diff options
author | James Cowgill <james410@cowgill.org.uk> | 2013-09-13 11:55:41 +0100 |
---|---|---|
committer | James Cowgill <james410@cowgill.org.uk> | 2013-09-13 11:55:41 +0100 |
commit | 86a46b167a63f153fd2e3210092f70d1fef8e232 (patch) | |
tree | 2b04fd221f7064dfcd7c411adaead35a21bb56ab /tools | |
parent | 9a298ca833d9b6a3425bb30c2e52cf04e34aeb7c (diff) |
Removed xcode templates - containing non-free resources
Diffstat (limited to 'tools')
22 files changed, 0 insertions, 1719 deletions
diff --git a/tools/xcode/templates/SFML/SFML App.xctemplate/ResourcePath.hpp b/tools/xcode/templates/SFML/SFML App.xctemplate/ResourcePath.hpp deleted file mode 100644 index 10e8c60..0000000 --- a/tools/xcode/templates/SFML/SFML App.xctemplate/ResourcePath.hpp +++ /dev/null @@ -1,43 +0,0 @@ -//////////////////////////////////////////////////////////// -// -// SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com), -// Laurent Gomila (laurent.gom@gmail.com), -// -// This software is provided 'as-is', without any express or implied warranty. -// In no event will the authors be held liable for any damages arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it freely, -// subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; -// you must not claim that you wrote the original software. -// If you use this software in a product, an acknowledgment -// in the product documentation would be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, -// and must not be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source distribution. -// -//////////////////////////////////////////////////////////// - -#ifndef RESOURCE_PATH_HPP -#define RESOURCE_PATH_HPP - -//////////////////////////////////////////////////////////// -// Headers -//////////////////////////////////////////////////////////// -#include <string> - -//////////////////////////////////////////////////////////// -/// \brief Return the path to the resource folder. -/// -/// \return The path to the resource folder associate -/// with the main bundle or an empty string is there is no bundle. -/// -//////////////////////////////////////////////////////////// -std::string resourcePath(void); - -#endif diff --git a/tools/xcode/templates/SFML/SFML App.xctemplate/ResourcePath.mm b/tools/xcode/templates/SFML/SFML App.xctemplate/ResourcePath.mm deleted file mode 100644 index 30d47c1..0000000 --- a/tools/xcode/templates/SFML/SFML App.xctemplate/ResourcePath.mm +++ /dev/null @@ -1,52 +0,0 @@ -//////////////////////////////////////////////////////////// -// -// SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com), -// Laurent Gomila (laurent.gom@gmail.com), -// -// This software is provided 'as-is', without any express or implied warranty. -// In no event will the authors be held liable for any damages arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it freely, -// subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; -// you must not claim that you wrote the original software. -// If you use this software in a product, an acknowledgment -// in the product documentation would be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, -// and must not be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source distribution. -// -//////////////////////////////////////////////////////////// - -//////////////////////////////////////////////////////////// -// Headers -//////////////////////////////////////////////////////////// -#include "ResourcePath.hpp" -#import <Foundation/Foundation.h> - -//////////////////////////////////////////////////////////// -std::string resourcePath(void) -{ - NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - - std::string rpath; - NSBundle* bundle = [NSBundle mainBundle]; - - if (bundle == nil) { -#ifdef DEBUG - NSLog(@"bundle is nil... thus no resources path can be found."); -#endif - } else { - NSString* path = [bundle resourcePath]; - rpath = [path UTF8String] + std::string("/"); - } - - [pool drain]; - - return rpath; -} diff --git a/tools/xcode/templates/SFML/SFML App.xctemplate/TemplateIcon.icns b/tools/xcode/templates/SFML/SFML App.xctemplate/TemplateIcon.icns Binary files differdeleted file mode 100644 index 477431b..0000000 --- a/tools/xcode/templates/SFML/SFML App.xctemplate/TemplateIcon.icns +++ /dev/null diff --git a/tools/xcode/templates/SFML/SFML App.xctemplate/TemplateInfo.plist b/tools/xcode/templates/SFML/SFML App.xctemplate/TemplateInfo.plist deleted file mode 100644 index 19033b1..0000000 --- a/tools/xcode/templates/SFML/SFML App.xctemplate/TemplateInfo.plist +++ /dev/null @@ -1,268 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> - -<!-- -SFML - Simple and Fast Multimedia Library -Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com), - Laurent Gomila (laurent.gom@gmail.com), - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. - -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; - you must not claim that you wrote the original software. - If you use this software in a product, an acknowledgment - in the product documentation would be appreciated but is not required. - -2. Altered source versions must be plainly marked as such, - and must not be misrepresented as being the original software. - -3. This notice may not be removed or altered from any source distribution. ---> - -<!-- - This template can create a SFML 2.0 Bundle Application project. - --> - -<plist version="1.0"> - <dict> - <!-- - BASIC INFO - --> - <key>Identifier</key> - <string>org.sfml-dev.app</string> - - <key>Concrete</key> - <true /> - - <key>Description</key> - <string>This template creates a SFML Application Bundle.</string> - - <key>Kind</key> - <string>Xcode.Xcode3.ProjectTemplateUnitKind</string> - - <key>Ancestors</key> - <array> - <string>org.sfml-dev.bundle</string> - <string>org.sfml-dev.compiler</string> - <string>org.sfml-dev.linker</string> - </array> - - <!-- - FILES - --> - <key>Nodes</key> - <array> - <string>ResourcePath.mm</string> - <string>ResourcePath.hpp</string> - <string>main.cpp</string> - <string>cute_image.jpg</string> - <string>nice_music.ogg</string> - <string>sansation.ttf</string> - <string>icon.png</string> - </array> - - <!-- - DEFINITIONS - --> - <key>Definitions</key> - <dict> - <!-- RESOURCE PATH --> - <key>ResourcePath.mm</key> - <dict> - <key>Path</key> - <string>ResourcePath.mm</string> - </dict> - <key>ResourcePath.hpp</key> - <dict> - <key>Path</key> - <string>ResourcePath.hpp</string> - <key>TargetIndices</key> - <array /> <!-- don't copy it to "Resources" ! --> - </dict> - - <!-- MAIN --> - <key>main.cpp</key> - <dict> - <key>Path</key> - <string>main.cpp</string> - </dict> - - <!-- RESOURCES --> - <key>cute_image.jpg</key> - <dict> - <key>Path</key> - <string>cute_image.jpg</string> - <key>Group</key> - <string>Resources</string> - </dict> - - <key>nice_music.ogg</key> - <dict> - <key>Path</key> - <string>nice_music.ogg</string> - <key>Group</key> - <string>Resources</string> - </dict> - - <key>sansation.ttf</key> - <dict> - <key>Path</key> - <string>sansation.ttf</string> - <key>Group</key> - <string>Resources</string> - </dict> - - <key>icon.png</key> - <dict> - <key>Path</key> - <string>icon.png</string> - <key>Group</key> - <string>Resources</string> - </dict> - </dict> - - <!-- - COPY LIBRARY PHASE - --> - <key>Targets</key> - <array> - <dict> - <key>BuildPhases</key> - <array> - <dict> - <key>Class</key> - <string>ShellScript</string> - - <key>ShellPath</key> - <string>/bin/sh</string> - - <key>ShellScript</key> - <string># This shell script simply copies required sfml dylibs/frameworks into the application bundle frameworks folder. -# If you're using static libraries (which is not recommended) you should remove this script from your project. - -# Are we building a project that uses framework or dylibs ? -case "$SFML_BINARY_TYPE" in - DYLIBS) - frameworks="false" - ;; - *) - frameworks="true" - ;; -esac - -# Echoes to stderr -error () # $* message to display -{ - echo $* 1>&2 - exit 2 -} - -assert () # $1 is a boolean, $2...N is an error message -{ - if [ $# -lt 2 ] - then - error "Internal error in assert : not enough args" - fi - - if [ $1 -ne 0 ] - then - shift - error "$*" - fi -} - -force_remove () # $1 is a path -{ - test $# -eq 1 - assert $? "force_remove() requires one parameter" - rm -fr "$1" - assert $? "couldn't remove $1" -} - -copy () # $1 is a source, $2 is a destination -{ - test $# -eq 2 - assert $? "copy() requires two parameters" - ditto "$1" "$2" - assert $? "couldn't copy $1 to $2" -} - -require () # $1 is a SFML module like 'system' or 'audio' -{ - dest="$BUILT_PRODUCTS_DIR/$PRODUCT_NAME.app/Contents/Frameworks" - - if [ -z "$1" ] - then - error "require() requires one parameter!" - else - # clean potentially old stuff - force_remove "$dest/libsfml-$1.2.dylib" - force_remove "$dest/libsfml-$1-d.2.dylib" - force_remove "$dest/sfml-$1.framework" - - # copy SFML libraries - if [ "$frameworks" = "true" ] - then - copy "/Library/Frameworks/sfml-$1.framework" "$dest/sfml-$1.framework" - elif [ $CONFIGURATION = "Debug" ] && [ $SFML_LINK_DYLIBS_SUFFIX_DEBUG != "" ] - then - copy "/usr/local/lib/libsfml-$1-d.2.dylib" "$dest/libsfml-$1-d.2.dylib" - else - copy "/usr/local/lib/libsfml-$1.2.dylib" "$dest/libsfml-$1.2.dylib" - fi - - if [ "$1" = "audio" ] - then - # copy sndfile framework too - copy "/Library/Frameworks/sndfile.framework" "$dest/sndfile.framework" - fi - - if [ "$1" = "graphics" ] - then - # copy freetype framework too - copy "/Library/Frameworks/freetype.framework" "$dest/freetype.framework" - fi - fi -} - -if [ -n "$SFML_SYSTEM" ] -then - require "system" -fi - -if [ -n "$SFML_AUDIO" ] -then - require "audio" -fi - -if [ -n "$SFML_NETWORK" ] -then - require "network" -fi - -if [ -n "$SFML_WINDOW" ] -then - require "window" -fi - -if [ -n "$SFML_GRAPHICS" ] -then - require "graphics" -fi - - </string> - - <key>RunOnlyForDeploymentPostprocessing</key> - <string>NO</string> - </dict> - </array> - </dict> - </array> - </dict> -</plist> - diff --git a/tools/xcode/templates/SFML/SFML App.xctemplate/cute_image.jpg b/tools/xcode/templates/SFML/SFML App.xctemplate/cute_image.jpg Binary files differdeleted file mode 100644 index 20724fa..0000000 --- a/tools/xcode/templates/SFML/SFML App.xctemplate/cute_image.jpg +++ /dev/null diff --git a/tools/xcode/templates/SFML/SFML App.xctemplate/icon.png b/tools/xcode/templates/SFML/SFML App.xctemplate/icon.png Binary files differdeleted file mode 100644 index ef62688..0000000 --- a/tools/xcode/templates/SFML/SFML App.xctemplate/icon.png +++ /dev/null diff --git a/tools/xcode/templates/SFML/SFML App.xctemplate/main.cpp b/tools/xcode/templates/SFML/SFML App.xctemplate/main.cpp deleted file mode 100644 index b1b45ab..0000000 --- a/tools/xcode/templates/SFML/SFML App.xctemplate/main.cpp +++ /dev/null @@ -1,91 +0,0 @@ - -// -// Disclamer: -// ---------- -// -// This code will work only if you selected window, graphics and audio. -// -// Note that the "Run Script" build phase will copy the required frameworks -// or dylibs to your application bundle so you can execute it on any OS X -// computer. -// -// Your resource files (images, sounds, fonts, ...) are also copied to your -// application bundle. To get the path to these resource, use the helper -// method resourcePath() from ResourcePath.hpp -// - -#include <SFML/Audio.hpp> -#include <SFML/Graphics.hpp> - -// Here is a small helper for you ! Have a look. -#include "ResourcePath.hpp" - -int main(int, char const**) -{ - // Create the main window - sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window"); - - // Set the Icon - sf::Image icon; - if (!icon.loadFromFile(resourcePath() + "icon.png")) { - return EXIT_FAILURE; - } - window.setIcon(icon.getSize().x, icon.getSize().y, icon.getPixelsPtr()); - - // Load a sprite to display - sf::Texture texture; - if (!texture.loadFromFile(resourcePath() + "cute_image.jpg")) { - return EXIT_FAILURE; - } - sf::Sprite sprite(texture); - - // Create a graphical text to display - sf::Font font; - if (!font.loadFromFile(resourcePath() + "sansation.ttf")) { - return EXIT_FAILURE; - } - sf::Text text("Hello SFML", font, 50); - text.setColor(sf::Color::Black); - - // Load a music to play - sf::Music music; - if (!music.openFromFile(resourcePath() + "nice_music.ogg")) { - return EXIT_FAILURE; - } - - // Play the music - music.play(); - - // Start the game loop - while (window.isOpen()) - { - // Process events - sf::Event event; - while (window.pollEvent(event)) - { - // Close window : exit - if (event.type == sf::Event::Closed) { - window.close(); - } - - // Espace pressed : exit - if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Escape) { - window.close(); - } - } - - // Clear screen - window.clear(); - - // Draw the sprite - window.draw(sprite); - - // Draw the string - window.draw(text); - - // Update the window - window.display(); - } - - return EXIT_SUCCESS; -} diff --git a/tools/xcode/templates/SFML/SFML App.xctemplate/nice_music.ogg b/tools/xcode/templates/SFML/SFML App.xctemplate/nice_music.ogg Binary files differdeleted file mode 100644 index f764d61..0000000 --- a/tools/xcode/templates/SFML/SFML App.xctemplate/nice_music.ogg +++ /dev/null diff --git a/tools/xcode/templates/SFML/SFML App.xctemplate/sansation.ttf b/tools/xcode/templates/SFML/SFML App.xctemplate/sansation.ttf Binary files differdeleted file mode 100644 index d85fbc8..0000000 --- a/tools/xcode/templates/SFML/SFML App.xctemplate/sansation.ttf +++ /dev/null diff --git a/tools/xcode/templates/SFML/SFML Base.xctemplate/TemplateInfo.plist b/tools/xcode/templates/SFML/SFML Base.xctemplate/TemplateInfo.plist deleted file mode 100644 index 13fab2a..0000000 --- a/tools/xcode/templates/SFML/SFML Base.xctemplate/TemplateInfo.plist +++ /dev/null @@ -1,116 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> - -<!-- -SFML - Simple and Fast Multimedia Library -Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com), - Laurent Gomila (laurent.gom@gmail.com), - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. - -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; - you must not claim that you wrote the original software. - If you use this software in a product, an acknowledgment - in the product documentation would be appreciated but is not required. - -2. Altered source versions must be plainly marked as such, - and must not be misrepresented as being the original software. - -3. This notice may not be removed or altered from any source distribution. - --> - -<!-- - This template defines : - - the product name - - the organization name - - the bundle prefix - --> - -<plist version="1.0"> - <dict> - <!-- - BASIC INFO - --> - <key>Identifier</key> - <string>org.sfml-dev.base</string> - - <key>Kind</key> - <string>Xcode.Xcode3.ProjectTemplateUnitKind</string> - - <key>Platforms</key> - <array> - <string>com.apple.platform.macosx</string> - </array> - - <!-- - OPTIONS - --> - <key>Options</key> - <array> - <dict> - <key>Identifier</key> - <string>productName</string> - <key>Required</key> - <true /> - <key>Name</key> - <string>Product Name</string> - <key>NotPersisted</key> - <true /> - <key>Description</key> - <string>Your new product's name</string> - <key>EmptyReplacement</key> - <string>ProductName</string> - <key>Type</key> - <string>text</string> - </dict> - - <dict> - <key>Identifier</key> - <string>organizationName</string> - <key>Name</key> - <string>Organization Name</string> - <key>Description</key> - <string>Your company's name</string> - <key>Type</key> - <string>text</string> - <key>Default</key> - <string>___FULLUSERNAME___</string> - </dict> - - <dict> - <key>Identifier</key> - <string>bundleIdentifierPrefix</string> - <key>Required</key> - <true /> - <key>Name</key> - <string>Company Identifier</string> - <key>Description</key> - <string>Your company's bundle identifier prefix</string> - <key>EmptyReplacement</key> - <string>com.yourcompany</string> - <key>Type</key> - <string>text</string> - </dict> - - <dict> - <key>Identifier</key> - <string>bundleIdentifier</string> - <key>Name</key> - <string>Bundle Identifier</string> - <key>NotPersisted</key> - <true /> - <key>Description</key> - <string>Your new product's bundle identifier</string> - <key>Default</key> - <string>___VARIABLE_bundleIdentifierPrefix:bundleIdentifier___.___VARIABLE_productName:RFC1034Identifier___</string> - <key>Type</key> - <string>static</string> - </dict> - </array> - </dict> -</plist> diff --git a/tools/xcode/templates/SFML/SFML Bundle.xctemplate/TemplateInfo.plist b/tools/xcode/templates/SFML/SFML Bundle.xctemplate/TemplateInfo.plist deleted file mode 100644 index 48138a7..0000000 --- a/tools/xcode/templates/SFML/SFML Bundle.xctemplate/TemplateInfo.plist +++ /dev/null @@ -1,132 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> - -<!-- -SFML - Simple and Fast Multimedia Library -Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com), - Laurent Gomila (laurent.gom@gmail.com), - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. - -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; - you must not claim that you wrote the original software. - If you use this software in a product, an acknowledgment - in the product documentation would be appreciated but is not required. - -2. Altered source versions must be plainly marked as such, - and must not be misrepresented as being the original software. - -3. This notice may not be removed or altered from any source distribution. - --> - -<!-- - This template defines : - - the bundle properties (plist) - - the target type (.app) - - the build phases - --> - -<plist version="1.0"> - <dict> - <!-- - BASIC INFO - --> - <key>Identifier</key> - <string>org.sfml-dev.bundle</string> - - <key>Kind</key> - <string>Xcode.Xcode3.ProjectTemplateUnitKind</string> - - <key>Ancestors</key> - <array> - <string>org.sfml-dev.base</string> - </array> - - <!-- - FILES - --> - <key>Nodes</key> - <array> - <string>___PACKAGENAME___-Info.plist:Content</string> - </array> - - <!-- - DEFINITIONS - --> - <key>Definitions</key> - <dict> - <key>___PACKAGENAME___-Info.plist:Content</key> <!-- TODO add more fields here --> - <string><?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleIdentifier</key> - <string>___VARIABLE_bundleIdentifierPrefix:bundleIdentifier___.${PRODUCT_NAME:rfc1034identifier}</string> - <key>CFBundleDevelopmentRegion</key> - <string>en</string> - <key>CFBundleExecutable</key> - <string>${EXECUTABLE_NAME}</string> - <key>CFBundleIconFile</key> - <string></string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string>${PRODUCT_NAME}</string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleSignature</key> - <string>????</string> -</dict> -</plist> -</string> - - <key>___PACKAGENAME___-Info.plist</key> - <dict> - <key>Group</key> - <string>Supporting Files</string> - <key>TargetIndices</key> - <array /> - <key>SubstituteMacros</key> - <true /> - </dict> - </dict> - - <!-- - TARGET - --> - <key>Targets</key> - <array> - <dict> - <key>BuildPhases</key> - <array> - <dict> - <key>Class</key> - <string>Sources</string> - </dict> - <dict> - <key>Class</key> - <string>Frameworks</string> - </dict> - <dict> - <key>Class</key> - <string>Resources</string> - </dict> - </array> - - <key>ProductType</key> - <string>com.apple.product-type.application</string> - - <key>SharedSettings</key> - <dict> - <key>INFOPLIST_FILE</key> - <string>___PACKAGENAME___/___PACKAGENAME___-Info.plist</string> - </dict> - </dict> - </array> - </dict> -</plist> diff --git a/tools/xcode/templates/SFML/SFML CLT.xctemplate/TemplateIcon.icns b/tools/xcode/templates/SFML/SFML CLT.xctemplate/TemplateIcon.icns Binary files differdeleted file mode 100644 index 477431b..0000000 --- a/tools/xcode/templates/SFML/SFML CLT.xctemplate/TemplateIcon.icns +++ /dev/null diff --git a/tools/xcode/templates/SFML/SFML CLT.xctemplate/TemplateInfo.plist b/tools/xcode/templates/SFML/SFML CLT.xctemplate/TemplateInfo.plist deleted file mode 100644 index 2c481f7..0000000 --- a/tools/xcode/templates/SFML/SFML CLT.xctemplate/TemplateInfo.plist +++ /dev/null @@ -1,137 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> - -<!-- -SFML - Simple and Fast Multimedia Library -Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com), - Laurent Gomila (laurent.gom@gmail.com), - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. - -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; - you must not claim that you wrote the original software. - If you use this software in a product, an acknowledgment - in the product documentation would be appreciated but is not required. - -2. Altered source versions must be plainly marked as such, - and must not be misrepresented as being the original software. - -3. This notice may not be removed or altered from any source distribution. ---> - -<!-- - This template can create a SFML 2.0 Command Line Tool project. - --> - -<plist version="1.0"> - <dict> - <!-- - BASIC INFO - --> - <key>Identifier</key> - <string>org.sfml-dev.clt</string> - - <key>Concrete</key> - <true /> - - <key>Description</key> - <string>This template creates a SFML Command Line Tool.</string> - - <key>Kind</key> - <string>Xcode.Xcode3.ProjectTemplateUnitKind</string> - - <key>Ancestors</key> - <array> - <string>org.sfml-dev.base</string> - <string>org.sfml-dev.compiler</string> - <string>org.sfml-dev.linker</string> - </array> - - <!-- - FILES - --> - <key>Nodes</key> - <array> - <string>main.cpp</string> - <string>cute_image.jpg</string> - <string>nice_music.ogg</string> - <string>sansation.ttf</string> - <string>icon.png</string> - </array> - - <!-- - DEFINITIONS - --> - <key>Definitions</key> - <dict> - <!-- MAIN --> - <key>main.cpp</key> - <dict> - <key>Path</key> - <string>main.cpp</string> - </dict> - - <!-- RESOURCES --> - <key>cute_image.jpg</key> - <dict> - <key>Path</key> - <string>cute_image.jpg</string> - <key>Group</key> - <string>Resources</string> - </dict> - - <key>nice_music.ogg</key> - <dict> - <key>Path</key> - <string>nice_music.ogg</string> - <key>Group</key> - <string>Resources</string> - </dict> - - <key>sansation.ttf</key> - <dict> - <key>Path</key> - <string>sansation.ttf</string> - <key>Group</key> - <string>Resources</string> - </dict> - - <key>icon.png</key> - <dict> - <key>Path</key> - <string>icon.png</string> - <key>Group</key> - <string>Resources</string> - </dict> - </dict> - - <!-- - TARGET - --> - <key>Targets</key> - <array> - <dict> - <key>BuildPhases</key> - <array> - <dict> - <key>Class</key> - <string>Sources</string> - </dict> - <dict> - <key>Class</key> - <string>Frameworks</string> - </dict> - </array> - - <key>ProductType</key> - <string>com.apple.product-type.tool</string> - </dict> - </array> - </dict> -</plist> - diff --git a/tools/xcode/templates/SFML/SFML CLT.xctemplate/cute_image.jpg b/tools/xcode/templates/SFML/SFML CLT.xctemplate/cute_image.jpg Binary files differdeleted file mode 100644 index 20724fa..0000000 --- a/tools/xcode/templates/SFML/SFML CLT.xctemplate/cute_image.jpg +++ /dev/null diff --git a/tools/xcode/templates/SFML/SFML CLT.xctemplate/icon.png b/tools/xcode/templates/SFML/SFML CLT.xctemplate/icon.png Binary files differdeleted file mode 100644 index ef62688..0000000 --- a/tools/xcode/templates/SFML/SFML CLT.xctemplate/icon.png +++ /dev/null diff --git a/tools/xcode/templates/SFML/SFML CLT.xctemplate/main.cpp b/tools/xcode/templates/SFML/SFML CLT.xctemplate/main.cpp deleted file mode 100644 index daeddf0..0000000 --- a/tools/xcode/templates/SFML/SFML CLT.xctemplate/main.cpp +++ /dev/null @@ -1,89 +0,0 @@ - -// -// Disclamer: -// ---------- -// -// This code will work only if you selected window, graphics and audio. -// -// In order to load the resources like cute_image.png, you have to set up -// your target scheme : -// -// - Select "Edit Schemeā¦" in the "Product" menu; -// - Check the box "use custom working directory"; -// - Fill the text field with the folder path containing your resources; -// (e.g. your project folder) -// - Click OK. -// - -#include <SFML/Audio.hpp> -#include <SFML/Graphics.hpp> - -int main(int argc, char const** argv) -{ - // Create the main window - sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window"); - - // Set the Icon - sf::Image icon; - if (!icon.loadFromFile("icon.png")) { - return EXIT_FAILURE; - } - window.setIcon(icon.getSize().x, icon.getSize().y, icon.getPixelsPtr()); - - // Load a sprite to display - sf::Texture texture; - if (!texture.loadFromFile("cute_image.jpg")) { - return EXIT_FAILURE; - } - sf::Sprite sprite(texture); - - // Create a graphical text to display - sf::Font font; - if (!font.loadFromFile("sansation.ttf")) { - return EXIT_FAILURE; - } - sf::Text text("Hello SFML", font, 50); - text.setColor(sf::Color::Black); - - // Load a music to play - sf::Music music; - if (!music.openFromFile("nice_music.ogg")) { - return EXIT_FAILURE; - } - - // Play the music - music.play(); - - // Start the game loop - while (window.isOpen()) - { - // Process events - sf::Event event; - while (window.pollEvent(event)) - { - // Close window : exit - if (event.type == sf::Event::Closed) { - window.close(); - } - - // Espace pressed : exit - if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Escape) { - window.close(); - } - } - - // Clear screen - window.clear(); - - // Draw the sprite - window.draw(sprite); - - // Draw the string - window.draw(text); - - // Update the window - window.display(); - } - - return EXIT_SUCCESS; -} diff --git a/tools/xcode/templates/SFML/SFML CLT.xctemplate/nice_music.ogg b/tools/xcode/templates/SFML/SFML CLT.xctemplate/nice_music.ogg Binary files differdeleted file mode 100644 index f764d61..0000000 --- a/tools/xcode/templates/SFML/SFML CLT.xctemplate/nice_music.ogg +++ /dev/null diff --git a/tools/xcode/templates/SFML/SFML CLT.xctemplate/sansation.ttf b/tools/xcode/templates/SFML/SFML CLT.xctemplate/sansation.ttf Binary files differdeleted file mode 100644 index d85fbc8..0000000 --- a/tools/xcode/templates/SFML/SFML CLT.xctemplate/sansation.ttf +++ /dev/null diff --git a/tools/xcode/templates/SFML/SFML Compiler.xctemplate/TemplateInfo.plist b/tools/xcode/templates/SFML/SFML Compiler.xctemplate/TemplateInfo.plist deleted file mode 100644 index fb1e2d6..0000000 --- a/tools/xcode/templates/SFML/SFML Compiler.xctemplate/TemplateInfo.plist +++ /dev/null @@ -1,288 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> - -<!-- -SFML - Simple and Fast Multimedia Library -Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com), - Laurent Gomila (laurent.gom@gmail.com), - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. - -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; - you must not claim that you wrote the original software. - If you use this software in a product, an acknowledgment - in the product documentation would be appreciated but is not required. - -2. Altered source versions must be plainly marked as such, - and must not be misrepresented as being the original software. - -3. This notice may not be removed or altered from any source distribution. - --> - -<!-- - This template defines : - - the compiler & std lib - - the supported arch - - some other target's settings (e.g. warnings flags) - - the search paths - --> - -<plist version="1.0"> - <dict> - <!-- - BASIC INFO - --> - <key>Identifier</key> - <string>org.sfml-dev.compiler</string> - - <key>Kind</key> - <string>Xcode.Xcode3.ProjectTemplateUnitKind</string> - - <!-- - OPTIONS - --> - <key>Options</key> - <array> - <dict> - <key>Identifier</key> - <string>compilerSettingsType</string> - - <key>Name</key> - <string>[ADVANCED] C++ Compiler and Standard Library</string> - - <key>Description</key> - <string>If you don't know what is it about, use the default value. Note that you'll need a version of SFML compiled with Clang and libc++ to use C++11 !</string> - - <key>Default</key> - <string>C++98 with Clang and libstdc++</string> - - <key>NotPersisted</key> - <true /> - - <key>Type</key> - <string>popup</string> - - <key>Units</key> - <dict> - <!-- Use GCC and libstdc++ --> - <key>C++98 with GCC and libstdc++ and target 10.5</key> - <dict> - <key>Project</key> - <dict> - <key>SharedSettings</key> - <dict> - <key>GCC_VERSION</key> - <string>com.apple.compilers.llvmgcc42</string> - - <key>MACOSX_DEPLOYMENT_TARGET</key> - <string>10.5</string> - </dict> - </dict> - - <key>Targets</key> - <array> - <dict> - <key>Frameworks</key> - <array> - <string>Foundation</string> - </array> - </dict> - </array> - </dict> - - <!-- Use Clang and libstdc++ --> - <key>C++98 with Clang and libstdc++</key> - <dict> - <key>Project</key> - <dict> - <key>SharedSettings</key> - <dict> - <key>GCC_VERSION</key> - <string>com.apple.compilers.llvm.clang.1_0</string> - - <key>CLANG_CXX_LANGUAGE_STANDARD</key> - <string>c++98</string> - - <key>CLANG_CXX_LIBRARY</key> - <string>libstdc++</string> - </dict> - </dict> - </dict> - - <!-- Use Clang and libc++ --> - <key>C++11 with Clang and libc++</key> - <dict> - <key>Project</key> - <dict> - <key>SharedSettings</key> - <dict> - <key>GCC_VERSION</key> - <string>com.apple.compilers.llvm.clang.1_0</string> - - <key>CLANG_CXX_LANGUAGE_STANDARD</key> - <string>c++0x</string> - - <key>CLANG_CXX_LIBRARY</key> - <string>libc++</string> - </dict> - </dict> - </dict> - </dict> - </dict> - - <dict> - <key>Identifier</key> - <string>archType</string> - - <key>Name</key> - <string>[ADVANCED] Architectures</string> - - <key>Description</key> - <string>Choose which architecture(s) you want to support</string> - - <key>Default</key> - <string>Universal</string> - - <key>NotPersisted</key> - <true /> - - <key>Type</key> - <string>popup</string> - - <key>Units</key> - <dict> - <!-- Support 32 + 64 bits --> - <key>Universal</key> - <dict> - <key>Project</key> - <dict> - <key>SharedSettings</key> - <dict> - <key>ARCHS</key> - <string>$(ARCHS_STANDARD_32_64_BIT)</string> - </dict> - </dict> - </dict> - - <!-- Support 64 bits --> - <key>64 bits</key> - <dict> - <key>Project</key> - <dict> - <key>SharedSettings</key> - <dict> - <key>ARCHS</key> - <string>$(ARCHS_STANDARD_64_BIT)</string> - </dict> - </dict> - </dict> - - <!-- Support 32 bits --> - <key>32 bits</key> - <dict> - <key>Project</key> - <dict> - <key>SharedSettings</key> - <dict> - <key>ARCHS</key> - <string>$(ARCHS_STANDARD_32_BIT)</string> - </dict> - </dict> - </dict> - </dict> - </dict> - </array> - - <!-- - SETTINGS - --> - <key>Project</key> - <dict> - <key>SharedSettings</key> - <dict - <!-- PLATFORM --> - <key>SUPPORTED_PLATFORMS</key> - <string>macosx</string> - - <!-- WARNINGS --> - <!-- TODO add more warnings --> - <key>GCC_WARN_ABOUT_RETURN_TYPE</key> - <string>YES</string> - <key>GCC_WARN_UNINITIALIZED_AUTOS</key> - <string>YES</string> - <key>GCC_WARN_UNUSED_VARIABLE</key> - <string>YES</string> - <key>CLANG_WARN__DUPLICATE_METHOD_MATCH</key> - <string>YES</string> - <key>CLANG_WARN_EMPTY_BODY</key> - <string>YES</string> - - <!-- SERACH PATHS --> - <key>FRAMEWORK_SEARCH_PATHS</key> - <string> /Library/Frameworks/ $(inherited) </string> - - <key>HEADER_SEARCH_PATHS</key> - <string> /usr/local/include/ $(inherited) </string> - - <key>LIBRARY_SEARCH_PATHS</key> - <string> /usr/local/lib/ $(inherited) </string> - </dict> - - <key>Configurations</key> - <dict> - <key>Debug</key> - <dict> - <key>GCC_OPTIMIZATION_LEVEL</key> - <string>0</string> - - <key>GCC_PREPROCESSOR_DEFINITIONS</key> - <string>DEBUG=1 $(inherited)</string> - - <!-- ALWAYS compile for all arch. --> - <key>ONLY_ACTIVE_ARCH</key> - <string>NO</string> - </dict> - - <key>Release</key> - <dict> - <key>COPY_PHASE_STRIP</key> - <string>YES</string> - - <!-- ALWAYS compile for all arch. --> - <key>ONLY_ACTIVE_ARCH</key> - <string>NO</string> - </dict> - </dict> - </dict> - - <!-- - TARGET - --> - <key>Targets</key> - <array> - <dict> - <key>Name</key> - <string>___PACKAGENAME___</string> - - <key>SharedSettings</key> - <dict> - <key>PRODUCT_NAME</key> - <string>$(TARGET_NAME)</string> - </dict> - - <key>Configurations</key> - <dict> - <key>Debug</key> - <dict /> - <key>Release</key> - <dict /> - </dict> - </dict> - </array> - </dict> -</plist> diff --git a/tools/xcode/templates/SFML/SFML Linker.xctemplate/TemplateInfo.plist b/tools/xcode/templates/SFML/SFML Linker.xctemplate/TemplateInfo.plist deleted file mode 100644 index a636d30..0000000 --- a/tools/xcode/templates/SFML/SFML Linker.xctemplate/TemplateInfo.plist +++ /dev/null @@ -1,363 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> - -<!-- -SFML - Simple and Fast Multimedia Library -Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com), - Laurent Gomila (laurent.gom@gmail.com), - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. - -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; - you must not claim that you wrote the original software. - If you use this software in a product, an acknowledgment - in the product documentation would be appreciated but is not required. - -2. Altered source versions must be plainly marked as such, - and must not be misrepresented as being the original software. - -3. This notice may not be removed or altered from any source distribution. ---> - -<!-- - This template defines : - - whether the project uses dylibs or frameworks - - which modules are used - - how the project links against those modules - --> - -<plist version="1.0"> - <dict> - <!-- - BASIC INFO - --> - <key>Identifier</key> - <string>org.sfml-dev.linker</string> - - <key>Kind</key> - <string>Xcode.Xcode3.ProjectTemplateUnitKind</string> - - <!-- - OPTIONS - --> - <key>Options</key> - <array> - <!-- BINARY TYPE --> - <dict> - <key>Identifier</key> - <string>binaryType</string> - - <key>Name</key> - <string>[ADVANCED] SFML binaries</string> - - <key>Description</key> - <string>Choose between dylibs and frameworks. If you're not sure, keep the default value.</string> - - <key>Default</key> - <string>Frameworks</string> - - <key>NotPersisted</key> - <true /> - - <key>Type</key> - <string>popup</string> - - <key>Units</key> - <dict> - <!-- Use frameworks --> - <key>Frameworks</key> - <dict> - <key>Project</key> - <dict> - <key>SharedSettings</key> - <dict> - <key>SFML_BINARY_TYPE</key> - <string>FRAMEWORKS</string> - - <key>SFML_LINK_DYLIBS_SUFFIX</key> - <string></string> - </dict> - </dict> - </dict> - - <!-- Use dylibs --> - <key>Dylibs</key> - <dict> - <key>Project</key> - <dict> - <key>SharedSettings</key> - <dict> - <key>SFML_BINARY_TYPE</key> - <string>DYLIBS</string> - - <key>SFML_LINK_DYLIBS_SUFFIX</key> - <string></string> - </dict> - </dict> - </dict> - - <!-- Use dylibs (debug) --> - <key>Dylibs (debug)</key> - <dict> - <key>Project</key> - <dict> - <key>SharedSettings</key> - <dict> - <key>SFML_BINARY_TYPE</key> - <string>DYLIBS</string> - </dict> - - <key>Configurations</key> - <dict> - <key>Debug</key> - <dict> - <key>SFML_LINK_DYLIBS_SUFFIX</key> - <string>-d</string> - </dict> - - <key>Release</key> - <dict> - <key>SFML_LINK_DYLIBS_SUFFIX</key> - <string></string> - </dict> - </dict> - </dict> - </dict> - </dict> - </dict> - - <!-- WINDOW MODULE --> - <dict> - <key>Identifier</key> - <string>windowModule</string> - - <key>Name</key> - <string>Use window module</string> - - <key>Description</key> - <string>Indicates whether window module should be used or not.</string> - - <key>Type</key> - <string>checkbox</string> - - <key>Default</key> - <string>true</string> - - <key>Units</key> - <dict> - <!-- WINDOW MODULE : YES --> - <key>true</key> - <dict> - <key>Project</key> - <dict> - <key>SharedSettings</key> - <dict> - <key>SFML_WINDOW</key> - <string>$(SFML_LINK_PREFIX)sfml-window$(SFML_LINK_SUFFIX)</string> - </dict> - </dict> - </dict> - - <!-- WINDOW MODULE : NO --> - <key>false</key> - <dict> - <key>Project</key> - <dict> - <key>SharedSettings</key> - <dict> - <key>SFML_WINDOW</key> - <string></string> - </dict> - </dict> - </dict> - </dict> - </dict> - - <!-- GRAPHICS MODULE --> - <dict> - <key>Identifier</key> - <string>graphicsModule</string> - - <key>Name</key> - <string>Use graphics module</string> - - <key>Description</key> - <string>Indicates whether graphics module should be used or not.</string> - - <key>RequiredOptions</key> - <dict> - <key>windowModule</key> - <string>true</string> - </dict> - - <key>Type</key> - <string>checkbox</string> - - <key>Default</key> - <string>true</string> - - <key>Units</key> - <dict> - <!-- GRAPHICS MODULE : YES --> - <key>true</key> - <dict> - <key>Project</key> - <dict> - <key>SharedSettings</key> - <dict> - <key>SFML_GRAPHICS</key> - <string>$(SFML_LINK_PREFIX)sfml-graphics$(SFML_LINK_SUFFIX)</string> - </dict> - </dict> - </dict> - - <!-- GRAPHICS MODULE : NO --> - <key>false</key> - <dict> - <key>Project</key> - <dict> - <key>SharedSettings</key> - <dict> - <key>SFML_GRAPHICS</key> - <string></string> - </dict> - </dict> - </dict> - </dict> - </dict> - - <!-- AUDIO MODULE --> - <dict> - <key>Identifier</key> - <string>audioModule</string> - - <key>Name</key> - <string>Use audio module</string> - - <key>Description</key> - <string>Indicates whether audio module should be used or not.</string> - - <key>Type</key> - <string>checkbox</string> - - <key>Default</key> - <string>true</string> - - <key>Units</key> - <dict> - <!-- AUDIO MODULE : YES --> - <key>true</key> - <dict> - <key>Project</key> - <dict> - <key>SharedSettings</key> - <dict> - <key>SFML_AUDIO</key> - <string>$(SFML_LINK_PREFIX)sfml-audio$(SFML_LINK_SUFFIX)</string> - </dict> - </dict> - </dict> - - <!-- AUDIO MODULE : NO --> - <key>false</key> - <dict> - <key>Project</key> - <dict> - <key>SharedSettings</key> - <dict> - <key>SFML_AUDIO</key> - <string></string> - </dict> - </dict> - </dict> - </dict> - </dict> - - <!-- NETWORK MODULE --> - <dict> - <key>Identifier</key> - <string>networkModule</string> - - <key>Name</key> - <string>Use network module</string> - - <key>Description</key> - <string>Indicates whether network module should be used or not.</string> - - <key>Type</key> - <string>checkbox</string> - - <key>Default</key> - <string>true</string> - - <key>Units</key> - <dict> - <!-- NETWORK MODULE : YES --> - <key>true</key> - <dict> - <key>Project</key> - <dict> - <key>SharedSettings</key> - <dict> - <key>SFML_NETWORK</key> - <string>$(SFML_LINK_PREFIX)sfml-network$(SFML_LINK_SUFFIX)</string> - </dict> - </dict> - </dict> - - <!-- NETWORK MODULE : NO --> - <key>false</key> - <dict> - <key>Project</key> - <dict> - <key>SharedSettings</key> - <dict> - <key>SFML_NETWORK</key> - <string></string> - </dict> - </dict> - </dict> - </dict> - </dict> - </array> - - <!-- - SETTINGS - --> - <key>Project</key> - <dict> - <key>SharedSettings</key> - <dict> - <!-- Define some prefixes and suffixes --> - <key>SFML_LINK_DYLIBS_PREFIX</key> - <string>-l</string> - - <key>SFML_LINK_FRAMEWORKS_PREFIX</key> - <string>-framework </string> - - <key>SFML_LINK_FRAMEWORKS_SUFFIX</key> - <string></string> - - <key>SFML_LINK_PREFIX</key> - <string>$(SFML_LINK_$(SFML_BINARY_TYPE)_PREFIX)</string> - - <key>SFML_LINK_SUFFIX</key> - <string>$(SFML_LINK_$(SFML_BINARY_TYPE)_SUFFIX)</string> - - <!-- SFML SYSTEM : always used --> - <key>SFML_SYSTEM</key> - <string>$(SFML_LINK_PREFIX)sfml-system$(SFML_LINK_SUFFIX)</string> - - <!-- LINKER FLAGS --> - <key>OTHER_LDFLAGS</key> - <string>$(inherited) $(SFML_SYSTEM) $(SFML_WINDOW) $(SFML_GRAPHICS) $(SFML_AUDIO) $(SFML_NETWORK)</string> - </dict> - </dict> - </dict> -</plist> - diff --git a/tools/xcode/templates/install.sh b/tools/xcode/templates/install.sh deleted file mode 100755 index ec5ef0a..0000000 --- a/tools/xcode/templates/install.sh +++ /dev/null @@ -1,6 +0,0 @@ -#!/bin/sh - -# Install SFML templates for Xcode 4 into /Library/Developer/Xcode/Templates/ - -mkdir -p /Library/Developer/Xcode/Templates/ -cp -R "$(dirname $0)/SFML" /Library/Developer/Xcode/Templates/ diff --git a/tools/xcode/templates/readme.txt b/tools/xcode/templates/readme.txt deleted file mode 100644 index ab28730..0000000 --- a/tools/xcode/templates/readme.txt +++ /dev/null @@ -1,134 +0,0 @@ - -XCODE 4 TEMPLATES FOR SFML 2 -============================ - -These templates help you to easily create a new SFML 2 project for Xcode 4. - - - -Web Site --------- - -You can find more resources and information on the official web site : http://www.sfml-dev.org/ - - - -Author & License ----------------- - -The templates were written by Marco Antognini <antognini.marco@gmail.com> and are provided under the terms of the zlib/png license : http://opensource.org/licenses/zlib-license.php - - - -Features --------- - - * You can choose between command line tool or bundle application, the latter will contains all SFML dependancies so you can run your app on another computer without manually installing SFML. - * You can choose between using SFML libraries as dylibs or frameworks. - * You can choose your compiler and C++ standard library / dialect. - * You can choose with SFML module you want to use into your project. - * You automatically get a basic example to test SFML right away. - - - -Prerequisites -------------- - -Before installing the template, make sure you have installed : - - - Xcode 4 (the templates were tested with Xcode 4.5.2) - - SFML 2, either as framework or dylibs binaries - -There is one constraint on the installation of SFML : the frameworks needs to be installed in /Library/Frameworks and the dylibs into /usr/local/lib. You don't need both but make sure they are in the correct folder. - -You should also be familiar with Xcode 4. If needed checkout this document : http://developer.apple.com/library/ios/#documentation/ToolsLanguages/Conceptual/Xcode4UserGuide/000-About_Xcode/about.html - - - -Install -------- - -If you are building SFML from sources you can set CMake's INSTALL_XCODE4_TEMPLATES variable to TRUE to install the templates automatically. Otherwise proceed as follow : - 1. Make sure "~/Library/Developer/Xcode/Templates/" folder exists; - 2. Copy "SFML" folder into the above folder. -The 'install.sh' script in the same directory as this readme does that for you. - - - -Usage ------ - -To use these templates follow these steps : - - 1. open Xcode 4, - 2. select "create a new Xcode project" from the "Welcome to Xcode" window or select menus File > New > New Project, - 3. select "SFML" subsection under "Mac OS X" on the left, - 4. then select either "SFML App", if you want an application bundle, or "SFML CLT", if you prefer a classic Unix executable, - 5. fill in the requested information and you're ready to go ! - -Note : some settings are marked as "[ADVANCED]" in the wizard. If you're not sure what they are, simply keep the default settings. If you get errors later you would probably want to explore their meaning. - - - -Question & Answer ------------------ - - * I want to use Xcode 3. Can I use these templates anyway ? - - No, Xcode 3 and 4 don't have the same template system. Therefore these templates won't work with a older version of Xcode. - - - - * I'm still using SFML 1.6. Can I use these templates anyway ? - - No, these templates were made for SFML 2 only. - - - - * I would like to add/remove a module of SFML from my current project without creating a new project. How can I do that ? - - 1. select your project in the project navigator panel, - 2. select your project's target on the main area, - 3. go to the "Build Settings" tab, - 4. go down to the bottom, - 5. set SFML_XXX variable, where XXX is the name of the module to add/remove, to "$(SFML_LINK_PREFIX)sfml-XXX$(SFML_LINK_SUFFIX)" to add it or to "" (nothing) to remove it. - - - - * I changed my mind and would like to switch from dylibs to frameworks or vice versa. How can I do that ? - - 1. select your project in the project navigator panel, - 2. select your project's target on the main area, - 3. go to the "Build Settings" tab, - 4. go down to the bottom, - 5. set SFML_BINARY_TYPE to either "DYLIBS" or "FRAMEWORKS". - - - - * How to use/don't use debug dylibs ? - - You can choose to use or not SFML debug binaries when creating a new project. However, if you have already created your project you can do the following : - - 1. select your project from the project navigator panel, - 2. select your project's target on the main area, - 3. go to the "Build Settings" tab, - 4. go down to the bottom, - 5. set SFML_LINK_DYLIBS_SUFFIX_DEBUG to "-d" to use them or to "" (empty string) to use only release binaries. - - - - * I want to use the static version of SFML. Is it possible ? - - Short answer : Don't do that! - - We strongly recommend you to use either dylibs or frameworks on Mac OS X. Please refer to Apple documentation for information about static vs shared libraries debate. - - If you really need/want to use static libraries proceed as follow. First, set your project to use dylibs (see above Q & A). Then set SFML_LINK_DYLIBS_SUFFIX to "-s-d" in debug mode and to "-s" in release mode. Finally, remove the script automatically generated by the template (see Build Phases tab). - - - - * I get strange linker error about std::string and other STL types. What shall I do ? - - This probably means you're compiling your project against a different implementation of the STL than SFML. When you created the project, you might have chosen the wrong C++ compiler & standard library. You can update your project's build settings; more specifically the Compiler for C/C++/Objective-C, the C++ language Dialect and the C++ Standard Library. You can find more information in the getting started tutorial for Mac OS X on the official web site. - - |