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Diffstat (limited to 'include/SFML/Graphics/Vertex.hpp')
-rw-r--r-- | include/SFML/Graphics/Vertex.hpp | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/include/SFML/Graphics/Vertex.hpp b/include/SFML/Graphics/Vertex.hpp new file mode 100644 index 0000000..bb24448 --- /dev/null +++ b/include/SFML/Graphics/Vertex.hpp @@ -0,0 +1,148 @@ +//////////////////////////////////////////////////////////// +// +// SFML - Simple and Fast Multimedia Library +// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it freely, +// subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; +// you must not claim that you wrote the original software. +// If you use this software in a product, an acknowledgment +// in the product documentation would be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, +// and must not be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. +// +//////////////////////////////////////////////////////////// + +#ifndef SFML_VERTEX_HPP +#define SFML_VERTEX_HPP + +//////////////////////////////////////////////////////////// +// Headers +//////////////////////////////////////////////////////////// +#include <SFML/Graphics/Export.hpp> +#include <SFML/Graphics/Color.hpp> +#include <SFML/System/Vector2.hpp> + + +namespace sf +{ +//////////////////////////////////////////////////////////// +/// \brief Define a point with color and texture coordinates +/// +//////////////////////////////////////////////////////////// +class SFML_GRAPHICS_API Vertex +{ +public: + + //////////////////////////////////////////////////////////// + /// \brief Default constructor + /// + //////////////////////////////////////////////////////////// + Vertex(); + + //////////////////////////////////////////////////////////// + /// \brief Construct the vertex from its position + /// + /// The vertex color is white and texture coordinates are (0, 0). + /// + /// \param thePosition Vertex position + /// + //////////////////////////////////////////////////////////// + Vertex(const Vector2f& thePosition); + + //////////////////////////////////////////////////////////// + /// \brief Construct the vertex from its position and color + /// + /// The texture coordinates are (0, 0). + /// + /// \param thePosition Vertex position + /// \param theColor Vertex color + /// + //////////////////////////////////////////////////////////// + Vertex(const Vector2f& thePosition, const Color& theColor); + + //////////////////////////////////////////////////////////// + /// \brief Construct the vertex from its position and texture coordinates + /// + /// The vertex color is white. + /// + /// \param thePosition Vertex position + /// \param theTexCoords Vertex texture coordinates + /// + //////////////////////////////////////////////////////////// + Vertex(const Vector2f& thePosition, const Vector2f& theTexCoords); + + //////////////////////////////////////////////////////////// + /// \brief Construct the vertex from its position, color and texture coordinates + /// + /// \param thePosition Vertex position + /// \param theColor Vertex color + /// \param theTexCoords Vertex texture coordinates + /// + //////////////////////////////////////////////////////////// + Vertex(const Vector2f& thePosition, const Color& theColor, const Vector2f& theTexCoords); + + //////////////////////////////////////////////////////////// + // Member data + //////////////////////////////////////////////////////////// + Vector2f position; ///< 2D position of the vertex + Color color; ///< Color of the vertex + Vector2f texCoords; ///< Coordinates of the texture's pixel to map to the vertex +}; + +} // namespace sf + + +#endif // SFML_VERTEX_HPP + + +//////////////////////////////////////////////////////////// +/// \class sf::Vertex +/// \ingroup graphics +/// +/// A vertex is an improved point. It has a position and other +/// extra attributes that will be used for drawing: in SFML, +/// vertices also have a color and a pair of texture coordinates. +/// +/// The vertex is the building block of drawing. Everything which +/// is visible on screen is made of vertices. They are grouped +/// as 2D primitives (triangles, quads, ...), and these primitives +/// are grouped to create even more complex 2D entities such as +/// sprites, texts, etc. +/// +/// If you use the graphical entities of SFML (sprite, text, shape) +/// you won't have to deal with vertices directly. But if you want +/// to define your own 2D entities, such as tiled maps or particle +/// systems, using vertices will allow you to get maximum performances. +/// +/// Example: +/// \code +/// // define a 100x100 square, red, with a 10x10 texture mapped on it +/// sf::Vertex vertices[] = +/// { +/// sf::Vertex(sf::Vector2f( 0, 0), sf::Color::Red, sf::Vector2f( 0, 0)), +/// sf::Vertex(sf::Vector2f( 0, 100), sf::Color::Red, sf::Vector2f( 0, 10)), +/// sf::Vertex(sf::Vector2f(100, 100), sf::Color::Red, sf::Vector2f(10, 10)), +/// sf::Vertex(sf::Vector2f(100, 0), sf::Color::Red, sf::Vector2f(10, 0)) +/// }; +/// +/// // draw it +/// window.draw(vertices, 4, sf::Quads); +/// \endcode +/// +/// Note: although texture coordinates are supposed to be an integer +/// amount of pixels, their type is float because of some buggy graphics +/// drivers that are not able to process integer coordinates correctly. +/// +/// \see sf::VertexArray +/// +//////////////////////////////////////////////////////////// |