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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2016 Laurent Gomila (laurent@sfml-dev.org)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+
+////////////////////////////////////////////////////////////
+/// \brief Helper functions to copy sf::Transform to sf::Glsl::Mat3/4
+///
+////////////////////////////////////////////////////////////
+void SFML_GRAPHICS_API copyMatrix(const Transform& source, Matrix<3, 3>& dest);
+void SFML_GRAPHICS_API copyMatrix(const Transform& source, Matrix<4, 4>& dest);
+
+////////////////////////////////////////////////////////////
+/// \brief Copy array-based matrix with given number of elements
+///
+/// Indirection to std::copy() to avoid inclusion of
+/// <algorithm> and MSVC's annoying 4996 warning in header
+///
+////////////////////////////////////////////////////////////
+void SFML_GRAPHICS_API copyMatrix(const float* source, std::size_t elements, float* dest);
+
+////////////////////////////////////////////////////////////
+/// \brief Helper functions to copy sf::Color to sf::Glsl::Vec4/Ivec4
+///
+////////////////////////////////////////////////////////////
+void SFML_GRAPHICS_API copyVector(const Color& source, Vector4<float>& dest);
+void SFML_GRAPHICS_API copyVector(const Color& source, Vector4<int>& dest);
+
+
+////////////////////////////////////////////////////////////
+/// \brief Matrix type, used to set uniforms in GLSL
+///
+////////////////////////////////////////////////////////////
+template <std::size_t Columns, std::size_t Rows>
+struct Matrix
+{
+ ////////////////////////////////////////////////////////////
+ /// \brief Construct from raw data
+ ///
+ /// \param pointer Points to the beginning of an array that
+ /// has the size of the matrix. The elements
+ /// are copied to the instance.
+ ///
+ ////////////////////////////////////////////////////////////
+ explicit Matrix(const float* pointer)
+ {
+ copyMatrix(pointer, Columns * Rows, array);
+ }
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Construct implicitly from SFML transform
+ ///
+ /// This constructor is only supported for 3x3 and 4x4
+ /// matrices.
+ ///
+ /// \param transform Object containing a transform.
+ ///
+ ////////////////////////////////////////////////////////////
+ Matrix(const Transform& transform)
+ {
+ copyMatrix(transform, *this);
+ }
+
+ float array[Columns * Rows]; ///< Array holding matrix data
+};
+
+////////////////////////////////////////////////////////////
+/// \brief 4D vector type, used to set uniforms in GLSL
+///
+////////////////////////////////////////////////////////////
+template <typename T>
+struct Vector4
+{
+ ////////////////////////////////////////////////////////////
+ /// \brief Default constructor, creates a zero vector
+ ///
+ ////////////////////////////////////////////////////////////
+ Vector4() :
+ x(0),
+ y(0),
+ z(0),
+ w(0)
+ {
+ }
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Construct from 4 vector components
+ ///
+ /// \param X Component of the 4D vector
+ /// \param Y Component of the 4D vector
+ /// \param Z Component of the 4D vector
+ /// \param W Component of the 4D vector
+ ///
+ ////////////////////////////////////////////////////////////
+ Vector4(T X, T Y, T Z, T W) :
+ x(X),
+ y(Y),
+ z(Z),
+ w(W)
+ {
+ }
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Conversion constructor
+ ///
+ /// \param other 4D vector of different type
+ ///
+ ////////////////////////////////////////////////////////////
+ template <typename U>
+ explicit Vector4(const Vector4<U>& other) :
+ x(static_cast<T>(other.x)),
+ y(static_cast<T>(other.y)),
+ z(static_cast<T>(other.z)),
+ w(static_cast<T>(other.w))
+ {
+ }
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Construct float vector implicitly from color
+ ///
+ /// \param color Color instance. Is normalized to [0, 1]
+ /// for floats, and left as-is for ints.
+ ///
+ ////////////////////////////////////////////////////////////
+ Vector4(const Color& color)
+ // uninitialized
+ {
+ copyVector(color, *this);
+ }
+
+ T x; ///< 1st component (X) of the 4D vector
+ T y; ///< 2nd component (Y) of the 4D vector
+ T z; ///< 3rd component (Z) of the 4D vector
+ T w; ///< 4th component (W) of the 4D vector
+};