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-rw-r--r--cmake/Macros.cmake346
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diff --git a/cmake/Macros.cmake b/cmake/Macros.cmake
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+include(CMakeParseArguments)
+
+# This little macro lets you set any Xcode specific property
+macro (sfml_set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
+ set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
+endmacro ()
+
+# set the appropriate standard library on each platform for the given target
+# example: sfml_set_stdlib(sfml-system)
+function(sfml_set_stdlib target)
+ # for gcc >= 4.0 on Windows, apply the SFML_USE_STATIC_STD_LIBS option if it is enabled
+ if(SFML_OS_WINDOWS AND SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4")
+ if(SFML_USE_STATIC_STD_LIBS AND NOT SFML_COMPILER_GCC_TDM)
+ target_link_libraries(${target} PRIVATE "-static-libgcc" "-static-libstdc++")
+ elseif(NOT SFML_USE_STATIC_STD_LIBS AND SFML_COMPILER_GCC_TDM)
+ target_link_libraries(${target} PRIVATE "-shared-libgcc" "-shared-libstdc++")
+ endif()
+ endif()
+
+ if (SFML_OS_MACOSX)
+ if (${CMAKE_GENERATOR} MATCHES "Xcode")
+ sfml_set_xcode_property(${target} CLANG_CXX_LIBRARY "libc++")
+ else()
+ target_compile_options(${target} PRIVATE "-stdlib=libc++")
+ target_link_libraries(${target} PRIVATE "-stdlib=libc++")
+ endif()
+ endif()
+endfunction()
+
+# add a new target which is a SFML library
+# example: sfml_add_library(sfml-graphics
+# SOURCES sprite.cpp image.cpp ...
+# [STATIC]) # Always create a static library and ignore BUILD_SHARED_LIBS
+macro(sfml_add_library target)
+
+ # parse the arguments
+ cmake_parse_arguments(THIS "STATIC" "" "SOURCES" ${ARGN})
+ if (NOT "${THIS_UNPARSED_ARGUMENTS}" STREQUAL "")
+ message(FATAL_ERROR "Extra unparsed arguments when calling sfml_add_library: ${THIS_UNPARSED_ARGUMENTS}")
+ endif()
+
+ # create the target
+ if (THIS_STATIC)
+ add_library(${target} STATIC ${THIS_SOURCES})
+ else()
+ add_library(${target} ${THIS_SOURCES})
+ endif()
+
+ # define the export symbol of the module
+ string(REPLACE "-" "_" NAME_UPPER "${target}")
+ string(TOUPPER "${NAME_UPPER}" NAME_UPPER)
+ set_target_properties(${target} PROPERTIES DEFINE_SYMBOL ${NAME_UPPER}_EXPORTS)
+
+ # adjust the output file prefix/suffix to match our conventions
+ if(BUILD_SHARED_LIBS AND NOT THIS_STATIC)
+ if(SFML_OS_WINDOWS)
+ # include the major version number in Windows shared library names (but not import library names)
+ set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
+ set_target_properties(${target} PROPERTIES SUFFIX "-${VERSION_MAJOR}${CMAKE_SHARED_LIBRARY_SUFFIX}")
+ else()
+ set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
+ endif()
+ if (SFML_OS_WINDOWS AND SFML_COMPILER_GCC)
+ # on Windows/gcc get rid of "lib" prefix for shared libraries,
+ # and transform the ".dll.a" suffix into ".a" for import libraries
+ set_target_properties(${target} PROPERTIES PREFIX "")
+ set_target_properties(${target} PROPERTIES IMPORT_SUFFIX ".a")
+ endif()
+ else()
+ set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -s-d)
+ set_target_properties(${target} PROPERTIES RELEASE_POSTFIX -s)
+ set_target_properties(${target} PROPERTIES MINSIZEREL_POSTFIX -s)
+ set_target_properties(${target} PROPERTIES RELWITHDEBINFO_POSTFIX -s)
+ endif()
+
+ # set the version and soversion of the target (for compatible systems -- mostly Linuxes)
+ # except for Android which strips soversion suffixes
+ if(NOT SFML_OS_ANDROID)
+ set_target_properties(${target} PROPERTIES SOVERSION ${VERSION_MAJOR}.${VERSION_MINOR})
+ set_target_properties(${target} PROPERTIES VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
+ endif()
+
+ # set the target's folder (for IDEs that support it, e.g. Visual Studio)
+ set_target_properties(${target} PROPERTIES FOLDER "SFML")
+
+ # set the target flags to use the appropriate C++ standard library
+ sfml_set_stdlib(${target})
+
+ # For Visual Studio on Windows, export debug symbols (PDB files) to lib directory
+ if(SFML_GENERATE_PDB)
+ # PDB files are only generated in Debug and RelWithDebInfo configurations, find out which one
+ if(${CMAKE_BUILD_TYPE} STREQUAL "Debug")
+ set(SFML_PDB_POSTFIX "-d")
+ else()
+ set(SFML_PDB_POSTFIX "")
+ endif()
+
+ if(BUILD_SHARED_LIBS AND NOT THIS_STATIC)
+ # DLLs export debug symbols in the linker PDB (the compiler PDB is an intermediate file)
+ set_target_properties(${target} PROPERTIES
+ PDB_NAME "${target}${SFML_PDB_POSTFIX}"
+ PDB_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/lib")
+ else()
+ # Static libraries have no linker PDBs, thus the compiler PDBs are relevant
+ set_target_properties(${target} PROPERTIES
+ COMPILE_PDB_NAME "${target}-s${SFML_PDB_POSTFIX}"
+ COMPILE_PDB_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/lib")
+ endif()
+ endif()
+
+ # if using gcc >= 4.0 or clang >= 3.0 on a non-Windows platform, we must hide public symbols by default
+ # (exported ones are explicitly marked)
+ if(NOT SFML_OS_WINDOWS AND ((SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4") OR (SFML_COMPILER_CLANG AND NOT SFML_CLANG_VERSION VERSION_LESS "3")))
+ set_target_properties(${target} PROPERTIES COMPILE_FLAGS -fvisibility=hidden)
+ endif()
+
+ # build frameworks or dylibs
+ if(SFML_OS_MACOSX AND BUILD_SHARED_LIBS AND NOT THIS_STATIC)
+ if(SFML_BUILD_FRAMEWORKS)
+ # adapt target to build frameworks instead of dylibs
+ set_target_properties(${target} PROPERTIES
+ FRAMEWORK TRUE
+ FRAMEWORK_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
+ MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.${target}
+ MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
+ MACOSX_FRAMEWORK_BUNDLE_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
+ endif()
+
+ # adapt install directory to allow distributing dylibs/frameworks in user's frameworks/application bundle
+ # but only if cmake rpath options aren't set
+ if(NOT CMAKE_SKIP_RPATH AND NOT CMAKE_SKIP_INSTALL_RPATH AND NOT CMAKE_INSTALL_RPATH AND NOT CMAKE_INSTALL_RPATH_USE_LINK_PATH AND NOT CMAKE_INSTALL_NAME_DIR)
+ set_target_properties(${target} PROPERTIES INSTALL_NAME_DIR "@rpath")
+ if(NOT CMAKE_SKIP_BUILD_RPATH)
+ if (CMAKE_VERSION VERSION_LESS 3.9)
+ set_target_properties(${target} PROPERTIES BUILD_WITH_INSTALL_RPATH TRUE)
+ else()
+ set_target_properties(${target} PROPERTIES BUILD_WITH_INSTALL_NAME_DIR TRUE)
+ endif()
+ endif()
+ endif()
+ endif()
+
+ # enable automatic reference counting on iOS
+ if (SFML_OS_IOS)
+ set_target_properties(${target} PROPERTIES XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
+ endif()
+
+ # sfml-activity library is our bootstrap activity and must not depend on stlport_shared
+ # (otherwise Android will fail to load it)
+ if (SFML_OS_ANDROID)
+ if (${target} MATCHES "sfml-activity")
+ set_target_properties(${target} PROPERTIES COMPILE_FLAGS -fpermissive)
+ set_target_properties(${target} PROPERTIES LINK_FLAGS "-landroid -llog")
+ set(CMAKE_CXX_CREATE_SHARED_LIBRARY ${CMAKE_CXX_CREATE_SHARED_LIBRARY_WITHOUT_STL})
+ else()
+ set(CMAKE_CXX_CREATE_SHARED_LIBRARY ${CMAKE_CXX_CREATE_SHARED_LIBRARY_WITH_STL})
+ endif()
+ endif()
+
+ # add the install rule
+ install(TARGETS ${target} EXPORT SFMLConfigExport
+ RUNTIME DESTINATION bin COMPONENT bin
+ LIBRARY DESTINATION lib${LIB_SUFFIX} COMPONENT bin
+ ARCHIVE DESTINATION lib${LIB_SUFFIX} COMPONENT devel
+ FRAMEWORK DESTINATION "." COMPONENT bin)
+
+ # add <project>/include as public include directory
+ target_include_directories(${target}
+ PUBLIC $<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}/include>
+ PRIVATE ${PROJECT_SOURCE_DIR}/src)
+
+ if (SFML_BUILD_FRAMEWORKS)
+ target_include_directories(${target} INTERFACE $<INSTALL_INTERFACE:SFML.framework>)
+ else()
+ target_include_directories(${target} INTERFACE $<INSTALL_INTERFACE:include>)
+ endif()
+
+ # define SFML_STATIC if the build type is not set to 'shared'
+ if(NOT BUILD_SHARED_LIBS)
+ target_compile_definitions(${target} PUBLIC "SFML_STATIC")
+ endif()
+
+endmacro()
+
+# add a new target which is a SFML example
+# example: sfml_add_example(ftp
+# SOURCES ftp.cpp ...
+# BUNDLE_RESOURCES MainMenu.nib ... # Files to be added in target but not installed next to the executable
+# DEPENDS sfml-network
+# RESOURCES_DIR resources) # A directory to install next to the executable and sources
+macro(sfml_add_example target)
+
+ # parse the arguments
+ cmake_parse_arguments(THIS "GUI_APP" "RESOURCES_DIR" "SOURCES;BUNDLE_RESOURCES;DEPENDS" ${ARGN})
+
+ # set a source group for the source files
+ source_group("" FILES ${THIS_SOURCES})
+
+ # check whether resources must be added in target
+ set(target_input ${THIS_SOURCES})
+ if(THIS_BUNDLE_RESOURCES)
+ set(target_input ${target_input} ${THIS_BUNDLE_RESOURCES})
+ endif()
+
+ # create the target
+ if(THIS_GUI_APP AND SFML_OS_WINDOWS AND NOT DEFINED CMAKE_CONFIGURATION_TYPES AND ${CMAKE_BUILD_TYPE} STREQUAL "Release")
+ add_executable(${target} WIN32 ${target_input})
+ target_link_libraries(${target} PRIVATE sfml-main)
+ elseif(THIS_GUI_APP AND SFML_OS_IOS)
+ add_executable(${target} MACOSX_BUNDLE ${target_input})
+ target_link_libraries(${target} PRIVATE sfml-main)
+ else()
+ add_executable(${target} ${target_input})
+ endif()
+
+ # set the debug suffix
+ set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
+
+ # set the target's folder (for IDEs that support it, e.g. Visual Studio)
+ set_target_properties(${target} PROPERTIES FOLDER "Examples")
+
+ # set the target flags to use the appropriate C++ standard library
+ sfml_set_stdlib(${target})
+
+ # set the Visual Studio startup path for debugging
+ set_target_properties(${target} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
+
+ # link the target to its SFML dependencies
+ if(THIS_DEPENDS)
+ target_link_libraries(${target} PRIVATE ${THIS_DEPENDS})
+ endif()
+
+ # add the install rule
+ install(TARGETS ${target}
+ RUNTIME DESTINATION ${SFML_MISC_INSTALL_PREFIX}/examples/${target} COMPONENT examples
+ BUNDLE DESTINATION ${SFML_MISC_INSTALL_PREFIX}/examples/${target} COMPONENT examples)
+
+ # install the example's source code
+ install(FILES ${THIS_SOURCES}
+ DESTINATION ${SFML_MISC_INSTALL_PREFIX}/examples/${target}
+ COMPONENT examples)
+
+ if (THIS_RESOURCES_DIR)
+ # install the example's resources as well
+ get_filename_component(THIS_RESOURCES_DIR "${THIS_RESOURCES_DIR}" ABSOLUTE)
+
+ if(NOT EXISTS "${THIS_RESOURCES_DIR}")
+ message(FATAL_ERROR "Given resources directory to install does not exist: ${THIS_RESOURCES_DIR}")
+ endif()
+ install(DIRECTORY ${THIS_RESOURCES_DIR}
+ DESTINATION ${SFML_MISC_INSTALL_PREFIX}/examples/${target}
+ COMPONENT examples)
+ endif()
+
+endmacro()
+
+
+# Find the requested package and make an INTERFACE library from it
+# Usage: sfml_find_package(wanted_target_name
+# [INCLUDE "OPENGL_INCLUDE_DIR"]
+# [LINK "OPENGL_gl_LIBRARY"])
+function(sfml_find_package)
+ set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake/Modules/")
+ list(GET ARGN 0 target)
+ list(REMOVE_AT ARGN 0)
+
+ if (TARGET ${target})
+ message(FATAL_ERROR "Target '${target}' is already defined")
+ endif()
+
+ cmake_parse_arguments(THIS "" "" "INCLUDE;LINK" ${ARGN})
+ if (THIS_UNPARSED_ARGUMENTS)
+ message(FATAL_ERROR "Unknown arguments when calling sfml_import_library: ${THIS_UNPARSED_ARGUMENTS}")
+ endif()
+
+ if (SFML_OS_IOS)
+ find_host_package(${target} REQUIRED)
+ else()
+ find_package(${target} REQUIRED)
+ endif()
+
+ add_library(${target} INTERFACE)
+
+ if (THIS_INCLUDE)
+ foreach(include_dir IN LISTS "${THIS_INCLUDE}")
+ if (NOT include_dir)
+ message(FATAL_ERROR "No path given for include dir ${THIS_INCLUDE}")
+ endif()
+ target_include_directories(${target} INTERFACE "$<BUILD_INTERFACE:${include_dir}>")
+ endforeach()
+ endif()
+
+ if (THIS_LINK)
+ foreach(link_item IN LISTS ${THIS_LINK})
+ if (NOT link_item)
+ message(FATAL_ERROR "Missing item in ${THIS_LINK}")
+ endif()
+ target_link_libraries(${target} INTERFACE "$<BUILD_INTERFACE:${link_item}>")
+ endforeach()
+ endif()
+ install(TARGETS ${target} EXPORT SFMLConfigExport)
+endfunction()
+
+# Generate a SFMLConfig.cmake file (and associated files) from the targets registered against
+# the EXPORT name "SFMLConfigExport" (EXPORT parameter of install(TARGETS))
+function(sfml_export_targets)
+ # CMAKE_CURRENT_LIST_DIR or CMAKE_CURRENT_SOURCE_DIR not usable for files that are to be included like this one
+ set(CURRENT_DIR "${PROJECT_SOURCE_DIR}/cmake")
+
+ include(CMakePackageConfigHelpers)
+ write_basic_package_version_file("${CMAKE_CURRENT_BINARY_DIR}/SFMLConfigVersion.cmake"
+ VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
+ COMPATIBILITY SameMajorVersion)
+
+ if (BUILD_SHARED_LIBS)
+ set(config_name "Shared")
+ else()
+ set(config_name "Static")
+ endif()
+ set(targets_config_filename "SFML${config_name}Targets.cmake")
+
+ export(EXPORT SFMLConfigExport
+ FILE "${CMAKE_CURRENT_BINARY_DIR}/${targets_config_filename}")
+
+ if (SFML_BUILD_FRAMEWORKS)
+ set(config_package_location "SFML.framework/Resources/CMake")
+ else()
+ set(config_package_location lib${LIB_SUFFIX}/cmake/SFML)
+ endif()
+ configure_package_config_file("${CURRENT_DIR}/SFMLConfig.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/SFMLConfig.cmake"
+ INSTALL_DESTINATION "${config_package_location}")
+ configure_package_config_file("${CURRENT_DIR}/SFMLConfigDependencies.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/SFMLConfigDependencies.cmake"
+ INSTALL_DESTINATION "${config_package_location}")
+
+
+ install(EXPORT SFMLConfigExport
+ FILE ${targets_config_filename}
+ DESTINATION ${config_package_location})
+
+ install(FILES "${CMAKE_CURRENT_BINARY_DIR}/SFMLConfig.cmake"
+ "${CMAKE_CURRENT_BINARY_DIR}/SFMLConfigDependencies.cmake"
+ "${CMAKE_CURRENT_BINARY_DIR}/SFMLConfigVersion.cmake"
+ DESTINATION ${config_package_location}
+ COMPONENT devel)
+endfunction()
+