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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_PRIMITIVETYPE_HPP
+#define SFML_PRIMITIVETYPE_HPP
+
+namespace sf
+{
+////////////////////////////////////////////////////////////
+/// \ingroup graphics
+/// \brief Types of primitives that a sf::VertexArray can render
+///
+/// Points and lines have no area, therefore their thickness
+/// will always be 1 pixel, regardless the current transform
+/// and view.
+///
+////////////////////////////////////////////////////////////
+enum PrimitiveType
+{
+ Points, ///< List of individual points
+ Lines, ///< List of individual lines
+ LineStrip, ///< List of connected lines, a point uses the previous point to form a line
+ Triangles, ///< List of individual triangles
+ TriangleStrip, ///< List of connected triangles, a point uses the two previous points to form a triangle
+ TriangleFan, ///< List of connected triangles, a point uses the common center and the previous point to form a triangle
+ Quads, ///< List of individual quads (deprecated, don't work with OpenGL ES)
+
+ // Deprecated names
+ LinesStrip = LineStrip, ///< \deprecated Use LineStrip instead
+ TrianglesStrip = TriangleStrip, ///< \deprecated Use TriangleStrip instead
+ TrianglesFan = TriangleFan ///< \deprecated Use TriangleFan instead
+};
+
+} // namespace sf
+
+
+#endif // SFML_PRIMITIVETYPE_HPP