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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_COLOR_HPP
+#define SFML_COLOR_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Graphics/Export.hpp>
+
+
+namespace sf
+{
+////////////////////////////////////////////////////////////
+/// \brief Utility class for manipulating RGBA colors
+///
+////////////////////////////////////////////////////////////
+class SFML_GRAPHICS_API Color
+{
+public:
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Default constructor
+ ///
+ /// Constructs an opaque black color. It is equivalent to
+ /// sf::Color(0, 0, 0, 255).
+ ///
+ ////////////////////////////////////////////////////////////
+ Color();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Construct the color from its 4 RGBA components
+ ///
+ /// \param red Red component (in the range [0, 255])
+ /// \param green Green component (in the range [0, 255])
+ /// \param blue Blue component (in the range [0, 255])
+ /// \param alpha Alpha (opacity) component (in the range [0, 255])
+ ///
+ ////////////////////////////////////////////////////////////
+ Color(Uint8 red, Uint8 green, Uint8 blue, Uint8 alpha = 255);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Construct the color from 32-bit unsigned integer
+ ///
+ /// \param color Number containing the RGBA components (in that order)
+ ///
+ ////////////////////////////////////////////////////////////
+ explicit Color(Uint32 color);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Retrieve the color as a 32-bit unsigned integer
+ ///
+ /// \return Color represented as a 32-bit unsigned integer
+ ///
+ ////////////////////////////////////////////////////////////
+ Uint32 toInteger() const;
+
+ ////////////////////////////////////////////////////////////
+ // Static member data
+ ////////////////////////////////////////////////////////////
+ static const Color Black; ///< Black predefined color
+ static const Color White; ///< White predefined color
+ static const Color Red; ///< Red predefined color
+ static const Color Green; ///< Green predefined color
+ static const Color Blue; ///< Blue predefined color
+ static const Color Yellow; ///< Yellow predefined color
+ static const Color Magenta; ///< Magenta predefined color
+ static const Color Cyan; ///< Cyan predefined color
+ static const Color Transparent; ///< Transparent (black) predefined color
+
+ ////////////////////////////////////////////////////////////
+ // Member data
+ ////////////////////////////////////////////////////////////
+ Uint8 r; ///< Red component
+ Uint8 g; ///< Green component
+ Uint8 b; ///< Blue component
+ Uint8 a; ///< Alpha (opacity) component
+};
+
+////////////////////////////////////////////////////////////
+/// \relates Color
+/// \brief Overload of the == operator
+///
+/// This operator compares two colors and check if they are equal.
+///
+/// \param left Left operand
+/// \param right Right operand
+///
+/// \return True if colors are equal, false if they are different
+///
+////////////////////////////////////////////////////////////
+SFML_GRAPHICS_API bool operator ==(const Color& left, const Color& right);
+
+////////////////////////////////////////////////////////////
+/// \relates Color
+/// \brief Overload of the != operator
+///
+/// This operator compares two colors and check if they are different.
+///
+/// \param left Left operand
+/// \param right Right operand
+///
+/// \return True if colors are different, false if they are equal
+///
+////////////////////////////////////////////////////////////
+SFML_GRAPHICS_API bool operator !=(const Color& left, const Color& right);
+
+////////////////////////////////////////////////////////////
+/// \relates Color
+/// \brief Overload of the binary + operator
+///
+/// This operator returns the component-wise sum of two colors.
+/// Components that exceed 255 are clamped to 255.
+///
+/// \param left Left operand
+/// \param right Right operand
+///
+/// \return Result of \a left + \a right
+///
+////////////////////////////////////////////////////////////
+SFML_GRAPHICS_API Color operator +(const Color& left, const Color& right);
+
+////////////////////////////////////////////////////////////
+/// \relates Color
+/// \brief Overload of the binary - operator
+///
+/// This operator returns the component-wise subtraction of two colors.
+/// Components below 0 are clamped to 0.
+///
+/// \param left Left operand
+/// \param right Right operand
+///
+/// \return Result of \a left - \a right
+///
+////////////////////////////////////////////////////////////
+SFML_GRAPHICS_API Color operator -(const Color& left, const Color& right);
+
+////////////////////////////////////////////////////////////
+/// \relates Color
+/// \brief Overload of the binary * operator
+///
+/// This operator returns the component-wise multiplication
+/// (also called "modulation") of two colors.
+/// Components are then divided by 255 so that the result is
+/// still in the range [0, 255].
+///
+/// \param left Left operand
+/// \param right Right operand
+///
+/// \return Result of \a left * \a right
+///
+////////////////////////////////////////////////////////////
+SFML_GRAPHICS_API Color operator *(const Color& left, const Color& right);
+
+////////////////////////////////////////////////////////////
+/// \relates Color
+/// \brief Overload of the binary += operator
+///
+/// This operator computes the component-wise sum of two colors,
+/// and assigns the result to the left operand.
+/// Components that exceed 255 are clamped to 255.
+///
+/// \param left Left operand
+/// \param right Right operand
+///
+/// \return Reference to \a left
+///
+////////////////////////////////////////////////////////////
+SFML_GRAPHICS_API Color& operator +=(Color& left, const Color& right);
+
+////////////////////////////////////////////////////////////
+/// \relates Color
+/// \brief Overload of the binary -= operator
+///
+/// This operator computes the component-wise subtraction of two colors,
+/// and assigns the result to the left operand.
+/// Components below 0 are clamped to 0.
+///
+/// \param left Left operand
+/// \param right Right operand
+///
+/// \return Reference to \a left
+///
+////////////////////////////////////////////////////////////
+SFML_GRAPHICS_API Color& operator -=(Color& left, const Color& right);
+
+////////////////////////////////////////////////////////////
+/// \relates Color
+/// \brief Overload of the binary *= operator
+///
+/// This operator returns the component-wise multiplication
+/// (also called "modulation") of two colors, and assigns
+/// the result to the left operand.
+/// Components are then divided by 255 so that the result is
+/// still in the range [0, 255].
+///
+/// \param left Left operand
+/// \param right Right operand
+///
+/// \return Reference to \a left
+///
+////////////////////////////////////////////////////////////
+SFML_GRAPHICS_API Color& operator *=(Color& left, const Color& right);
+
+} // namespace sf
+
+
+#endif // SFML_COLOR_HPP
+
+
+////////////////////////////////////////////////////////////
+/// \class sf::Color
+/// \ingroup graphics
+///
+/// sf::Color is a simple color class composed of 4 components:
+/// \li Red
+/// \li Green
+/// \li Blue
+/// \li Alpha (opacity)
+///
+/// Each component is a public member, an unsigned integer in
+/// the range [0, 255]. Thus, colors can be constructed and
+/// manipulated very easily:
+///
+/// \code
+/// sf::Color color(255, 0, 0); // red
+/// color.r = 0; // make it black
+/// color.b = 128; // make it dark blue
+/// \endcode
+///
+/// The fourth component of colors, named "alpha", represents
+/// the opacity of the color. A color with an alpha value of
+/// 255 will be fully opaque, while an alpha value of 0 will
+/// make a color fully transparent, whatever the value of the
+/// other components is.
+///
+/// The most common colors are already defined as static variables:
+/// \code
+/// sf::Color black = sf::Color::Black;
+/// sf::Color white = sf::Color::White;
+/// sf::Color red = sf::Color::Red;
+/// sf::Color green = sf::Color::Green;
+/// sf::Color blue = sf::Color::Blue;
+/// sf::Color yellow = sf::Color::Yellow;
+/// sf::Color magenta = sf::Color::Magenta;
+/// sf::Color cyan = sf::Color::Cyan;
+/// sf::Color transparent = sf::Color::Transparent;
+/// \endcode
+///
+/// Colors can also be added and modulated (multiplied) using the
+/// overloaded operators + and *.
+///
+////////////////////////////////////////////////////////////