--tools/xcode/templates/SFML/SFML App.xctemplate/main.cpp91
-rw-r--r--tools/xcode/templates/SFML/SFML App.xctemplate/nice_music.oggbin153776 -> 0 bytes
-rw-r--r--tools/xcode/templates/SFML/SFML App.xctemplate/sansation.ttfbin28912 -> 0 bytes
-rw-r--r--tools/xcode/templates/SFML/SFML Base.xctemplate/TemplateInfo.plist116
-rw-r--r--tools/xcode/templates/SFML/SFML Bundle.xctemplate/TemplateInfo.plist132
-rw-r--r--tools/xcode/templates/SFML/SFML CLT.xctemplate/TemplateIcon.icnsbin243806 -> 0 bytes
-rw-r--r--tools/xcode/templates/SFML/SFML CLT.xctemplate/TemplateInfo.plist137
-rw-r--r--tools/xcode/templates/SFML/SFML CLT.xctemplate/cute_image.jpgbin142959 -> 0 bytes
-rw-r--r--tools/xcode/templates/SFML/SFML CLT.xctemplate/icon.pngbin61926 -> 0 bytes
-rw-r--r--tools/xcode/templates/SFML/SFML CLT.xctemplate/main.cpp89
-rw-r--r--tools/xcode/templates/SFML/SFML CLT.xctemplate/nice_music.oggbin153776 -> 0 bytes
-rw-r--r--tools/xcode/templates/SFML/SFML CLT.xctemplate/sansation.ttfbin28912 -> 0 bytes
-rw-r--r--tools/xcode/templates/SFML/SFML Compiler.xctemplate/TemplateInfo.plist288
-rw-r--r--tools/xcode/templates/SFML/SFML Linker.xctemplate/TemplateInfo.plist363
-rwxr-xr-xtools/xcode/templates/install.sh6
-rw-r--r--tools/xcode/templates/readme.txt134
22 files changed, 0 insertions, 1719 deletions
diff --git a/tools/xcode/templates/SFML/SFML App.xctemplate/ResourcePath.hpp b/tools/xcode/templates/SFML/SFML App.xctemplate/ResourcePath.hpp
deleted file mode 100644
index 10e8c60..0000000
--- a/tools/xcode/templates/SFML/SFML App.xctemplate/ResourcePath.hpp
+++ /dev/null
@@ -1,43 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com),
-// Laurent Gomila (laurent.gom@gmail.com),
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef RESOURCE_PATH_HPP
-#define RESOURCE_PATH_HPP
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <string>
-
-////////////////////////////////////////////////////////////
-/// \brief Return the path to the resource folder.
-///
-/// \return The path to the resource folder associate
-/// with the main bundle or an empty string is there is no bundle.
-///
-////////////////////////////////////////////////////////////
-std::string resourcePath(void);
-
-#endif
diff --git a/tools/xcode/templates/SFML/SFML App.xctemplate/ResourcePath.mm b/tools/xcode/templates/SFML/SFML App.xctemplate/ResourcePath.mm
deleted file mode 100644
index 30d47c1..0000000
--- a/tools/xcode/templates/SFML/SFML App.xctemplate/ResourcePath.mm
+++ /dev/null
@@ -1,52 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com),
-// Laurent Gomila (laurent.gom@gmail.com),
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include "ResourcePath.hpp"
-#import <Foundation/Foundation.h>
-
-////////////////////////////////////////////////////////////
-std::string resourcePath(void)
-{
- NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
-
- std::string rpath;
- NSBundle* bundle = [NSBundle mainBundle];
-
- if (bundle == nil) {
-#ifdef DEBUG
- NSLog(@"bundle is nil... thus no resources path can be found.");
-#endif
- } else {
- NSString* path = [bundle resourcePath];
- rpath = [path UTF8String] + std::string("/");
- }
-
- [pool drain];
-
- return rpath;
-}
diff --git a/tools/xcode/templates/SFML/SFML App.xctemplate/TemplateIcon.icns b/tools/xcode/templates/SFML/SFML App.xctemplate/TemplateIcon.icns
deleted file mode 100644
index 477431b..0000000
--- a/tools/xcode/templates/SFML/SFML App.xctemplate/TemplateIcon.icns
+++ /dev/null
Binary files differ
diff --git a/tools/xcode/templates/SFML/SFML App.xctemplate/TemplateInfo.plist b/tools/xcode/templates/SFML/SFML App.xctemplate/TemplateInfo.plist
deleted file mode 100644
index 19033b1..0000000
--- a/tools/xcode/templates/SFML/SFML App.xctemplate/TemplateInfo.plist
+++ /dev/null
@@ -1,268 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-
-<!--
-SFML - Simple and Fast Multimedia Library
-Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com),
- Laurent Gomila (laurent.gom@gmail.com),
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented;
- you must not claim that you wrote the original software.
- If you use this software in a product, an acknowledgment
- in the product documentation would be appreciated but is not required.
-
-2. Altered source versions must be plainly marked as such,
- and must not be misrepresented as being the original software.
-
-3. This notice may not be removed or altered from any source distribution.
--->
-
-<!--
- This template can create a SFML 2.0 Bundle Application project.
- -->
-
-<plist version="1.0">
- <dict>
- <!--
- BASIC INFO
- -->
- <key>Identifier</key>
- <string>org.sfml-dev.app</string>
-
- <key>Concrete</key>
- <true />
-
- <key>Description</key>
- <string>This template creates a SFML Application Bundle.</string>
-
- <key>Kind</key>
- <string>Xcode.Xcode3.ProjectTemplateUnitKind</string>
-
- <key>Ancestors</key>
- <array>
- <string>org.sfml-dev.bundle</string>
- <string>org.sfml-dev.compiler</string>
- <string>org.sfml-dev.linker</string>
- </array>
-
- <!--
- FILES
- -->
- <key>Nodes</key>
- <array>
- <string>ResourcePath.mm</string>
- <string>ResourcePath.hpp</string>
- <string>main.cpp</string>
- <string>cute_image.jpg</string>
- <string>nice_music.ogg</string>
- <string>sansation.ttf</string>
- <string>icon.png</string>
- </array>
-
- <!--
- DEFINITIONS
- -->
- <key>Definitions</key>
- <dict>
- <!-- RESOURCE PATH -->
- <key>ResourcePath.mm</key>
- <dict>
- <key>Path</key>
- <string>ResourcePath.mm</string>
- </dict>
- <key>ResourcePath.hpp</key>
- <dict>
- <key>Path</key>
- <string>ResourcePath.hpp</string>
- <key>TargetIndices</key>
- <array /> <!-- don't copy it to "Resources" ! -->
- </dict>
-
- <!-- MAIN -->
- <key>main.cpp</key>
- <dict>
- <key>Path</key>
- <string>main.cpp</string>
- </dict>
-
- <!-- RESOURCES -->
- <key>cute_image.jpg</key>
- <dict>
- <key>Path</key>
- <string>cute_image.jpg</string>
- <key>Group</key>
- <string>Resources</string>
- </dict>
-
- <key>nice_music.ogg</key>
- <dict>
- <key>Path</key>
- <string>nice_music.ogg</string>
- <key>Group</key>
- <string>Resources</string>
- </dict>
-
- <key>sansation.ttf</key>
- <dict>
- <key>Path</key>
- <string>sansation.ttf</string>
- <key>Group</key>
- <string>Resources</string>
- </dict>
-
- <key>icon.png</key>
- <dict>
- <key>Path</key>
- <string>icon.png</string>
- <key>Group</key>
- <string>Resources</string>
- </dict>
- </dict>
-
- <!--
- COPY LIBRARY PHASE
- -->
- <key>Targets</key>
- <array>
- <dict>
- <key>BuildPhases</key>
- <array>
- <dict>
- <key>Class</key>
- <string>ShellScript</string>
-
- <key>ShellPath</key>
- <string>/bin/sh</string>
-
- <key>ShellScript</key>
- <string># This shell script simply copies required sfml dylibs/frameworks into the application bundle frameworks folder.
-# If you're using static libraries (which is not recommended) you should remove this script from your project.
-
-# Are we building a project that uses framework or dylibs ?
-case "$SFML_BINARY_TYPE" in
- DYLIBS)
- frameworks="false"
- ;;
- *)
- frameworks="true"
- ;;
-esac
-
-# Echoes to stderr
-error () # $* message to display
-{
- echo $* 1>&amp;2
- exit 2
-}
-
-assert () # $1 is a boolean, $2...N is an error message
-{
- if [ $# -lt 2 ]
- then
- error "Internal error in assert : not enough args"
- fi
-
- if [ $1 -ne 0 ]
- then
- shift
- error "$*"
- fi
-}
-
-force_remove () # $1 is a path
-{
- test $# -eq 1
- assert $? "force_remove() requires one parameter"
- rm -fr "$1"
- assert $? "couldn't remove $1"
-}
-
-copy () # $1 is a source, $2 is a destination
-{
- test $# -eq 2
- assert $? "copy() requires two parameters"
- ditto "$1" "$2"
- assert $? "couldn't copy $1 to $2"
-}
-
-require () # $1 is a SFML module like 'system' or 'audio'
-{
- dest="$BUILT_PRODUCTS_DIR/$PRODUCT_NAME.app/Contents/Frameworks"
-
- if [ -z "$1" ]
- then
- error "require() requires one parameter!"
- else
- # clean potentially old stuff
- force_remove "$dest/libsfml-$1.2.dylib"
- force_remove "$dest/libsfml-$1-d.2.dylib"
- force_remove "$dest/sfml-$1.framework"
-
- # copy SFML libraries
- if [ "$frameworks" = "true" ]
- then
- copy "/Library/Frameworks/sfml-$1.framework" "$dest/sfml-$1.framework"
- elif [ $CONFIGURATION = "Debug" ] &amp;&amp; [ $SFML_LINK_DYLIBS_SUFFIX_DEBUG != "" ]
- then
- copy "/usr/local/lib/libsfml-$1-d.2.dylib" "$dest/libsfml-$1-d.2.dylib"
- else
- copy "/usr/local/lib/libsfml-$1.2.dylib" "$dest/libsfml-$1.2.dylib"
- fi
-
- if [ "$1" = "audio" ]
- then
- # copy sndfile framework too
- copy "/Library/Frameworks/sndfile.framework" "$dest/sndfile.framework"
- fi
-
- if [ "$1" = "graphics" ]
- then
- # copy freetype framework too
- copy "/Library/Frameworks/freetype.framework" "$dest/freetype.framework"
- fi
- fi
-}
-
-if [ -n "$SFML_SYSTEM" ]
-then
- require "system"
-fi
-
-if [ -n "$SFML_AUDIO" ]
-then
- require "audio"
-fi
-
-if [ -n "$SFML_NETWORK" ]
-then
- require "network"
-fi
-
-if [ -n "$SFML_WINDOW" ]
-then
- require "window"
-fi
-
-if [ -n "$SFML_GRAPHICS" ]
-then
- require "graphics"
-fi
-
- </string>
-
- <key>RunOnlyForDeploymentPostprocessing</key>
- <string>NO</string>
- </dict>
- </array>
- </dict>
- </array>
- </dict>
-</plist>
-
diff --git a/tools/xcode/templates/SFML/SFML App.xctemplate/cute_image.jpg b/tools/xcode/templates/SFML/SFML App.xctemplate/cute_image.jpg
deleted file mode 100644
index 20724fa..0000000
--- a/tools/xcode/templates/SFML/SFML App.xctemplate/cute_image.jpg
+++ /dev/null
Binary files differ
diff --git a/tools/xcode/templates/SFML/SFML App.xctemplate/icon.png b/tools/xcode/templates/SFML/SFML App.xctemplate/icon.png
deleted file mode 100644
index ef62688..0000000
--- a/tools/xcode/templates/SFML/SFML App.xctemplate/icon.png
+++ /dev/null
Binary files differ
diff --git a/tools/xcode/templates/SFML/SFML App.xctemplate/main.cpp b/tools/xcode/templates/SFML/SFML App.xctemplate/main.cpp
deleted file mode 100644
index b1b45ab..0000000
--- a/tools/xcode/templates/SFML/SFML App.xctemplate/main.cpp
+++ /dev/null
@@ -1,91 +0,0 @@
-
-//
-// Disclamer:
-// ----------
-//
-// This code will work only if you selected window, graphics and audio.
-//
-// Note that the "Run Script" build phase will copy the required frameworks
-// or dylibs to your application bundle so you can execute it on any OS X
-// computer.
-//
-// Your resource files (images, sounds, fonts, ...) are also copied to your
-// application bundle. To get the path to these resource, use the helper
-// method resourcePath() from ResourcePath.hpp
-//
-
-#include <SFML/Audio.hpp>
-#include <SFML/Graphics.hpp>
-
-// Here is a small helper for you ! Have a look.
-#include "ResourcePath.hpp"
-
-int main(int, char const**)
-{
- // Create the main window
- sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
-
- // Set the Icon
- sf::Image icon;
- if (!icon.loadFromFile(resourcePath() + "icon.png")) {
- return EXIT_FAILURE;
- }
- window.setIcon(icon.getSize().x, icon.getSize().y, icon.getPixelsPtr());
-
- // Load a sprite to display
- sf::Texture texture;
- if (!texture.loadFromFile(resourcePath() + "cute_image.jpg")) {
- return EXIT_FAILURE;
- }
- sf::Sprite sprite(texture);
-
- // Create a graphical text to display
- sf::Font font;
- if (!font.loadFromFile(resourcePath() + "sansation.ttf")) {
- return EXIT_FAILURE;
- }
- sf::Text text("Hello SFML", font, 50);
- text.setColor(sf::Color::Black);
-
- // Load a music to play
- sf::Music music;
- if (!music.openFromFile(resourcePath() + "nice_music.ogg")) {
- return EXIT_FAILURE;
- }
-
- // Play the music
- music.play();
-
- // Start the game loop
- while (window.isOpen())
- {
- // Process events
- sf::Event event;
- while (window.pollEvent(event))
- {
- // Close window : exit
- if (event.type == sf::Event::Closed) {
- window.close();
- }
-
- // Espace pressed : exit
- if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Escape) {
- window.close();
- }
- }
-
- // Clear screen
- window.clear();
-
- // Draw the sprite
- window.draw(sprite);
-
- // Draw the string
- window.draw(text);
-
- // Update the window
- window.display();
- }
-
- return EXIT_SUCCESS;
-}
diff --git a/tools/xcode/templates/SFML/SFML App.xctemplate/nice_music.ogg b/tools/xcode/templates/SFML/SFML App.xctemplate/nice_music.ogg
deleted file mode 100644
index f764d61..0000000
--- a/tools/xcode/templates/SFML/SFML App.xctemplate/nice_music.ogg
+++ /dev/null
Binary files differ
diff --git a/tools/xcode/templates/SFML/SFML App.xctemplate/sansation.ttf b/tools/xcode/templates/SFML/SFML App.xctemplate/sansation.ttf
deleted file mode 100644
index d85fbc8..0000000
--- a/tools/xcode/templates/SFML/SFML App.xctemplate/sansation.ttf
+++ /dev/null
Binary files differ
diff --git a/tools/xcode/templates/SFML/SFML Base.xctemplate/TemplateInfo.plist b/tools/xcode/templates/SFML/SFML Base.xctemplate/TemplateInfo.plist
deleted file mode 100644
index 13fab2a..0000000
--- a/tools/xcode/templates/SFML/SFML Base.xctemplate/TemplateInfo.plist
+++ /dev/null
@@ -1,116 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-
-<!--
-SFML - Simple and Fast Multimedia Library
-Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com),
- Laurent Gomila (laurent.gom@gmail.com),
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented;
- you must not claim that you wrote the original software.
- If you use this software in a product, an acknowledgment
- in the product documentation would be appreciated but is not required.
-
-2. Altered source versions must be plainly marked as such,
- and must not be misrepresented as being the original software.
-
-3. This notice may not be removed or altered from any source distribution.
- -->
-
-<!--
- This template defines :
- - the product name
- - the organization name
- - the bundle prefix
- -->
-
-<plist version="1.0">
- <dict>
- <!--
- BASIC INFO
- -->
- <key>Identifier</key>
- <string>org.sfml-dev.base</string>
-
- <key>Kind</key>
- <string>Xcode.Xcode3.ProjectTemplateUnitKind</string>
-
- <key>Platforms</key>
- <array>
- <string>com.apple.platform.macosx</string>
- </array>
-
- <!--
- OPTIONS
- -->
- <key>Options</key>
- <array>
- <dict>
- <key>Identifier</key>
- <string>productName</string>
- <key>Required</key>
- <true />
- <key>Name</key>
- <string>Product Name</string>
- <key>NotPersisted</key>
- <true />
- <key>Description</key>
- <string>Your new product&apos;s name</string>
- <key>EmptyReplacement</key>
- <string>ProductName</string>
- <key>Type</key>
- <string>text</string>
- </dict>
-
- <dict>
- <key>Identifier</key>
- <string>organizationName</string>
- <key>Name</key>
- <string>Organization Name</string>
- <key>Description</key>
- <string>Your company&apos;s name</string>
- <key>Type</key>
- <string>text</string>
- <key>Default</key>
- <string>___FULLUSERNAME___</string>
- </dict>
-
- <dict>
- <key>Identifier</key>
- <string>bundleIdentifierPrefix</string>
- <key>Required</key>
- <true />
- <key>Name</key>
- <string>Company Identifier</string>
- <key>Description</key>
- <string>Your company&apos;s bundle identifier prefix</string>
- <key>EmptyReplacement</key>
- <string>com.yourcompany</string>
- <key>Type</key>
- <string>text</string>
- </dict>
-
- <dict>
- <key>Identifier</key>
- <string>bundleIdentifier</string>
- <key>Name</key>
- <string>Bundle Identifier</string>
- <key>NotPersisted</key>
- <true />
- <key>Description</key>
- <string>Your new product&apos;s bundle identifier</string>
- <key>Default</key>
- <string>___VARIABLE_bundleIdentifierPrefix:bundleIdentifier___.___VARIABLE_productName:RFC1034Identifier___</string>
- <key>Type</key>
- <string>static</string>
- </dict>
- </array>
- </dict>
-</plist>
diff --git a/tools/xcode/templates/SFML/SFML Bundle.xctemplate/TemplateInfo.plist b/tools/xcode/templates/SFML/SFML Bundle.xctemplate/TemplateInfo.plist
deleted file mode 100644
index 48138a7..0000000
--- a/tools/xcode/templates/SFML/SFML Bundle.xctemplate/TemplateInfo.plist
+++ /dev/null
@@ -1,132 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-
-<!--
-SFML - Simple and Fast Multimedia Library
-Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com),
- Laurent Gomila (laurent.gom@gmail.com),
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented;
- you must not claim that you wrote the original software.
- If you use this software in a product, an acknowledgment
- in the product documentation would be appreciated but is not required.
-
-2. Altered source versions must be plainly marked as such,
- and must not be misrepresented as being the original software.
-
-3. This notice may not be removed or altered from any source distribution.
- -->
-
-<!--
- This template defines :
- - the bundle properties (plist)
- - the target type (.app)
- - the build phases
- -->
-
-<plist version="1.0">
- <dict>
- <!--
- BASIC INFO
- -->
- <key>Identifier</key>
- <string>org.sfml-dev.bundle</string>
-
- <key>Kind</key>
- <string>Xcode.Xcode3.ProjectTemplateUnitKind</string>
-
- <key>Ancestors</key>
- <array>
- <string>org.sfml-dev.base</string>
- </array>
-
- <!--
- FILES
- -->
- <key>Nodes</key>
- <array>
- <string>___PACKAGENAME___-Info.plist:Content</string>
- </array>
-
- <!--
- DEFINITIONS
- -->
- <key>Definitions</key>
- <dict>
- <key>___PACKAGENAME___-Info.plist:Content</key> <!-- TODO add more fields here -->
- <string>&lt;?xml version=&quot;1.0&quot; encoding=&quot;UTF-8&quot;?&gt;
-&lt;!DOCTYPE plist PUBLIC &quot;-//Apple//DTD PLIST 1.0//EN&quot; &quot;http://www.apple.com/DTDs/PropertyList-1.0.dtd&quot;&gt;
-&lt;plist version=&quot;1.0&quot;&gt;
-&lt;dict&gt;
- &lt;key&gt;CFBundleIdentifier&lt;/key&gt;
- &lt;string&gt;___VARIABLE_bundleIdentifierPrefix:bundleIdentifier___.${PRODUCT_NAME:rfc1034identifier}&lt;/string&gt;
- &lt;key&gt;CFBundleDevelopmentRegion&lt;/key&gt;
- &lt;string&gt;en&lt;/string&gt;
- &lt;key&gt;CFBundleExecutable&lt;/key&gt;
- &lt;string&gt;${EXECUTABLE_NAME}&lt;/string&gt;
- &lt;key&gt;CFBundleIconFile&lt;/key&gt;
- &lt;string&gt;&lt;/string&gt;
- &lt;key&gt;CFBundleInfoDictionaryVersion&lt;/key&gt;
- &lt;string&gt;6.0&lt;/string&gt;
- &lt;key&gt;CFBundleName&lt;/key&gt;
- &lt;string&gt;${PRODUCT_NAME}&lt;/string&gt;
- &lt;key&gt;CFBundlePackageType&lt;/key&gt;
- &lt;string&gt;APPL&lt;/string&gt;
- &lt;key&gt;CFBundleSignature&lt;/key&gt;
- &lt;string&gt;????&lt;/string&gt;
-&lt;/dict&gt;
-&lt;/plist&gt;
-</string>
-
- <key>___PACKAGENAME___-Info.plist</key>
- <dict>
- <key>Group</key>
- <string>Supporting Files</string>
- <key>TargetIndices</key>
- <array />
- <key>SubstituteMacros</key>
- <true />
- </dict>
- </dict>
-
- <!--
- TARGET
- -->
- <key>Targets</key>
- <array>
- <dict>
- <key>BuildPhases</key>
- <array>
- <dict>
- <key>Class</key>
- <string>Sources</string>
- </dict>
- <dict>
- <key>Class</key>
- <string>Frameworks</string>
- </dict>
- <dict>
- <key>Class</key>
- <string>Resources</string>
- </dict>
- </array>
-
- <key>ProductType</key>
- <string>com.apple.product-type.application</string>
-
- <key>SharedSettings</key>
- <dict>
- <key>INFOPLIST_FILE</key>
- <string>___PACKAGENAME___/___PACKAGENAME___-Info.plist</string>
- </dict>
- </dict>
- </array>
- </dict>
-</plist>
diff --git a/tools/xcode/templates/SFML/SFML CLT.xctemplate/TemplateIcon.icns b/tools/xcode/templates/SFML/SFML CLT.xctemplate/TemplateIcon.icns
deleted file mode 100644
index 477431b..0000000
--- a/tools/xcode/templates/SFML/SFML CLT.xctemplate/TemplateIcon.icns
+++ /dev/null
Binary files differ
diff --git a/tools/xcode/templates/SFML/SFML CLT.xctemplate/TemplateInfo.plist b/tools/xcode/templates/SFML/SFML CLT.xctemplate/TemplateInfo.plist
deleted file mode 100644
index 2c481f7..0000000
--- a/tools/xcode/templates/SFML/SFML CLT.xctemplate/TemplateInfo.plist
+++ /dev/null
@@ -1,137 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-
-<!--
-SFML - Simple and Fast Multimedia Library
-Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com),
- Laurent Gomila (laurent.gom@gmail.com),
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented;
- you must not claim that you wrote the original software.
- If you use this software in a product, an acknowledgment
- in the product documentation would be appreciated but is not required.
-
-2. Altered source versions must be plainly marked as such,
- and must not be misrepresented as being the original software.
-
-3. This notice may not be removed or altered from any source distribution.
--->
-
-<!--
- This template can create a SFML 2.0 Command Line Tool project.
- -->
-
-<plist version="1.0">
- <dict>
- <!--
- BASIC INFO
- -->
- <key>Identifier</key>
- <string>org.sfml-dev.clt</string>
-
- <key>Concrete</key>
- <true />
-
- <key>Description</key>
- <string>This template creates a SFML Command Line Tool.</string>
-
- <key>Kind</key>
- <string>Xcode.Xcode3.ProjectTemplateUnitKind</string>
-
- <key>Ancestors</key>
- <array>
- <string>org.sfml-dev.base</string>
- <string>org.sfml-dev.compiler</string>
- <string>org.sfml-dev.linker</string>
- </array>
-
- <!--
- FILES
- -->
- <key>Nodes</key>
- <array>
- <string>main.cpp</string>
- <string>cute_image.jpg</string>
- <string>nice_music.ogg</string>
- <string>sansation.ttf</string>
- <string>icon.png</string>
- </array>
-
- <!--
- DEFINITIONS
- -->
- <key>Definitions</key>
- <dict>
- <!-- MAIN -->
- <key>main.cpp</key>
- <dict>
- <key>Path</key>
- <string>main.cpp</string>
- </dict>
-
- <!-- RESOURCES -->
- <key>cute_image.jpg</key>
- <dict>
- <key>Path</key>
- <string>cute_image.jpg</string>
- <key>Group</key>
- <string>Resources</string>
- </dict>
-
- <key>nice_music.ogg</key>
- <dict>
- <key>Path</key>
- <string>nice_music.ogg</string>
- <key>Group</key>
- <string>Resources</string>
- </dict>
-
- <key>sansation.ttf</key>
- <dict>
- <key>Path</key>
- <string>sansation.ttf</string>
- <key>Group</key>
- <string>Resources</string>
- </dict>
-
- <key>icon.png</key>
- <dict>
- <key>Path</key>
- <string>icon.png</string>
- <key>Group</key>
- <string>Resources</string>
- </dict>
- </dict>
-
- <!--
- TARGET
- -->
- <key>Targets</key>
- <array>
- <dict>
- <key>BuildPhases</key>
- <array>
- <dict>
- <key>Class</key>
- <string>Sources</string>
- </dict>
- <dict>
- <key>Class</key>
- <string>Frameworks</string>
- </dict>
- </array>
-
- <key>ProductType</key>
- <string>com.apple.product-type.tool</string>
- </dict>
- </array>
- </dict>
-</plist>
-
diff --git a/tools/xcode/templates/SFML/SFML CLT.xctemplate/cute_image.jpg b/tools/xcode/templates/SFML/SFML CLT.xctemplate/cute_image.jpg
deleted file mode 100644
index 20724fa..0000000
--- a/tools/xcode/templates/SFML/SFML CLT.xctemplate/cute_image.jpg
+++ /dev/null
Binary files differ
diff --git a/tools/xcode/templates/SFML/SFML CLT.xctemplate/icon.png b/tools/xcode/templates/SFML/SFML CLT.xctemplate/icon.png
deleted file mode 100644
index ef62688..0000000
--- a/tools/xcode/templates/SFML/SFML CLT.xctemplate/icon.png
+++ /dev/null
Binary files differ
diff --git a/tools/xcode/templates/SFML/SFML CLT.xctemplate/main.cpp b/tools/xcode/templates/SFML/SFML CLT.xctemplate/main.cpp
deleted file mode 100644
index daeddf0..0000000
--- a/tools/xcode/templates/SFML/SFML CLT.xctemplate/main.cpp
+++ /dev/null
@@ -1,89 +0,0 @@
-
-//
-// Disclamer:
-// ----------
-//
-// This code will work only if you selected window, graphics and audio.
-//
-// In order to load the resources like cute_image.png, you have to set up
-// your target scheme :
-//
-// - Select "Edit Schemeā€¦" in the "Product" menu;
-// - Check the box "use custom working directory";
-// - Fill the text field with the folder path containing your resources;
-// (e.g. your project folder)
-// - Click OK.
-//
-
-#include <SFML/Audio.hpp>
-#include <SFML/Graphics.hpp>
-
-int main(int argc, char const** argv)
-{
- // Create the main window
- sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
-
- // Set the Icon
- sf::Image icon;
- if (!icon.loadFromFile("icon.png")) {
- return EXIT_FAILURE;
- }
- window.setIcon(icon.getSize().x, icon.getSize().y, icon.getPixelsPtr());
-
- // Load a sprite to display
- sf::Texture texture;
- if (!texture.loadFromFile("cute_image.jpg")) {
- return EXIT_FAILURE;
- }
- sf::Sprite sprite(texture);
-
- // Create a graphical text to display
- sf::Font font;
- if (!font.loadFromFile("sansation.ttf")) {
- return EXIT_FAILURE;
- }
- sf::Text text("Hello SFML", font, 50);
- text.setColor(sf::Color::Black);
-
- // Load a music to play
- sf::Music music;
- if (!music.openFromFile("nice_music.ogg")) {
- return EXIT_FAILURE;
- }
-
- // Play the music
- music.play();
-
- // Start the game loop
- while (window.isOpen())
- {
- // Process events
- sf::Event event;
- while (window.pollEvent(event))
- {
- // Close window : exit
- if (event.type == sf::Event::Closed) {
- window.close();
- }
-
- // Espace pressed : exit
- if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Escape) {
- window.close();
- }
- }
-
- // Clear screen
- window.clear();
-
- // Draw the sprite
- window.draw(sprite);
-
- // Draw the string
- window.draw(text);
-
- // Update the window
- window.display();
- }
-
- return EXIT_SUCCESS;
-}
diff --git a/tools/xcode/templates/SFML/SFML CLT.xctemplate/nice_music.ogg b/tools/xcode/templates/SFML/SFML CLT.xctemplate/nice_music.ogg
deleted file mode 100644
index f764d61..0000000
--- a/tools/xcode/templates/SFML/SFML CLT.xctemplate/nice_music.ogg
+++ /dev/null
Binary files differ
diff --git a/tools/xcode/templates/SFML/SFML CLT.xctemplate/sansation.ttf b/tools/xcode/templates/SFML/SFML CLT.xctemplate/sansation.ttf
deleted file mode 100644
index d85fbc8..0000000
--- a/tools/xcode/templates/SFML/SFML CLT.xctemplate/sansation.ttf
+++ /dev/null
Binary files differ
diff --git a/tools/xcode/templates/SFML/SFML Compiler.xctemplate/TemplateInfo.plist b/tools/xcode/templates/SFML/SFML Compiler.xctemplate/TemplateInfo.plist
deleted file mode 100644
index fb1e2d6..0000000
--- a/tools/xcode/templates/SFML/SFML Compiler.xctemplate/TemplateInfo.plist
+++ /dev/null
@@ -1,288 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-
-<!--
-SFML - Simple and Fast Multimedia Library
-Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com),
- Laurent Gomila (laurent.gom@gmail.com),
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented;
- you must not claim that you wrote the original software.
- If you use this software in a product, an acknowledgment
- in the product documentation would be appreciated but is not required.
-
-2. Altered source versions must be plainly marked as such,
- and must not be misrepresented as being the original software.
-
-3. This notice may not be removed or altered from any source distribution.
- -->
-
-<!--
- This template defines :
- - the compiler & std lib
- - the supported arch
- - some other target's settings (e.g. warnings flags)
- - the search paths
- -->
-
-<plist version="1.0">
- <dict>
- <!--
- BASIC INFO
- -->
- <key>Identifier</key>
- <string>org.sfml-dev.compiler</string>
-
- <key>Kind</key>
- <string>Xcode.Xcode3.ProjectTemplateUnitKind</string>
-
- <!--
- OPTIONS
- -->
- <key>Options</key>
- <array>
- <dict>
- <key>Identifier</key>
- <string>compilerSettingsType</string>
-
- <key>Name</key>
- <string>[ADVANCED] C++ Compiler and Standard Library</string>
-
- <key>Description</key>
- <string>If you don't know what is it about, use the default value. Note that you'll need a version of SFML compiled with Clang and libc++ to use C++11 !</string>
-
- <key>Default</key>
- <string>C++98 with Clang and libstdc++</string>
-
- <key>NotPersisted</key>
- <true />
-
- <key>Type</key>
- <string>popup</string>
-
- <key>Units</key>
- <dict>
- <!-- Use GCC and libstdc++ -->
- <key>C++98 with GCC and libstdc++ and target 10.5</key>
- <dict>
- <key>Project</key>
- <dict>
- <key>SharedSettings</key>
- <dict>
- <key>GCC_VERSION</key>
- <string>com.apple.compilers.llvmgcc42</string>
-
- <key>MACOSX_DEPLOYMENT_TARGET</key>
- <string>10.5</string>
- </dict>
- </dict>
-
- <key>Targets</key>
- <array>
- <dict>
- <key>Frameworks</key>
- <array>
- <string>Foundation</string>
- </array>
- </dict>
- </array>
- </dict>
-
- <!-- Use Clang and libstdc++ -->
- <key>C++98 with Clang and libstdc++</key>
- <dict>
- <key>Project</key>
- <dict>
- <key>SharedSettings</key>
- <dict>
- <key>GCC_VERSION</key>
- <string>com.apple.compilers.llvm.clang.1_0</string>
-
- <key>CLANG_CXX_LANGUAGE_STANDARD</key>
- <string>c++98</string>
-
- <key>CLANG_CXX_LIBRARY</key>
- <string>libstdc++</string>
- </dict>
- </dict>
- </dict>
-
- <!-- Use Clang and libc++ -->
- <key>C++11 with Clang and libc++</key>
- <dict>
- <key>Project</key>
- <dict>
- <key>SharedSettings</key>
- <dict>
- <key>GCC_VERSION</key>
- <string>com.apple.compilers.llvm.clang.1_0</string>
-
- <key>CLANG_CXX_LANGUAGE_STANDARD</key>
- <string>c++0x</string>
-
- <key>CLANG_CXX_LIBRARY</key>
- <string>libc++</string>
- </dict>
- </dict>
- </dict>
- </dict>
- </dict>
-
- <dict>
- <key>Identifier</key>
- <string>archType</string>
-
- <key>Name</key>
- <string>[ADVANCED] Architectures</string>
-
- <key>Description</key>
- <string>Choose which architecture(s) you want to support</string>
-
- <key>Default</key>
- <string>Universal</string>
-
- <key>NotPersisted</key>
- <true />
-
- <key>Type</key>
- <string>popup</string>
-
- <key>Units</key>
- <dict>
- <!-- Support 32 + 64 bits -->
- <key>Universal</key>
- <dict>
- <key>Project</key>
- <dict>
- <key>SharedSettings</key>
- <dict>
- <key>ARCHS</key>
- <string>$(ARCHS_STANDARD_32_64_BIT)</string>
- </dict>
- </dict>
- </dict>
-
- <!-- Support 64 bits -->
- <key>64 bits</key>
- <dict>
- <key>Project</key>
- <dict>
- <key>SharedSettings</key>
- <dict>
- <key>ARCHS</key>
- <string>$(ARCHS_STANDARD_64_BIT)</string>
- </dict>
- </dict>
- </dict>
-
- <!-- Support 32 bits -->
- <key>32 bits</key>
- <dict>
- <key>Project</key>
- <dict>
- <key>SharedSettings</key>
- <dict>
- <key>ARCHS</key>
- <string>$(ARCHS_STANDARD_32_BIT)</string>
- </dict>
- </dict>
- </dict>
- </dict>
- </dict>
- </array>
-
- <!--
- SETTINGS
- -->
- <key>Project</key>
- <dict>
- <key>SharedSettings</key>
- <dict
- <!-- PLATFORM -->
- <key>SUPPORTED_PLATFORMS</key>
- <string>macosx</string>
-
- <!-- WARNINGS -->
- <!-- TODO add more warnings -->
- <key>GCC_WARN_ABOUT_RETURN_TYPE</key>
- <string>YES</string>
- <key>GCC_WARN_UNINITIALIZED_AUTOS</key>
- <string>YES</string>
- <key>GCC_WARN_UNUSED_VARIABLE</key>
- <string>YES</string>
- <key>CLANG_WARN__DUPLICATE_METHOD_MATCH</key>
- <string>YES</string>
- <key>CLANG_WARN_EMPTY_BODY</key>
- <string>YES</string>
-
- <!-- SERACH PATHS -->
- <key>FRAMEWORK_SEARCH_PATHS</key>
- <string> /Library/Frameworks/ $(inherited) </string>
-
- <key>HEADER_SEARCH_PATHS</key>
- <string> /usr/local/include/ $(inherited) </string>
-
- <key>LIBRARY_SEARCH_PATHS</key>
- <string> /usr/local/lib/ $(inherited) </string>
- </dict>
-
- <key>Configurations</key>
- <dict>
- <key>Debug</key>
- <dict>
- <key>GCC_OPTIMIZATION_LEVEL</key>
- <string>0</string>
-
- <key>GCC_PREPROCESSOR_DEFINITIONS</key>
- <string>DEBUG=1 $(inherited)</string>
-
- <!-- ALWAYS compile for all arch. -->
- <key>ONLY_ACTIVE_ARCH</key>
- <string>NO</string>
- </dict>
-
- <key>Release</key>
- <dict>
- <key>COPY_PHASE_STRIP</key>
- <string>YES</string>
-
- <!-- ALWAYS compile for all arch. -->
- <key>ONLY_ACTIVE_ARCH</key>
- <string>NO</string>
- </dict>
- </dict>
- </dict>
-
- <!--
- TARGET
- -->
- <key>Targets</key>
- <array>
- <dict>
- <key>Name</key>
- <string>___PACKAGENAME___</string>
-
- <key>SharedSettings</key>
- <dict>
- <key>PRODUCT_NAME</key>
- <string>$(TARGET_NAME)</string>
- </dict>
-
- <key>Configurations</key>
- <dict>
- <key>Debug</key>
- <dict />
- <key>Release</key>
- <dict />
- </dict>
- </dict>
- </array>
- </dict>
-</plist>
diff --git a/tools/xcode/templates/SFML/SFML Linker.xctemplate/TemplateInfo.plist b/tools/xcode/templates/SFML/SFML Linker.xctemplate/TemplateInfo.plist
deleted file mode 100644
index a636d30..0000000
--- a/tools/xcode/templates/SFML/SFML Linker.xctemplate/TemplateInfo.plist
+++ /dev/null
@@ -1,363 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-
-<!--
-SFML - Simple and Fast Multimedia Library
-Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com),
- Laurent Gomila (laurent.gom@gmail.com),
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented;
- you must not claim that you wrote the original software.
- If you use this software in a product, an acknowledgment
- in the product documentation would be appreciated but is not required.
-
-2. Altered source versions must be plainly marked as such,
- and must not be misrepresented as being the original software.
-
-3. This notice may not be removed or altered from any source distribution.
--->
-
-<!--
- This template defines :
- - whether the project uses dylibs or frameworks
- - which modules are used
- - how the project links against those modules
- -->
-
-<plist version="1.0">
- <dict>
- <!--
- BASIC INFO
- -->
- <key>Identifier</key>
- <string>org.sfml-dev.linker</string>
-
- <key>Kind</key>
- <string>Xcode.Xcode3.ProjectTemplateUnitKind</string>
-
- <!--
- OPTIONS
- -->
- <key>Options</key>
- <array>
- <!-- BINARY TYPE -->
- <dict>
- <key>Identifier</key>
- <string>binaryType</string>
-
- <key>Name</key>
- <string>[ADVANCED] SFML binaries</string>
-
- <key>Description</key>
- <string>Choose between dylibs and frameworks. If you're not sure, keep the default value.</string>
-
- <key>Default</key>
- <string>Frameworks</string>
-
- <key>NotPersisted</key>
- <true />
-
- <key>Type</key>
- <string>popup</string>
-
- <key>Units</key>
- <dict>
- <!-- Use frameworks -->
- <key>Frameworks</key>
- <dict>
- <key>Project</key>
- <dict>
- <key>SharedSettings</key>
- <dict>
- <key>SFML_BINARY_TYPE</key>
- <string>FRAMEWORKS</string>
-
- <key>SFML_LINK_DYLIBS_SUFFIX</key>
- <string></string>
- </dict>
- </dict>
- </dict>
-
- <!-- Use dylibs -->
- <key>Dylibs</key>
- <dict>
- <key>Project</key>
- <dict>
- <key>SharedSettings</key>
- <dict>
- <key>SFML_BINARY_TYPE</key>
- <string>DYLIBS</string>
-
- <key>SFML_LINK_DYLIBS_SUFFIX</key>
- <string></string>
- </dict>
- </dict>
- </dict>
-
- <!-- Use dylibs (debug) -->
- <key>Dylibs (debug)</key>
- <dict>
- <key>Project</key>
- <dict>
- <key>SharedSettings</key>
- <dict>
- <key>SFML_BINARY_TYPE</key>
- <string>DYLIBS</string>
- </dict>
-
- <key>Configurations</key>
- <dict>
- <key>Debug</key>
- <dict>
- <key>SFML_LINK_DYLIBS_SUFFIX</key>
- <string>-d</string>
- </dict>
-
- <key>Release</key>
- <dict>
- <key>SFML_LINK_DYLIBS_SUFFIX</key>
- <string></string>
- </dict>
- </dict>
- </dict>
- </dict>
- </dict>
- </dict>
-
- <!-- WINDOW MODULE -->
- <dict>
- <key>Identifier</key>
- <string>windowModule</string>
-
- <key>Name</key>
- <string>Use window module</string>
-
- <key>Description</key>
- <string>Indicates whether window module should be used or not.</string>
-
- <key>Type</key>
- <string>checkbox</string>
-
- <key>Default</key>
- <string>true</string>
-
- <key>Units</key>
- <dict>
- <!-- WINDOW MODULE : YES -->
- <key>true</key>
- <dict>
- <key>Project</key>
- <dict>
- <key>SharedSettings</key>
- <dict>
- <key>SFML_WINDOW</key>
- <string>$(SFML_LINK_PREFIX)sfml-window$(SFML_LINK_SUFFIX)</string>
- </dict>
- </dict>
- </dict>
-
- <!-- WINDOW MODULE : NO -->
- <key>false</key>
- <dict>
- <key>Project</key>
- <dict>
- <key>SharedSettings</key>
- <dict>
- <key>SFML_WINDOW</key>
- <string></string>
- </dict>
- </dict>
- </dict>
- </dict>
- </dict>
-
- <!-- GRAPHICS MODULE -->
- <dict>
- <key>Identifier</key>
- <string>graphicsModule</string>
-
- <key>Name</key>
- <string>Use graphics module</string>
-
- <key>Description</key>
- <string>Indicates whether graphics module should be used or not.</string>
-
- <key>RequiredOptions</key>
- <dict>
- <key>windowModule</key>
- <string>true</string>
- </dict>
-
- <key>Type</key>
- <string>checkbox</string>
-
- <key>Default</key>
- <string>true</string>
-
- <key>Units</key>
- <dict>
- <!-- GRAPHICS MODULE : YES -->
- <key>true</key>
- <dict>
- <key>Project</key>
- <dict>
- <key>SharedSettings</key>
- <dict>
- <key>SFML_GRAPHICS</key>
- <string>$(SFML_LINK_PREFIX)sfml-graphics$(SFML_LINK_SUFFIX)</string>
- </dict>
- </dict>
- </dict>
-
- <!-- GRAPHICS MODULE : NO -->
- <key>false</key>
- <dict>
- <key>Project</key>
- <dict>
- <key>SharedSettings</key>
- <dict>
- <key>SFML_GRAPHICS</key>
- <string></string>
- </dict>
- </dict>
- </dict>
- </dict>
- </dict>
-
- <!-- AUDIO MODULE -->
- <dict>
- <key>Identifier</key>
- <string>audioModule</string>
-
- <key>Name</key>
- <string>Use audio module</string>
-
- <key>Description</key>
- <string>Indicates whether audio module should be used or not.</string>
-
- <key>Type</key>
- <string>checkbox</string>
-
- <key>Default</key>
- <string>true</string>
-
- <key>Units</key>
- <dict>
- <!-- AUDIO MODULE : YES -->
- <key>true</key>
- <dict>
- <key>Project</key>
- <dict>
- <key>SharedSettings</key>
- <dict>
- <key>SFML_AUDIO</key>
- <string>$(SFML_LINK_PREFIX)sfml-audio$(SFML_LINK_SUFFIX)</string>
- </dict>
- </dict>
- </dict>
-
- <!-- AUDIO MODULE : NO -->
- <key>false</key>
- <dict>
- <key>Project</key>
- <dict>
- <key>SharedSettings</key>
- <dict>
- <key>SFML_AUDIO</key>
- <string></string>
- </dict>
- </dict>
- </dict>
- </dict>
- </dict>
-
- <!-- NETWORK MODULE -->
- <dict>
- <key>Identifier</key>
- <string>networkModule</string>
-
- <key>Name</key>
- <string>Use network module</string>
-
- <key>Description</key>
- <string>Indicates whether network module should be used or not.</string>
-
- <key>Type</key>
- <string>checkbox</string>
-
- <key>Default</key>
- <string>true</string>
-
- <key>Units</key>
- <dict>
- <!-- NETWORK MODULE : YES -->
- <key>true</key>
- <dict>
- <key>Project</key>
- <dict>
- <key>SharedSettings</key>
- <dict>
- <key>SFML_NETWORK</key>
- <string>$(SFML_LINK_PREFIX)sfml-network$(SFML_LINK_SUFFIX)</string>
- </dict>
- </dict>
- </dict>
-
- <!-- NETWORK MODULE : NO -->
- <key>false</key>
- <dict>
- <key>Project</key>
- <dict>
- <key>SharedSettings</key>
- <dict>
- <key>SFML_NETWORK</key>
- <string></string>
- </dict>
- </dict>
- </dict>
- </dict>
- </dict>
- </array>
-
- <!--
- SETTINGS
- -->
- <key>Project</key>
- <dict>
- <key>SharedSettings</key>
- <dict>
- <!-- Define some prefixes and suffixes -->
- <key>SFML_LINK_DYLIBS_PREFIX</key>
- <string>-l</string>
-
- <key>SFML_LINK_FRAMEWORKS_PREFIX</key>
- <string>-framework </string>
-
- <key>SFML_LINK_FRAMEWORKS_SUFFIX</key>
- <string></string>
-
- <key>SFML_LINK_PREFIX</key>
- <string>$(SFML_LINK_$(SFML_BINARY_TYPE)_PREFIX)</string>
-
- <key>SFML_LINK_SUFFIX</key>
- <string>$(SFML_LINK_$(SFML_BINARY_TYPE)_SUFFIX)</string>
-
- <!-- SFML SYSTEM : always used -->
- <key>SFML_SYSTEM</key>
- <string>$(SFML_LINK_PREFIX)sfml-system$(SFML_LINK_SUFFIX)</string>
-
- <!-- LINKER FLAGS -->
- <key>OTHER_LDFLAGS</key>
- <string>$(inherited) $(SFML_SYSTEM) $(SFML_WINDOW) $(SFML_GRAPHICS) $(SFML_AUDIO) $(SFML_NETWORK)</string>
- </dict>
- </dict>
- </dict>
-</plist>
-
diff --git a/tools/xcode/templates/install.sh b/tools/xcode/templates/install.sh
deleted file mode 100755
index ec5ef0a..0000000
--- a/tools/xcode/templates/install.sh
+++ /dev/null
@@ -1,6 +0,0 @@
-#!/bin/sh
-
-# Install SFML templates for Xcode 4 into /Library/Developer/Xcode/Templates/
-
-mkdir -p /Library/Developer/Xcode/Templates/
-cp -R "$(dirname $0)/SFML" /Library/Developer/Xcode/Templates/
diff --git a/tools/xcode/templates/readme.txt b/tools/xcode/templates/readme.txt
deleted file mode 100644
index ab28730..0000000
--- a/tools/xcode/templates/readme.txt
+++ /dev/null
@@ -1,134 +0,0 @@
-
-XCODE 4 TEMPLATES FOR SFML 2
-============================
-
-These templates help you to easily create a new SFML 2 project for Xcode 4.
-
-
-
-Web Site
---------
-
-You can find more resources and information on the official web site : http://www.sfml-dev.org/
-
-
-
-Author & License
-----------------
-
-The templates were written by Marco Antognini <antognini.marco@gmail.com> and are provided under the terms of the zlib/png license : http://opensource.org/licenses/zlib-license.php
-
-
-
-Features
---------
-
- * You can choose between command line tool or bundle application, the latter will contains all SFML dependancies so you can run your app on another computer without manually installing SFML.
- * You can choose between using SFML libraries as dylibs or frameworks.
- * You can choose your compiler and C++ standard library / dialect.
- * You can choose with SFML module you want to use into your project.
- * You automatically get a basic example to test SFML right away.
-
-
-
-Prerequisites
--------------
-
-Before installing the template, make sure you have installed :
-
- - Xcode 4 (the templates were tested with Xcode 4.5.2)
- - SFML 2, either as framework or dylibs binaries
-
-There is one constraint on the installation of SFML : the frameworks needs to be installed in /Library/Frameworks and the dylibs into /usr/local/lib. You don't need both but make sure they are in the correct folder.
-
-You should also be familiar with Xcode 4. If needed checkout this document : http://developer.apple.com/library/ios/#documentation/ToolsLanguages/Conceptual/Xcode4UserGuide/000-About_Xcode/about.html
-
-
-
-Install
--------
-
-If you are building SFML from sources you can set CMake's INSTALL_XCODE4_TEMPLATES variable to TRUE to install the templates automatically. Otherwise proceed as follow :
- 1. Make sure "~/Library/Developer/Xcode/Templates/" folder exists;
- 2. Copy "SFML" folder into the above folder.
-The 'install.sh' script in the same directory as this readme does that for you.
-
-
-
-Usage
------
-
-To use these templates follow these steps :
-
- 1. open Xcode 4,
- 2. select "create a new Xcode project" from the "Welcome to Xcode" window or select menus File > New > New Project,
- 3. select "SFML" subsection under "Mac OS X" on the left,
- 4. then select either "SFML App", if you want an application bundle, or "SFML CLT", if you prefer a classic Unix executable,
- 5. fill in the requested information and you're ready to go !
-
-Note : some settings are marked as "[ADVANCED]" in the wizard. If you're not sure what they are, simply keep the default settings. If you get errors later you would probably want to explore their meaning.
-
-
-
-Question & Answer
------------------
-
- * I want to use Xcode 3. Can I use these templates anyway ?
-
- No, Xcode 3 and 4 don't have the same template system. Therefore these templates won't work with a older version of Xcode.
-
-
-
- * I'm still using SFML 1.6. Can I use these templates anyway ?
-
- No, these templates were made for SFML 2 only.
-
-
-
- * I would like to add/remove a module of SFML from my current project without creating a new project. How can I do that ?
-
- 1. select your project in the project navigator panel,
- 2. select your project's target on the main area,
- 3. go to the "Build Settings" tab,
- 4. go down to the bottom,
- 5. set SFML_XXX variable, where XXX is the name of the module to add/remove, to "$(SFML_LINK_PREFIX)sfml-XXX$(SFML_LINK_SUFFIX)" to add it or to "" (nothing) to remove it.
-
-
-
- * I changed my mind and would like to switch from dylibs to frameworks or vice versa. How can I do that ?
-
- 1. select your project in the project navigator panel,
- 2. select your project's target on the main area,
- 3. go to the "Build Settings" tab,
- 4. go down to the bottom,
- 5. set SFML_BINARY_TYPE to either "DYLIBS" or "FRAMEWORKS".
-
-
-
- * How to use/don't use debug dylibs ?
-
- You can choose to use or not SFML debug binaries when creating a new project. However, if you have already created your project you can do the following :
-
- 1. select your project from the project navigator panel,
- 2. select your project's target on the main area,
- 3. go to the "Build Settings" tab,
- 4. go down to the bottom,
- 5. set SFML_LINK_DYLIBS_SUFFIX_DEBUG to "-d" to use them or to "" (empty string) to use only release binaries.
-
-
-
- * I want to use the static version of SFML. Is it possible ?
-
- Short answer : Don't do that!
-
- We strongly recommend you to use either dylibs or frameworks on Mac OS X. Please refer to Apple documentation for information about static vs shared libraries debate.
-
- If you really need/want to use static libraries proceed as follow. First, set your project to use dylibs (see above Q & A). Then set SFML_LINK_DYLIBS_SUFFIX to "-s-d" in debug mode and to "-s" in release mode. Finally, remove the script automatically generated by the template (see Build Phases tab).
-
-
-
- * I get strange linker error about std::string and other STL types. What shall I do ?
-
- This probably means you're compiling your project against a different implementation of the STL than SFML. When you created the project, you might have chosen the wrong C++ compiler & standard library. You can update your project's build settings; more specifically the Compiler for C/C++/Objective-C, the C++ language Dialect and the C++ Standard Library. You can find more information in the getting started tutorial for Mac OS X on the official web site.
-
-