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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_VERTEX_HPP
+#define SFML_VERTEX_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Graphics/Export.hpp>
+#include <SFML/Graphics/Color.hpp>
+#include <SFML/System/Vector2.hpp>
+
+
+namespace sf
+{
+////////////////////////////////////////////////////////////
+/// \brief Define a point with color and texture coordinates
+///
+////////////////////////////////////////////////////////////
+class SFML_GRAPHICS_API Vertex
+{
+public:
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Default constructor
+ ///
+ ////////////////////////////////////////////////////////////
+ Vertex();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Construct the vertex from its position
+ ///
+ /// The vertex color is white and texture coordinates are (0, 0).
+ ///
+ /// \param thePosition Vertex position
+ ///
+ ////////////////////////////////////////////////////////////
+ Vertex(const Vector2f& thePosition);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Construct the vertex from its position and color
+ ///
+ /// The texture coordinates are (0, 0).
+ ///
+ /// \param thePosition Vertex position
+ /// \param theColor Vertex color
+ ///
+ ////////////////////////////////////////////////////////////
+ Vertex(const Vector2f& thePosition, const Color& theColor);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Construct the vertex from its position and texture coordinates
+ ///
+ /// The vertex color is white.
+ ///
+ /// \param thePosition Vertex position
+ /// \param theTexCoords Vertex texture coordinates
+ ///
+ ////////////////////////////////////////////////////////////
+ Vertex(const Vector2f& thePosition, const Vector2f& theTexCoords);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Construct the vertex from its position, color and texture coordinates
+ ///
+ /// \param thePosition Vertex position
+ /// \param theColor Vertex color
+ /// \param theTexCoords Vertex texture coordinates
+ ///
+ ////////////////////////////////////////////////////////////
+ Vertex(const Vector2f& thePosition, const Color& theColor, const Vector2f& theTexCoords);
+
+ ////////////////////////////////////////////////////////////
+ // Member data
+ ////////////////////////////////////////////////////////////
+ Vector2f position; ///< 2D position of the vertex
+ Color color; ///< Color of the vertex
+ Vector2f texCoords; ///< Coordinates of the texture's pixel to map to the vertex
+};
+
+} // namespace sf
+
+
+#endif // SFML_VERTEX_HPP
+
+
+////////////////////////////////////////////////////////////
+/// \class sf::Vertex
+/// \ingroup graphics
+///
+/// A vertex is an improved point. It has a position and other
+/// extra attributes that will be used for drawing: in SFML,
+/// vertices also have a color and a pair of texture coordinates.
+///
+/// The vertex is the building block of drawing. Everything which
+/// is visible on screen is made of vertices. They are grouped
+/// as 2D primitives (triangles, quads, ...), and these primitives
+/// are grouped to create even more complex 2D entities such as
+/// sprites, texts, etc.
+///
+/// If you use the graphical entities of SFML (sprite, text, shape)
+/// you won't have to deal with vertices directly. But if you want
+/// to define your own 2D entities, such as tiled maps or particle
+/// systems, using vertices will allow you to get maximum performances.
+///
+/// Example:
+/// \code
+/// // define a 100x100 square, red, with a 10x10 texture mapped on it
+/// sf::Vertex vertices[] =
+/// {
+/// sf::Vertex(sf::Vector2f( 0, 0), sf::Color::Red, sf::Vector2f( 0, 0)),
+/// sf::Vertex(sf::Vector2f( 0, 100), sf::Color::Red, sf::Vector2f( 0, 10)),
+/// sf::Vertex(sf::Vector2f(100, 100), sf::Color::Red, sf::Vector2f(10, 10)),
+/// sf::Vertex(sf::Vector2f(100, 0), sf::Color::Red, sf::Vector2f(10, 0))
+/// };
+///
+/// // draw it
+/// window.draw(vertices, 4, sf::Quads);
+/// \endcode
+///
+/// Note: although texture coordinates are supposed to be an integer
+/// amount of pixels, their type is float because of some buggy graphics
+/// drivers that are not able to process integer coordinates correctly.
+///
+/// \see sf::VertexArray
+///
+////////////////////////////////////////////////////////////