diff options
Diffstat (limited to 'src/SFML/Graphics/GLLoader.hpp')
-rw-r--r-- | src/SFML/Graphics/GLLoader.hpp | 858 |
1 files changed, 706 insertions, 152 deletions
diff --git a/src/SFML/Graphics/GLLoader.hpp b/src/SFML/Graphics/GLLoader.hpp index 0006406..cb56036 100644 --- a/src/SFML/Graphics/GLLoader.hpp +++ b/src/SFML/Graphics/GLLoader.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2016 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -22,8 +22,8 @@ // //////////////////////////////////////////////////////////// -#ifndef SF_POINTER_C_GENERATED_HEADER_OPENGL_HPP -#define SF_POINTER_C_GENERATED_HEADER_OPENGL_HPP +#ifndef SFML_GLLOADER_HPP +#define SFML_GLLOADER_HPP #if defined(__glew_h__) || defined(__GLEW_H__) #error Attempt to include auto-generated header after including glew.h @@ -51,50 +51,47 @@ #define __gl_ATI_h_ #ifndef APIENTRY - #if defined(__MINGW32__) || defined(__CYGWIN__) - #define APIENTRY __stdcall + #if defined(__MINGW32__) + #ifndef WIN32_LEAN_AND_MEAN + #define WIN32_LEAN_AND_MEAN 1 + #endif + #ifndef NOMINMAX + #define NOMINMAX + #endif + #include <windows.h> #elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) - #define APIENTRY __stdcall + #ifndef WIN32_LEAN_AND_MEAN + #define WIN32_LEAN_AND_MEAN 1 + #endif + #ifndef NOMINMAX + #define NOMINMAX + #endif + #include <windows.h> #else #define APIENTRY #endif -#endif /*APIENTRY*/ +#endif // APIENTRY -#ifndef CODEGEN_FUNCPTR - #define CODEGEN_REMOVE_FUNCPTR +#ifndef GL_FUNCPTR + #define GL_REMOVE_FUNCPTR #if defined(_WIN32) - #define CODEGEN_FUNCPTR APIENTRY + #define GL_FUNCPTR APIENTRY #else - #define CODEGEN_FUNCPTR + #define GL_FUNCPTR #endif -#endif /*CODEGEN_FUNCPTR*/ +#endif // GL_FUNCPTR #ifndef GLAPI - #if defined(_WIN32) - #if defined(__MINGW32__) || defined(__CYGWIN__) - #define GLAPI extern - #else - #define GLAPI __declspec(dllimport) - #endif - #else - #define GLAPI extern - #endif + #define GLAPI extern #endif -#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS -#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS - - -#endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/ - - #include <stddef.h> #ifndef GLEXT_64_TYPES_DEFINED -/* This code block is duplicated in glxext.h, so must be protected */ +// This code block is duplicated in glxext.h, so must be protected #define GLEXT_64_TYPES_DEFINED -/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ -/* (as used in the GL_EXT_timer_query extension). */ +// Define int32_t, int64_t, and uint64_t types for UST/MSC +// (as used in the GL_EXT_timer_query extension). #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L #include <inttypes.h> #elif defined(__sun__) || defined(__digital__) @@ -106,8 +103,8 @@ typedef unsigned long int uint64_t; #else typedef long long int int64_t; typedef unsigned long long int uint64_t; -#endif /* __arch64__ */ -#endif /* __STDC__ */ +#endif // __arch64__ +#endif // __STDC__ #elif defined( __VMS ) || defined(__sgi) #include <inttypes.h> #elif defined(__SCO__) || defined(__USLC__) @@ -123,7 +120,7 @@ typedef __int32 int32_t; typedef __int64 int64_t; typedef unsigned __int64 uint64_t; #else -/* Fallback if nothing above works */ +// Fallback if nothing above works #include <inttypes.h> #endif #endif @@ -163,15 +160,15 @@ typedef uint64_t GLuint64EXT; typedef struct __GLsync *GLsync; struct _cl_context; struct _cl_event; -typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, void* userParam); typedef unsigned short GLhalfNV; typedef GLintptr GLvdpauSurfaceNV; #ifdef __cplusplus extern "C" { -#endif /*__cplusplus*/ +#endif // __cplusplus extern int sfogl_ext_SGIS_texture_edge_clamp; extern int sfogl_ext_EXT_texture_edge_clamp; @@ -185,7 +182,9 @@ extern int sfogl_ext_ARB_vertex_shader; extern int sfogl_ext_ARB_fragment_shader; extern int sfogl_ext_ARB_texture_non_power_of_two; extern int sfogl_ext_EXT_blend_equation_separate; +extern int sfogl_ext_EXT_texture_sRGB; extern int sfogl_ext_EXT_framebuffer_object; +extern int sfogl_ext_ARB_geometry_shader4; #define GL_CLAMP_TO_EDGE_SGIS 0x812F @@ -277,12 +276,31 @@ extern int sfogl_ext_EXT_framebuffer_object; #define GL_SAMPLER_CUBE_ARB 0x8B60 #define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_FLOAT 0x1406 +// Copied GL_FLOAT_MAT2_ARB From: ARB_shader_objects +// Copied GL_FLOAT_MAT3_ARB From: ARB_shader_objects +// Copied GL_FLOAT_MAT4_ARB From: ARB_shader_objects +// Copied GL_FLOAT_VEC2_ARB From: ARB_shader_objects +// Copied GL_FLOAT_VEC3_ARB From: ARB_shader_objects +// Copied GL_FLOAT_VEC4_ARB From: ARB_shader_objects #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_VERTEX_SHADER_ARB 0x8B31 #define GL_FRAGMENT_SHADER_ARB 0x8B30 @@ -292,6 +310,23 @@ extern int sfogl_ext_EXT_framebuffer_object; #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D #define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB_EXT 0x8C40 + #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB @@ -344,6 +379,27 @@ extern int sfogl_ext_EXT_framebuffer_object; #define GL_STENCIL_INDEX4_EXT 0x8D47 #define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D + #define GL_2D 0x0600 #define GL_2_BYTES 0x1407 #define GL_3D 0x0601 @@ -380,7 +436,14 @@ extern int sfogl_ext_EXT_framebuffer_object; #define GL_AND_REVERSE 0x1502 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_AUTO_NORMAL 0x0D80 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_AUX_BUFFERS 0x0C00 #define GL_BACK 0x0405 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 #define GL_BITMAP 0x1A00 #define GL_BITMAP_TOKEN 0x0704 #define GL_BLEND 0x0BE2 @@ -457,6 +520,7 @@ extern int sfogl_ext_EXT_framebuffer_object; #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DIFFUSE 0x1201 #define GL_DITHER 0x0BD0 #define GL_DOMAIN 0x0A02 #define GL_DONT_CARE 0x1100 @@ -488,10 +552,21 @@ extern int sfogl_ext_EXT_framebuffer_object; #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_FILL 0x1B02 #define GL_FLAT 0x1D00 -#define GL_FLOAT 0x1406 +// Copied GL_FLOAT From: ARB_vertex_shader +#define GL_FOG 0x0B60 +#define GL_FOG_BIT 0x00000080 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_END 0x0B64 +#define GL_FOG_HINT 0x0C54 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_START 0x0B63 #define GL_FRONT 0x0404 #define GL_FRONT_AND_BACK 0x0408 #define GL_FRONT_FACE 0x0B46 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 #define GL_GEQUAL 0x0206 #define GL_GREATER 0x0204 #define GL_GREEN 0x1904 @@ -522,9 +597,22 @@ extern int sfogl_ext_EXT_framebuffer_object; #define GL_INVALID_VALUE 0x0501 #define GL_INVERT 0x150A #define GL_KEEP 0x1E00 +#define GL_LEFT 0x0406 #define GL_LEQUAL 0x0203 #define GL_LESS 0x0201 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 #define GL_LIGHTING 0x0B50 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LINE 0x1B01 #define GL_LINEAR 0x2601 #define GL_LINEAR_ATTENUATION 0x1208 @@ -544,6 +632,10 @@ extern int sfogl_ext_EXT_framebuffer_object; #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_BIT 0x00020000 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 #define GL_LOAD 0x0101 #define GL_LOGIC_OP 0x0BF1 #define GL_LOGIC_OP_MODE 0x0BF0 @@ -559,6 +651,28 @@ extern int sfogl_ext_EXT_framebuffer_object; #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE_ALPHA 0x190A +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_MATRIX_MODE 0x0BA0 @@ -581,6 +695,7 @@ extern int sfogl_ext_EXT_framebuffer_object; #define GL_MODULATE 0x2100 #define GL_MULT 0x0103 #define GL_N3F_V3F 0x2A25 +#define GL_NAME_STACK_DEPTH 0x0D70 #define GL_NAND 0x150E #define GL_NEAREST 0x2600 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 @@ -617,6 +732,26 @@ extern int sfogl_ext_EXT_framebuffer_object; #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_POINT 0x1B00 #define GL_POINTS 0x0000 @@ -679,10 +814,14 @@ extern int sfogl_ext_EXT_framebuffer_object; #define GL_RGBA4 0x8056 #define GL_RGBA8 0x8058 #define GL_RGBA_MODE 0x0C31 +#define GL_RIGHT 0x0407 #define GL_S 0x2000 #define GL_SCISSOR_BIT 0x00080000 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 +#define GL_SELECT 0x1C02 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 #define GL_SET 0x150F #define GL_SHADE_MODEL 0x0B54 #define GL_SHININESS 0x1601 @@ -690,6 +829,9 @@ extern int sfogl_ext_EXT_framebuffer_object; #define GL_SMOOTH 0x1D01 #define GL_SPECULAR 0x1202 #define GL_SPHERE_MAP 0x2402 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 #define GL_SRC_ALPHA 0x0302 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_SRC_COLOR 0x0300 @@ -787,252 +929,668 @@ extern int sfogl_ext_EXT_framebuffer_object; #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 + + #ifndef GL_EXT_blend_minmax #define GL_EXT_blend_minmax 1 -extern void (CODEGEN_FUNCPTR *sf_ptrc_glBlendEquationEXT)(GLenum); +extern void (GL_FUNCPTR *sf_ptrc_glBlendEquationEXT)(GLenum); #define glBlendEquationEXT sf_ptrc_glBlendEquationEXT -#endif /*GL_EXT_blend_minmax*/ +#endif // GL_EXT_blend_minmax #ifndef GL_ARB_multitexture #define GL_ARB_multitexture 1 -extern void (CODEGEN_FUNCPTR *sf_ptrc_glActiveTextureARB)(GLenum); +extern void (GL_FUNCPTR *sf_ptrc_glActiveTextureARB)(GLenum); #define glActiveTextureARB sf_ptrc_glActiveTextureARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glClientActiveTextureARB)(GLenum); +extern void (GL_FUNCPTR *sf_ptrc_glClientActiveTextureARB)(GLenum); #define glClientActiveTextureARB sf_ptrc_glClientActiveTextureARB -#endif /*GL_ARB_multitexture*/ +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1dARB)(GLenum, GLdouble); +#define glMultiTexCoord1dARB sf_ptrc_glMultiTexCoord1dARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1dvARB)(GLenum, const GLdouble*); +#define glMultiTexCoord1dvARB sf_ptrc_glMultiTexCoord1dvARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1fARB)(GLenum, GLfloat); +#define glMultiTexCoord1fARB sf_ptrc_glMultiTexCoord1fARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1fvARB)(GLenum, const GLfloat*); +#define glMultiTexCoord1fvARB sf_ptrc_glMultiTexCoord1fvARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1iARB)(GLenum, GLint); +#define glMultiTexCoord1iARB sf_ptrc_glMultiTexCoord1iARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1ivARB)(GLenum, const GLint*); +#define glMultiTexCoord1ivARB sf_ptrc_glMultiTexCoord1ivARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1sARB)(GLenum, GLshort); +#define glMultiTexCoord1sARB sf_ptrc_glMultiTexCoord1sARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1svARB)(GLenum, const GLshort*); +#define glMultiTexCoord1svARB sf_ptrc_glMultiTexCoord1svARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2dARB)(GLenum, GLdouble, GLdouble); +#define glMultiTexCoord2dARB sf_ptrc_glMultiTexCoord2dARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2dvARB)(GLenum, const GLdouble*); +#define glMultiTexCoord2dvARB sf_ptrc_glMultiTexCoord2dvARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2fARB)(GLenum, GLfloat, GLfloat); +#define glMultiTexCoord2fARB sf_ptrc_glMultiTexCoord2fARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2fvARB)(GLenum, const GLfloat*); +#define glMultiTexCoord2fvARB sf_ptrc_glMultiTexCoord2fvARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2iARB)(GLenum, GLint, GLint); +#define glMultiTexCoord2iARB sf_ptrc_glMultiTexCoord2iARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2ivARB)(GLenum, const GLint*); +#define glMultiTexCoord2ivARB sf_ptrc_glMultiTexCoord2ivARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2sARB)(GLenum, GLshort, GLshort); +#define glMultiTexCoord2sARB sf_ptrc_glMultiTexCoord2sARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2svARB)(GLenum, const GLshort*); +#define glMultiTexCoord2svARB sf_ptrc_glMultiTexCoord2svARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3dARB)(GLenum, GLdouble, GLdouble, GLdouble); +#define glMultiTexCoord3dARB sf_ptrc_glMultiTexCoord3dARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3dvARB)(GLenum, const GLdouble*); +#define glMultiTexCoord3dvARB sf_ptrc_glMultiTexCoord3dvARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3fARB)(GLenum, GLfloat, GLfloat, GLfloat); +#define glMultiTexCoord3fARB sf_ptrc_glMultiTexCoord3fARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3fvARB)(GLenum, const GLfloat*); +#define glMultiTexCoord3fvARB sf_ptrc_glMultiTexCoord3fvARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3iARB)(GLenum, GLint, GLint, GLint); +#define glMultiTexCoord3iARB sf_ptrc_glMultiTexCoord3iARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3ivARB)(GLenum, const GLint*); +#define glMultiTexCoord3ivARB sf_ptrc_glMultiTexCoord3ivARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3sARB)(GLenum, GLshort, GLshort, GLshort); +#define glMultiTexCoord3sARB sf_ptrc_glMultiTexCoord3sARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3svARB)(GLenum, const GLshort*); +#define glMultiTexCoord3svARB sf_ptrc_glMultiTexCoord3svARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4dARB)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +#define glMultiTexCoord4dARB sf_ptrc_glMultiTexCoord4dARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4dvARB)(GLenum, const GLdouble*); +#define glMultiTexCoord4dvARB sf_ptrc_glMultiTexCoord4dvARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4fARB)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +#define glMultiTexCoord4fARB sf_ptrc_glMultiTexCoord4fARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4fvARB)(GLenum, const GLfloat*); +#define glMultiTexCoord4fvARB sf_ptrc_glMultiTexCoord4fvARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4iARB)(GLenum, GLint, GLint, GLint, GLint); +#define glMultiTexCoord4iARB sf_ptrc_glMultiTexCoord4iARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4ivARB)(GLenum, const GLint*); +#define glMultiTexCoord4ivARB sf_ptrc_glMultiTexCoord4ivARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4sARB)(GLenum, GLshort, GLshort, GLshort, GLshort); +#define glMultiTexCoord4sARB sf_ptrc_glMultiTexCoord4sARB +extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4svARB)(GLenum, const GLshort*); +#define glMultiTexCoord4svARB sf_ptrc_glMultiTexCoord4svARB +#endif // GL_ARB_multitexture #ifndef GL_EXT_blend_func_separate #define GL_EXT_blend_func_separate 1 -extern void (CODEGEN_FUNCPTR *sf_ptrc_glBlendFuncSeparateEXT)(GLenum, GLenum, GLenum, GLenum); +extern void (GL_FUNCPTR *sf_ptrc_glBlendFuncSeparateEXT)(GLenum, GLenum, GLenum, GLenum); #define glBlendFuncSeparateEXT sf_ptrc_glBlendFuncSeparateEXT -#endif /*GL_EXT_blend_func_separate*/ +#endif // GL_EXT_blend_func_separate + #ifndef GL_ARB_shader_objects #define GL_ARB_shader_objects 1 -extern void (CODEGEN_FUNCPTR *sf_ptrc_glAttachObjectARB)(GLhandleARB, GLhandleARB); +extern void (GL_FUNCPTR *sf_ptrc_glAttachObjectARB)(GLhandleARB, GLhandleARB); #define glAttachObjectARB sf_ptrc_glAttachObjectARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glCompileShaderARB)(GLhandleARB); +extern void (GL_FUNCPTR *sf_ptrc_glCompileShaderARB)(GLhandleARB); #define glCompileShaderARB sf_ptrc_glCompileShaderARB -extern GLhandleARB (CODEGEN_FUNCPTR *sf_ptrc_glCreateProgramObjectARB)(); +extern GLhandleARB (GL_FUNCPTR *sf_ptrc_glCreateProgramObjectARB)(); #define glCreateProgramObjectARB sf_ptrc_glCreateProgramObjectARB -extern GLhandleARB (CODEGEN_FUNCPTR *sf_ptrc_glCreateShaderObjectARB)(GLenum); +extern GLhandleARB (GL_FUNCPTR *sf_ptrc_glCreateShaderObjectARB)(GLenum); #define glCreateShaderObjectARB sf_ptrc_glCreateShaderObjectARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glDeleteObjectARB)(GLhandleARB); +extern void (GL_FUNCPTR *sf_ptrc_glDeleteObjectARB)(GLhandleARB); #define glDeleteObjectARB sf_ptrc_glDeleteObjectARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glDetachObjectARB)(GLhandleARB, GLhandleARB); +extern void (GL_FUNCPTR *sf_ptrc_glDetachObjectARB)(GLhandleARB, GLhandleARB); #define glDetachObjectARB sf_ptrc_glDetachObjectARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetActiveUniformARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); +extern void (GL_FUNCPTR *sf_ptrc_glGetActiveUniformARB)(GLhandleARB, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLcharARB*); #define glGetActiveUniformARB sf_ptrc_glGetActiveUniformARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetAttachedObjectsARB)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); +extern void (GL_FUNCPTR *sf_ptrc_glGetAttachedObjectsARB)(GLhandleARB, GLsizei, GLsizei*, GLhandleARB*); #define glGetAttachedObjectsARB sf_ptrc_glGetAttachedObjectsARB -extern GLhandleARB (CODEGEN_FUNCPTR *sf_ptrc_glGetHandleARB)(GLenum); +extern GLhandleARB (GL_FUNCPTR *sf_ptrc_glGetHandleARB)(GLenum); #define glGetHandleARB sf_ptrc_glGetHandleARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetInfoLogARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *); +extern void (GL_FUNCPTR *sf_ptrc_glGetInfoLogARB)(GLhandleARB, GLsizei, GLsizei*, GLcharARB*); #define glGetInfoLogARB sf_ptrc_glGetInfoLogARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetObjectParameterfvARB)(GLhandleARB, GLenum, GLfloat *); +extern void (GL_FUNCPTR *sf_ptrc_glGetObjectParameterfvARB)(GLhandleARB, GLenum, GLfloat*); #define glGetObjectParameterfvARB sf_ptrc_glGetObjectParameterfvARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetObjectParameterivARB)(GLhandleARB, GLenum, GLint *); +extern void (GL_FUNCPTR *sf_ptrc_glGetObjectParameterivARB)(GLhandleARB, GLenum, GLint*); #define glGetObjectParameterivARB sf_ptrc_glGetObjectParameterivARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetShaderSourceARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *); +extern void (GL_FUNCPTR *sf_ptrc_glGetShaderSourceARB)(GLhandleARB, GLsizei, GLsizei*, GLcharARB*); #define glGetShaderSourceARB sf_ptrc_glGetShaderSourceARB -extern GLint (CODEGEN_FUNCPTR *sf_ptrc_glGetUniformLocationARB)(GLhandleARB, const GLcharARB *); +extern GLint (GL_FUNCPTR *sf_ptrc_glGetUniformLocationARB)(GLhandleARB, const GLcharARB*); #define glGetUniformLocationARB sf_ptrc_glGetUniformLocationARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetUniformfvARB)(GLhandleARB, GLint, GLfloat *); +extern void (GL_FUNCPTR *sf_ptrc_glGetUniformfvARB)(GLhandleARB, GLint, GLfloat*); #define glGetUniformfvARB sf_ptrc_glGetUniformfvARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetUniformivARB)(GLhandleARB, GLint, GLint *); +extern void (GL_FUNCPTR *sf_ptrc_glGetUniformivARB)(GLhandleARB, GLint, GLint*); #define glGetUniformivARB sf_ptrc_glGetUniformivARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glLinkProgramARB)(GLhandleARB); +extern void (GL_FUNCPTR *sf_ptrc_glLinkProgramARB)(GLhandleARB); #define glLinkProgramARB sf_ptrc_glLinkProgramARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glShaderSourceARB)(GLhandleARB, GLsizei, const GLcharARB **, const GLint *); +extern void (GL_FUNCPTR *sf_ptrc_glShaderSourceARB)(GLhandleARB, GLsizei, const GLcharARB**, const GLint*); #define glShaderSourceARB sf_ptrc_glShaderSourceARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform1fARB)(GLint, GLfloat); +extern void (GL_FUNCPTR *sf_ptrc_glUniform1fARB)(GLint, GLfloat); #define glUniform1fARB sf_ptrc_glUniform1fARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform1fvARB)(GLint, GLsizei, const GLfloat *); +extern void (GL_FUNCPTR *sf_ptrc_glUniform1fvARB)(GLint, GLsizei, const GLfloat*); #define glUniform1fvARB sf_ptrc_glUniform1fvARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform1iARB)(GLint, GLint); +extern void (GL_FUNCPTR *sf_ptrc_glUniform1iARB)(GLint, GLint); #define glUniform1iARB sf_ptrc_glUniform1iARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform1ivARB)(GLint, GLsizei, const GLint *); +extern void (GL_FUNCPTR *sf_ptrc_glUniform1ivARB)(GLint, GLsizei, const GLint*); #define glUniform1ivARB sf_ptrc_glUniform1ivARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform2fARB)(GLint, GLfloat, GLfloat); +extern void (GL_FUNCPTR *sf_ptrc_glUniform2fARB)(GLint, GLfloat, GLfloat); #define glUniform2fARB sf_ptrc_glUniform2fARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform2fvARB)(GLint, GLsizei, const GLfloat *); +extern void (GL_FUNCPTR *sf_ptrc_glUniform2fvARB)(GLint, GLsizei, const GLfloat*); #define glUniform2fvARB sf_ptrc_glUniform2fvARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform2iARB)(GLint, GLint, GLint); +extern void (GL_FUNCPTR *sf_ptrc_glUniform2iARB)(GLint, GLint, GLint); #define glUniform2iARB sf_ptrc_glUniform2iARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform2ivARB)(GLint, GLsizei, const GLint *); +extern void (GL_FUNCPTR *sf_ptrc_glUniform2ivARB)(GLint, GLsizei, const GLint*); #define glUniform2ivARB sf_ptrc_glUniform2ivARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform3fARB)(GLint, GLfloat, GLfloat, GLfloat); +extern void (GL_FUNCPTR *sf_ptrc_glUniform3fARB)(GLint, GLfloat, GLfloat, GLfloat); #define glUniform3fARB sf_ptrc_glUniform3fARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform3fvARB)(GLint, GLsizei, const GLfloat *); +extern void (GL_FUNCPTR *sf_ptrc_glUniform3fvARB)(GLint, GLsizei, const GLfloat*); #define glUniform3fvARB sf_ptrc_glUniform3fvARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform3iARB)(GLint, GLint, GLint, GLint); +extern void (GL_FUNCPTR *sf_ptrc_glUniform3iARB)(GLint, GLint, GLint, GLint); #define glUniform3iARB sf_ptrc_glUniform3iARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform3ivARB)(GLint, GLsizei, const GLint *); +extern void (GL_FUNCPTR *sf_ptrc_glUniform3ivARB)(GLint, GLsizei, const GLint*); #define glUniform3ivARB sf_ptrc_glUniform3ivARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform4fARB)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); +extern void (GL_FUNCPTR *sf_ptrc_glUniform4fARB)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); #define glUniform4fARB sf_ptrc_glUniform4fARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform4fvARB)(GLint, GLsizei, const GLfloat *); +extern void (GL_FUNCPTR *sf_ptrc_glUniform4fvARB)(GLint, GLsizei, const GLfloat*); #define glUniform4fvARB sf_ptrc_glUniform4fvARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform4iARB)(GLint, GLint, GLint, GLint, GLint); +extern void (GL_FUNCPTR *sf_ptrc_glUniform4iARB)(GLint, GLint, GLint, GLint, GLint); #define glUniform4iARB sf_ptrc_glUniform4iARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniform4ivARB)(GLint, GLsizei, const GLint *); +extern void (GL_FUNCPTR *sf_ptrc_glUniform4ivARB)(GLint, GLsizei, const GLint*); #define glUniform4ivARB sf_ptrc_glUniform4ivARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniformMatrix2fvARB)(GLint, GLsizei, GLboolean, const GLfloat *); +extern void (GL_FUNCPTR *sf_ptrc_glUniformMatrix2fvARB)(GLint, GLsizei, GLboolean, const GLfloat*); #define glUniformMatrix2fvARB sf_ptrc_glUniformMatrix2fvARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniformMatrix3fvARB)(GLint, GLsizei, GLboolean, const GLfloat *); +extern void (GL_FUNCPTR *sf_ptrc_glUniformMatrix3fvARB)(GLint, GLsizei, GLboolean, const GLfloat*); #define glUniformMatrix3fvARB sf_ptrc_glUniformMatrix3fvARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glUniformMatrix4fvARB)(GLint, GLsizei, GLboolean, const GLfloat *); +extern void (GL_FUNCPTR *sf_ptrc_glUniformMatrix4fvARB)(GLint, GLsizei, GLboolean, const GLfloat*); #define glUniformMatrix4fvARB sf_ptrc_glUniformMatrix4fvARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glUseProgramObjectARB)(GLhandleARB); +extern void (GL_FUNCPTR *sf_ptrc_glUseProgramObjectARB)(GLhandleARB); #define glUseProgramObjectARB sf_ptrc_glUseProgramObjectARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glValidateProgramARB)(GLhandleARB); +extern void (GL_FUNCPTR *sf_ptrc_glValidateProgramARB)(GLhandleARB); #define glValidateProgramARB sf_ptrc_glValidateProgramARB -#endif /*GL_ARB_shader_objects*/ +#endif // GL_ARB_shader_objects #ifndef GL_ARB_vertex_shader #define GL_ARB_vertex_shader 1 -extern void (CODEGEN_FUNCPTR *sf_ptrc_glBindAttribLocationARB)(GLhandleARB, GLuint, const GLcharARB *); +extern void (GL_FUNCPTR *sf_ptrc_glBindAttribLocationARB)(GLhandleARB, GLuint, const GLcharARB*); #define glBindAttribLocationARB sf_ptrc_glBindAttribLocationARB -extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetActiveAttribARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); +extern void (GL_FUNCPTR *sf_ptrc_glDisableVertexAttribArrayARB)(GLuint); +#define glDisableVertexAttribArrayARB sf_ptrc_glDisableVertexAttribArrayARB +extern void (GL_FUNCPTR *sf_ptrc_glEnableVertexAttribArrayARB)(GLuint); +#define glEnableVertexAttribArrayARB sf_ptrc_glEnableVertexAttribArrayARB +extern void (GL_FUNCPTR *sf_ptrc_glGetActiveAttribARB)(GLhandleARB, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLcharARB*); #define glGetActiveAttribARB sf_ptrc_glGetActiveAttribARB -extern GLint (CODEGEN_FUNCPTR *sf_ptrc_glGetAttribLocationARB)(GLhandleARB, const GLcharARB *); +extern GLint (GL_FUNCPTR *sf_ptrc_glGetAttribLocationARB)(GLhandleARB, const GLcharARB*); #define glGetAttribLocationARB sf_ptrc_glGetAttribLocationARB -#endif /*GL_ARB_vertex_shader*/ +extern void (GL_FUNCPTR *sf_ptrc_glGetVertexAttribPointervARB)(GLuint, GLenum, void**); +#define glGetVertexAttribPointervARB sf_ptrc_glGetVertexAttribPointervARB +extern void (GL_FUNCPTR *sf_ptrc_glGetVertexAttribdvARB)(GLuint, GLenum, GLdouble*); +#define glGetVertexAttribdvARB sf_ptrc_glGetVertexAttribdvARB +extern void (GL_FUNCPTR *sf_ptrc_glGetVertexAttribfvARB)(GLuint, GLenum, GLfloat*); +#define glGetVertexAttribfvARB sf_ptrc_glGetVertexAttribfvARB +extern void (GL_FUNCPTR *sf_ptrc_glGetVertexAttribivARB)(GLuint, GLenum, GLint*); +#define glGetVertexAttribivARB sf_ptrc_glGetVertexAttribivARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib1dARB)(GLuint, GLdouble); +#define glVertexAttrib1dARB sf_ptrc_glVertexAttrib1dARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib1dvARB)(GLuint, const GLdouble*); +#define glVertexAttrib1dvARB sf_ptrc_glVertexAttrib1dvARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib1fARB)(GLuint, GLfloat); +#define glVertexAttrib1fARB sf_ptrc_glVertexAttrib1fARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib1fvARB)(GLuint, const GLfloat*); +#define glVertexAttrib1fvARB sf_ptrc_glVertexAttrib1fvARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib1sARB)(GLuint, GLshort); +#define glVertexAttrib1sARB sf_ptrc_glVertexAttrib1sARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib1svARB)(GLuint, const GLshort*); +#define glVertexAttrib1svARB sf_ptrc_glVertexAttrib1svARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib2dARB)(GLuint, GLdouble, GLdouble); +#define glVertexAttrib2dARB sf_ptrc_glVertexAttrib2dARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib2dvARB)(GLuint, const GLdouble*); +#define glVertexAttrib2dvARB sf_ptrc_glVertexAttrib2dvARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib2fARB)(GLuint, GLfloat, GLfloat); +#define glVertexAttrib2fARB sf_ptrc_glVertexAttrib2fARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib2fvARB)(GLuint, const GLfloat*); +#define glVertexAttrib2fvARB sf_ptrc_glVertexAttrib2fvARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib2sARB)(GLuint, GLshort, GLshort); +#define glVertexAttrib2sARB sf_ptrc_glVertexAttrib2sARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib2svARB)(GLuint, const GLshort*); +#define glVertexAttrib2svARB sf_ptrc_glVertexAttrib2svARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib3dARB)(GLuint, GLdouble, GLdouble, GLdouble); +#define glVertexAttrib3dARB sf_ptrc_glVertexAttrib3dARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib3dvARB)(GLuint, const GLdouble*); +#define glVertexAttrib3dvARB sf_ptrc_glVertexAttrib3dvARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib3fARB)(GLuint, GLfloat, GLfloat, GLfloat); +#define glVertexAttrib3fARB sf_ptrc_glVertexAttrib3fARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib3fvARB)(GLuint, const GLfloat*); +#define glVertexAttrib3fvARB sf_ptrc_glVertexAttrib3fvARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib3sARB)(GLuint, GLshort, GLshort, GLshort); +#define glVertexAttrib3sARB sf_ptrc_glVertexAttrib3sARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib3svARB)(GLuint, const GLshort*); +#define glVertexAttrib3svARB sf_ptrc_glVertexAttrib3svARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4NbvARB)(GLuint, const GLbyte*); +#define glVertexAttrib4NbvARB sf_ptrc_glVertexAttrib4NbvARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4NivARB)(GLuint, const GLint*); +#define glVertexAttrib4NivARB sf_ptrc_glVertexAttrib4NivARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4NsvARB)(GLuint, const GLshort*); +#define glVertexAttrib4NsvARB sf_ptrc_glVertexAttrib4NsvARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4NubARB)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +#define glVertexAttrib4NubARB sf_ptrc_glVertexAttrib4NubARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4NubvARB)(GLuint, const GLubyte*); +#define glVertexAttrib4NubvARB sf_ptrc_glVertexAttrib4NubvARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4NuivARB)(GLuint, const GLuint*); +#define glVertexAttrib4NuivARB sf_ptrc_glVertexAttrib4NuivARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4NusvARB)(GLuint, const GLushort*); +#define glVertexAttrib4NusvARB sf_ptrc_glVertexAttrib4NusvARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4bvARB)(GLuint, const GLbyte*); +#define glVertexAttrib4bvARB sf_ptrc_glVertexAttrib4bvARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4dARB)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glVertexAttrib4dARB sf_ptrc_glVertexAttrib4dARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4dvARB)(GLuint, const GLdouble*); +#define glVertexAttrib4dvARB sf_ptrc_glVertexAttrib4dvARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4fARB)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glVertexAttrib4fARB sf_ptrc_glVertexAttrib4fARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4fvARB)(GLuint, const GLfloat*); +#define glVertexAttrib4fvARB sf_ptrc_glVertexAttrib4fvARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4ivARB)(GLuint, const GLint*); +#define glVertexAttrib4ivARB sf_ptrc_glVertexAttrib4ivARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4sARB)(GLuint, GLshort, GLshort, GLshort, GLshort); +#define glVertexAttrib4sARB sf_ptrc_glVertexAttrib4sARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4svARB)(GLuint, const GLshort*); +#define glVertexAttrib4svARB sf_ptrc_glVertexAttrib4svARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4ubvARB)(GLuint, const GLubyte*); +#define glVertexAttrib4ubvARB sf_ptrc_glVertexAttrib4ubvARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4uivARB)(GLuint, const GLuint*); +#define glVertexAttrib4uivARB sf_ptrc_glVertexAttrib4uivARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4usvARB)(GLuint, const GLushort*); +#define glVertexAttrib4usvARB sf_ptrc_glVertexAttrib4usvARB +extern void (GL_FUNCPTR *sf_ptrc_glVertexAttribPointerARB)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void*); +#define glVertexAttribPointerARB sf_ptrc_glVertexAttribPointerARB +#endif // GL_ARB_vertex_shader #ifndef GL_EXT_blend_equation_separate #define GL_EXT_blend_equation_separate 1 -extern void (CODEGEN_FUNCPTR *sf_ptrc_glBlendEquationSeparateEXT)(GLenum, GLenum); +extern void (GL_FUNCPTR *sf_ptrc_glBlendEquationSeparateEXT)(GLenum, GLenum); #define glBlendEquationSeparateEXT sf_ptrc_glBlendEquationSeparateEXT -#endif /*GL_EXT_blend_equation_separate*/ +#endif // GL_EXT_blend_equation_separate + #ifndef GL_EXT_framebuffer_object #define GL_EXT_framebuffer_object 1 -extern void (CODEGEN_FUNCPTR *sf_ptrc_glBindFramebufferEXT)(GLenum, GLuint); +extern void (GL_FUNCPTR *sf_ptrc_glBindFramebufferEXT)(GLenum, GLuint); #define glBindFramebufferEXT sf_ptrc_glBindFramebufferEXT -extern void (CODEGEN_FUNCPTR *sf_ptrc_glBindRenderbufferEXT)(GLenum, GLuint); +extern void (GL_FUNCPTR *sf_ptrc_glBindRenderbufferEXT)(GLenum, GLuint); #define glBindRenderbufferEXT sf_ptrc_glBindRenderbufferEXT -extern GLenum (CODEGEN_FUNCPTR *sf_ptrc_glCheckFramebufferStatusEXT)(GLenum); +extern GLenum (GL_FUNCPTR *sf_ptrc_glCheckFramebufferStatusEXT)(GLenum); #define glCheckFramebufferStatusEXT sf_ptrc_glCheckFramebufferStatusEXT -extern void (CODEGEN_FUNCPTR *sf_ptrc_glDeleteFramebuffersEXT)(GLsizei, const GLuint *); +extern void (GL_FUNCPTR *sf_ptrc_glDeleteFramebuffersEXT)(GLsizei, const GLuint*); #define glDeleteFramebuffersEXT sf_ptrc_glDeleteFramebuffersEXT -extern void (CODEGEN_FUNCPTR *sf_ptrc_glDeleteRenderbuffersEXT)(GLsizei, const GLuint *); +extern void (GL_FUNCPTR *sf_ptrc_glDeleteRenderbuffersEXT)(GLsizei, const GLuint*); #define glDeleteRenderbuffersEXT sf_ptrc_glDeleteRenderbuffersEXT -extern void (CODEGEN_FUNCPTR *sf_ptrc_glFramebufferRenderbufferEXT)(GLenum, GLenum, GLenum, GLuint); +extern void (GL_FUNCPTR *sf_ptrc_glFramebufferRenderbufferEXT)(GLenum, GLenum, GLenum, GLuint); #define glFramebufferRenderbufferEXT sf_ptrc_glFramebufferRenderbufferEXT -extern void (CODEGEN_FUNCPTR *sf_ptrc_glFramebufferTexture1DEXT)(GLenum, GLenum, GLenum, GLuint, GLint); +extern void (GL_FUNCPTR *sf_ptrc_glFramebufferTexture1DEXT)(GLenum, GLenum, GLenum, GLuint, GLint); #define glFramebufferTexture1DEXT sf_ptrc_glFramebufferTexture1DEXT -extern void (CODEGEN_FUNCPTR *sf_ptrc_glFramebufferTexture2DEXT)(GLenum, GLenum, GLenum, GLuint, GLint); +extern void (GL_FUNCPTR *sf_ptrc_glFramebufferTexture2DEXT)(GLenum, GLenum, GLenum, GLuint, GLint); #define glFramebufferTexture2DEXT sf_ptrc_glFramebufferTexture2DEXT -extern void (CODEGEN_FUNCPTR *sf_ptrc_glFramebufferTexture3DEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); +extern void (GL_FUNCPTR *sf_ptrc_glFramebufferTexture3DEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); #define glFramebufferTexture3DEXT sf_ptrc_glFramebufferTexture3DEXT -extern void (CODEGEN_FUNCPTR *sf_ptrc_glGenFramebuffersEXT)(GLsizei, GLuint *); +extern void (GL_FUNCPTR *sf_ptrc_glGenFramebuffersEXT)(GLsizei, GLuint*); #define glGenFramebuffersEXT sf_ptrc_glGenFramebuffersEXT -extern void (CODEGEN_FUNCPTR *sf_ptrc_glGenRenderbuffersEXT)(GLsizei, GLuint *); +extern void (GL_FUNCPTR *sf_ptrc_glGenRenderbuffersEXT)(GLsizei, GLuint*); #define glGenRenderbuffersEXT sf_ptrc_glGenRenderbuffersEXT -extern void (CODEGEN_FUNCPTR *sf_ptrc_glGenerateMipmapEXT)(GLenum); +extern void (GL_FUNCPTR *sf_ptrc_glGenerateMipmapEXT)(GLenum); #define glGenerateMipmapEXT sf_ptrc_glGenerateMipmapEXT -extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetFramebufferAttachmentParameterivEXT)(GLenum, GLenum, GLenum, GLint *); +extern void (GL_FUNCPTR *sf_ptrc_glGetFramebufferAttachmentParameterivEXT)(GLenum, GLenum, GLenum, GLint*); #define glGetFramebufferAttachmentParameterivEXT sf_ptrc_glGetFramebufferAttachmentParameterivEXT -extern void (CODEGEN_FUNCPTR *sf_ptrc_glGetRenderbufferParameterivEXT)(GLenum, GLenum, GLint *); +extern void (GL_FUNCPTR *sf_ptrc_glGetRenderbufferParameterivEXT)(GLenum, GLenum, GLint*); #define glGetRenderbufferParameterivEXT sf_ptrc_glGetRenderbufferParameterivEXT -extern GLboolean (CODEGEN_FUNCPTR *sf_ptrc_glIsFramebufferEXT)(GLuint); +extern GLboolean (GL_FUNCPTR *sf_ptrc_glIsFramebufferEXT)(GLuint); #define glIsFramebufferEXT sf_ptrc_glIsFramebufferEXT -extern GLboolean (CODEGEN_FUNCPTR *sf_ptrc_glIsRenderbufferEXT)(GLuint); +extern GLboolean (GL_FUNCPTR *sf_ptrc_glIsRenderbufferEXT)(GLuint); #define glIsRenderbufferEXT sf_ptrc_glIsRenderbufferEXT -extern void (CODEGEN_FUNCPTR *sf_ptrc_glRenderbufferStorageEXT)(GLenum, GLenum, GLsizei, GLsizei); +extern void (GL_FUNCPTR *sf_ptrc_glRenderbufferStorageEXT)(GLenum, GLenum, GLsizei, GLsizei); #define glRenderbufferStorageEXT sf_ptrc_glRenderbufferStorageEXT -#endif /*GL_EXT_framebuffer_object*/ +#endif // GL_EXT_framebuffer_object +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +extern void (GL_FUNCPTR *sf_ptrc_glFramebufferTextureARB)(GLenum, GLenum, GLuint, GLint); +#define glFramebufferTextureARB sf_ptrc_glFramebufferTextureARB +extern void (GL_FUNCPTR *sf_ptrc_glFramebufferTextureFaceARB)(GLenum, GLenum, GLuint, GLint, GLenum); +#define glFramebufferTextureFaceARB sf_ptrc_glFramebufferTextureFaceARB +extern void (GL_FUNCPTR *sf_ptrc_glFramebufferTextureLayerARB)(GLenum, GLenum, GLuint, GLint, GLint); +#define glFramebufferTextureLayerARB sf_ptrc_glFramebufferTextureLayerARB +extern void (GL_FUNCPTR *sf_ptrc_glProgramParameteriARB)(GLuint, GLenum, GLint); +#define glProgramParameteriARB sf_ptrc_glProgramParameteriARB +#endif // GL_ARB_geometry_shader4 + +GLAPI void APIENTRY glAccum(GLenum, GLfloat); +GLAPI void APIENTRY glAlphaFunc(GLenum, GLfloat); +GLAPI void APIENTRY glBegin(GLenum); +GLAPI void APIENTRY glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*); GLAPI void APIENTRY glBlendFunc(GLenum, GLenum); +GLAPI void APIENTRY glCallList(GLuint); +GLAPI void APIENTRY glCallLists(GLsizei, GLenum, const void*); GLAPI void APIENTRY glClear(GLbitfield); +GLAPI void APIENTRY glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glClearColor(GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glClearDepth(GLdouble); +GLAPI void APIENTRY glClearIndex(GLfloat); GLAPI void APIENTRY glClearStencil(GLint); -GLAPI void APIENTRY glClipPlane(GLenum, const GLdouble *); +GLAPI void APIENTRY glClipPlane(GLenum, const GLdouble*); +GLAPI void APIENTRY glColor3b(GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glColor3bv(const GLbyte*); +GLAPI void APIENTRY glColor3d(GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glColor3dv(const GLdouble*); +GLAPI void APIENTRY glColor3f(GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor3fv(const GLfloat*); +GLAPI void APIENTRY glColor3i(GLint, GLint, GLint); +GLAPI void APIENTRY glColor3iv(const GLint*); +GLAPI void APIENTRY glColor3s(GLshort, GLshort, GLshort); +GLAPI void APIENTRY glColor3sv(const GLshort*); +GLAPI void APIENTRY glColor3ub(GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glColor3ubv(const GLubyte*); +GLAPI void APIENTRY glColor3ui(GLuint, GLuint, GLuint); +GLAPI void APIENTRY glColor3uiv(const GLuint*); +GLAPI void APIENTRY glColor3us(GLushort, GLushort, GLushort); +GLAPI void APIENTRY glColor3usv(const GLushort*); +GLAPI void APIENTRY glColor4b(GLbyte, GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glColor4bv(const GLbyte*); +GLAPI void APIENTRY glColor4d(GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glColor4dv(const GLdouble*); +GLAPI void APIENTRY glColor4f(GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4fv(const GLfloat*); +GLAPI void APIENTRY glColor4i(GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glColor4iv(const GLint*); +GLAPI void APIENTRY glColor4s(GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glColor4sv(const GLshort*); +GLAPI void APIENTRY glColor4ub(GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glColor4ubv(const GLubyte*); +GLAPI void APIENTRY glColor4ui(GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glColor4uiv(const GLuint*); +GLAPI void APIENTRY glColor4us(GLushort, GLushort, GLushort, GLushort); +GLAPI void APIENTRY glColor4usv(const GLushort*); GLAPI void APIENTRY glColorMask(GLboolean, GLboolean, GLboolean, GLboolean); +GLAPI void APIENTRY glColorMaterial(GLenum, GLenum); GLAPI void APIENTRY glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum); GLAPI void APIENTRY glCullFace(GLenum); +GLAPI void APIENTRY glDeleteLists(GLuint, GLsizei); GLAPI void APIENTRY glDepthFunc(GLenum); GLAPI void APIENTRY glDepthMask(GLboolean); GLAPI void APIENTRY glDepthRange(GLdouble, GLdouble); GLAPI void APIENTRY glDisable(GLenum); GLAPI void APIENTRY glDrawBuffer(GLenum); +GLAPI void APIENTRY glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, const void*); +GLAPI void APIENTRY glEdgeFlag(GLboolean); +GLAPI void APIENTRY glEdgeFlagv(const GLboolean*); GLAPI void APIENTRY glEnable(GLenum); +GLAPI void APIENTRY glEnd(); +GLAPI void APIENTRY glEndList(); +GLAPI void APIENTRY glEvalCoord1d(GLdouble); +GLAPI void APIENTRY glEvalCoord1dv(const GLdouble*); +GLAPI void APIENTRY glEvalCoord1f(GLfloat); +GLAPI void APIENTRY glEvalCoord1fv(const GLfloat*); +GLAPI void APIENTRY glEvalCoord2d(GLdouble, GLdouble); +GLAPI void APIENTRY glEvalCoord2dv(const GLdouble*); +GLAPI void APIENTRY glEvalCoord2f(GLfloat, GLfloat); +GLAPI void APIENTRY glEvalCoord2fv(const GLfloat*); +GLAPI void APIENTRY glEvalMesh1(GLenum, GLint, GLint); +GLAPI void APIENTRY glEvalMesh2(GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glEvalPoint1(GLint); +GLAPI void APIENTRY glEvalPoint2(GLint, GLint); +GLAPI void APIENTRY glFeedbackBuffer(GLsizei, GLenum, GLfloat*); GLAPI void APIENTRY glFinish(); GLAPI void APIENTRY glFlush(); +GLAPI void APIENTRY glFogf(GLenum, GLfloat); +GLAPI void APIENTRY glFogfv(GLenum, const GLfloat*); +GLAPI void APIENTRY glFogi(GLenum, GLint); +GLAPI void APIENTRY glFogiv(GLenum, const GLint*); GLAPI void APIENTRY glFrontFace(GLenum); GLAPI void APIENTRY glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glGetBooleanv(GLenum, GLboolean *); -GLAPI void APIENTRY glGetDoublev(GLenum, GLdouble *); +GLAPI GLuint APIENTRY glGenLists(GLsizei); +GLAPI void APIENTRY glGetBooleanv(GLenum, GLboolean*); +GLAPI void APIENTRY glGetClipPlane(GLenum, GLdouble*); +GLAPI void APIENTRY glGetDoublev(GLenum, GLdouble*); GLAPI GLenum APIENTRY glGetError(); -GLAPI void APIENTRY glGetFloatv(GLenum, GLfloat *); -GLAPI void APIENTRY glGetIntegerv(GLenum, GLint *); -GLAPI const GLubyte * APIENTRY glGetString(GLenum); -GLAPI void APIENTRY glGetTexEnvfv(GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetTexEnviv(GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetTexGendv(GLenum, GLenum, GLdouble *); -GLAPI void APIENTRY glGetTexGenfv(GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetTexGeniv(GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint *); -GLAPI void APIENTRY glGetTexParameterfv(GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetTexParameteriv(GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetFloatv(GLenum, GLfloat*); +GLAPI void APIENTRY glGetIntegerv(GLenum, GLint*); +GLAPI void APIENTRY glGetLightfv(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetLightiv(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetMapdv(GLenum, GLenum, GLdouble*); +GLAPI void APIENTRY glGetMapfv(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetMapiv(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetMaterialfv(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetMaterialiv(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetPixelMapfv(GLenum, GLfloat*); +GLAPI void APIENTRY glGetPixelMapuiv(GLenum, GLuint*); +GLAPI void APIENTRY glGetPixelMapusv(GLenum, GLushort*); +GLAPI void APIENTRY glGetPolygonStipple(GLubyte*); +GLAPI const GLubyte* APIENTRY glGetString(GLenum); +GLAPI void APIENTRY glGetTexEnvfv(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetTexEnviv(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetTexGendv(GLenum, GLenum, GLdouble*); +GLAPI void APIENTRY glGetTexGenfv(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetTexGeniv(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetTexImage(GLenum, GLint, GLenum, GLenum, void*); +GLAPI void APIENTRY glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*); +GLAPI void APIENTRY glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*); +GLAPI void APIENTRY glGetTexParameterfv(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetTexParameteriv(GLenum, GLenum, GLint*); GLAPI void APIENTRY glHint(GLenum, GLenum); GLAPI void APIENTRY glIndexMask(GLuint); +GLAPI void APIENTRY glIndexd(GLdouble); +GLAPI void APIENTRY glIndexdv(const GLdouble*); +GLAPI void APIENTRY glIndexf(GLfloat); +GLAPI void APIENTRY glIndexfv(const GLfloat*); +GLAPI void APIENTRY glIndexi(GLint); +GLAPI void APIENTRY glIndexiv(const GLint*); +GLAPI void APIENTRY glIndexs(GLshort); +GLAPI void APIENTRY glIndexsv(const GLshort*); +GLAPI void APIENTRY glInitNames(); GLAPI GLboolean APIENTRY glIsEnabled(GLenum); +GLAPI GLboolean APIENTRY glIsList(GLuint); +GLAPI void APIENTRY glLightModelf(GLenum, GLfloat); +GLAPI void APIENTRY glLightModelfv(GLenum, const GLfloat*); +GLAPI void APIENTRY glLightModeli(GLenum, GLint); +GLAPI void APIENTRY glLightModeliv(GLenum, const GLint*); +GLAPI void APIENTRY glLightf(GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glLightfv(GLenum, GLenum, const GLfloat*); +GLAPI void APIENTRY glLighti(GLenum, GLenum, GLint); +GLAPI void APIENTRY glLightiv(GLenum, GLenum, const GLint*); +GLAPI void APIENTRY glLineStipple(GLint, GLushort); GLAPI void APIENTRY glLineWidth(GLfloat); +GLAPI void APIENTRY glListBase(GLuint); GLAPI void APIENTRY glLoadIdentity(); -GLAPI void APIENTRY glLoadMatrixd(const GLdouble *); -GLAPI void APIENTRY glLoadMatrixf(const GLfloat *); +GLAPI void APIENTRY glLoadMatrixd(const GLdouble*); +GLAPI void APIENTRY glLoadMatrixf(const GLfloat*); +GLAPI void APIENTRY glLoadName(GLuint); +GLAPI void APIENTRY glLogicOp(GLenum); +GLAPI void APIENTRY glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*); +GLAPI void APIENTRY glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*); +GLAPI void APIENTRY glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*); +GLAPI void APIENTRY glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*); +GLAPI void APIENTRY glMapGrid1d(GLint, GLdouble, GLdouble); +GLAPI void APIENTRY glMapGrid1f(GLint, GLfloat, GLfloat); +GLAPI void APIENTRY glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble); +GLAPI void APIENTRY glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat); +GLAPI void APIENTRY glMaterialf(GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glMaterialfv(GLenum, GLenum, const GLfloat*); +GLAPI void APIENTRY glMateriali(GLenum, GLenum, GLint); +GLAPI void APIENTRY glMaterialiv(GLenum, GLenum, const GLint*); GLAPI void APIENTRY glMatrixMode(GLenum); -GLAPI void APIENTRY glMultMatrixd(const GLdouble *); -GLAPI void APIENTRY glMultMatrixf(const GLfloat *); +GLAPI void APIENTRY glMultMatrixd(const GLdouble*); +GLAPI void APIENTRY glMultMatrixf(const GLfloat*); +GLAPI void APIENTRY glNewList(GLuint, GLenum); +GLAPI void APIENTRY glNormal3b(GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glNormal3bv(const GLbyte*); +GLAPI void APIENTRY glNormal3d(GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glNormal3dv(const GLdouble*); +GLAPI void APIENTRY glNormal3f(GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glNormal3fv(const GLfloat*); +GLAPI void APIENTRY glNormal3i(GLint, GLint, GLint); +GLAPI void APIENTRY glNormal3iv(const GLint*); +GLAPI void APIENTRY glNormal3s(GLshort, GLshort, GLshort); +GLAPI void APIENTRY glNormal3sv(const GLshort*); GLAPI void APIENTRY glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glPassThrough(GLfloat); +GLAPI void APIENTRY glPixelMapfv(GLenum, GLsizei, const GLfloat*); +GLAPI void APIENTRY glPixelMapuiv(GLenum, GLsizei, const GLuint*); +GLAPI void APIENTRY glPixelMapusv(GLenum, GLsizei, const GLushort*); +GLAPI void APIENTRY glPixelStoref(GLenum, GLfloat); +GLAPI void APIENTRY glPixelStorei(GLenum, GLint); +GLAPI void APIENTRY glPixelTransferf(GLenum, GLfloat); +GLAPI void APIENTRY glPixelTransferi(GLenum, GLint); +GLAPI void APIENTRY glPixelZoom(GLfloat, GLfloat); GLAPI void APIENTRY glPointSize(GLfloat); +GLAPI void APIENTRY glPolygonMode(GLenum, GLenum); +GLAPI void APIENTRY glPolygonStipple(const GLubyte*); GLAPI void APIENTRY glPopAttrib(); GLAPI void APIENTRY glPopMatrix(); +GLAPI void APIENTRY glPopName(); GLAPI void APIENTRY glPushAttrib(GLbitfield); GLAPI void APIENTRY glPushMatrix(); +GLAPI void APIENTRY glPushName(GLuint); +GLAPI void APIENTRY glRasterPos2d(GLdouble, GLdouble); +GLAPI void APIENTRY glRasterPos2dv(const GLdouble*); +GLAPI void APIENTRY glRasterPos2f(GLfloat, GLfloat); +GLAPI void APIENTRY glRasterPos2fv(const GLfloat*); +GLAPI void APIENTRY glRasterPos2i(GLint, GLint); +GLAPI void APIENTRY glRasterPos2iv(const GLint*); +GLAPI void APIENTRY glRasterPos2s(GLshort, GLshort); +GLAPI void APIENTRY glRasterPos2sv(const GLshort*); +GLAPI void APIENTRY glRasterPos3d(GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glRasterPos3dv(const GLdouble*); +GLAPI void APIENTRY glRasterPos3f(GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glRasterPos3fv(const GLfloat*); +GLAPI void APIENTRY glRasterPos3i(GLint, GLint, GLint); +GLAPI void APIENTRY glRasterPos3iv(const GLint*); +GLAPI void APIENTRY glRasterPos3s(GLshort, GLshort, GLshort); +GLAPI void APIENTRY glRasterPos3sv(const GLshort*); +GLAPI void APIENTRY glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glRasterPos4dv(const GLdouble*); +GLAPI void APIENTRY glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glRasterPos4fv(const GLfloat*); +GLAPI void APIENTRY glRasterPos4i(GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glRasterPos4iv(const GLint*); +GLAPI void APIENTRY glRasterPos4s(GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glRasterPos4sv(const GLshort*); GLAPI void APIENTRY glReadBuffer(GLenum); -GLAPI void APIENTRY glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void*); +GLAPI void APIENTRY glRectd(GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glRectdv(const GLdouble*, const GLdouble*); +GLAPI void APIENTRY glRectf(GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glRectfv(const GLfloat*, const GLfloat*); +GLAPI void APIENTRY glRecti(GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glRectiv(const GLint*, const GLint*); +GLAPI void APIENTRY glRects(GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glRectsv(const GLshort*, const GLshort*); +GLAPI GLint APIENTRY glRenderMode(GLenum); +GLAPI void APIENTRY glRotated(GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glRotatef(GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glScaled(GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glScalef(GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glScissor(GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glSelectBuffer(GLsizei, GLuint*); GLAPI void APIENTRY glShadeModel(GLenum); GLAPI void APIENTRY glStencilFunc(GLenum, GLint, GLuint); GLAPI void APIENTRY glStencilMask(GLuint); GLAPI void APIENTRY glStencilOp(GLenum, GLenum, GLenum); -GLAPI void APIENTRY glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexCoord1d(GLdouble); +GLAPI void APIENTRY glTexCoord1dv(const GLdouble*); +GLAPI void APIENTRY glTexCoord1f(GLfloat); +GLAPI void APIENTRY glTexCoord1fv(const GLfloat*); +GLAPI void APIENTRY glTexCoord1i(GLint); +GLAPI void APIENTRY glTexCoord1iv(const GLint*); +GLAPI void APIENTRY glTexCoord1s(GLshort); +GLAPI void APIENTRY glTexCoord1sv(const GLshort*); +GLAPI void APIENTRY glTexCoord2d(GLdouble, GLdouble); +GLAPI void APIENTRY glTexCoord2dv(const GLdouble*); +GLAPI void APIENTRY glTexCoord2f(GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fv(const GLfloat*); +GLAPI void APIENTRY glTexCoord2i(GLint, GLint); +GLAPI void APIENTRY glTexCoord2iv(const GLint*); +GLAPI void APIENTRY glTexCoord2s(GLshort, GLshort); +GLAPI void APIENTRY glTexCoord2sv(const GLshort*); +GLAPI void APIENTRY glTexCoord3d(GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glTexCoord3dv(const GLdouble*); +GLAPI void APIENTRY glTexCoord3f(GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord3fv(const GLfloat*); +GLAPI void APIENTRY glTexCoord3i(GLint, GLint, GLint); +GLAPI void APIENTRY glTexCoord3iv(const GLint*); +GLAPI void APIENTRY glTexCoord3s(GLshort, GLshort, GLshort); +GLAPI void APIENTRY glTexCoord3sv(const GLshort*); +GLAPI void APIENTRY glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glTexCoord4dv(const GLdouble*); +GLAPI void APIENTRY glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord4fv(const GLfloat*); +GLAPI void APIENTRY glTexCoord4i(GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glTexCoord4iv(const GLint*); +GLAPI void APIENTRY glTexCoord4s(GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glTexCoord4sv(const GLshort*); +GLAPI void APIENTRY glTexEnvf(GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glTexEnvfv(GLenum, GLenum, const GLfloat*); +GLAPI void APIENTRY glTexEnvi(GLenum, GLenum, GLint); +GLAPI void APIENTRY glTexEnviv(GLenum, GLenum, const GLint*); +GLAPI void APIENTRY glTexGend(GLenum, GLenum, GLdouble); +GLAPI void APIENTRY glTexGendv(GLenum, GLenum, const GLdouble*); +GLAPI void APIENTRY glTexGenf(GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glTexGenfv(GLenum, GLenum, const GLfloat*); +GLAPI void APIENTRY glTexGeni(GLenum, GLenum, GLint); +GLAPI void APIENTRY glTexGeniv(GLenum, GLenum, const GLint*); +GLAPI void APIENTRY glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void*); +GLAPI void APIENTRY glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*); GLAPI void APIENTRY glTexParameterf(GLenum, GLenum, GLfloat); -GLAPI void APIENTRY glTexParameterfv(GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glTexParameterfv(GLenum, GLenum, const GLfloat*); GLAPI void APIENTRY glTexParameteri(GLenum, GLenum, GLint); -GLAPI void APIENTRY glTexParameteriv(GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glTexParameteriv(GLenum, GLenum, const GLint*); +GLAPI void APIENTRY glTranslated(GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glTranslatef(GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertex2d(GLdouble, GLdouble); +GLAPI void APIENTRY glVertex2dv(const GLdouble*); +GLAPI void APIENTRY glVertex2f(GLfloat, GLfloat); +GLAPI void APIENTRY glVertex2fv(const GLfloat*); +GLAPI void APIENTRY glVertex2i(GLint, GLint); +GLAPI void APIENTRY glVertex2iv(const GLint*); +GLAPI void APIENTRY glVertex2s(GLshort, GLshort); +GLAPI void APIENTRY glVertex2sv(const GLshort*); +GLAPI void APIENTRY glVertex3d(GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertex3dv(const GLdouble*); +GLAPI void APIENTRY glVertex3f(GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertex3fv(const GLfloat*); +GLAPI void APIENTRY glVertex3i(GLint, GLint, GLint); +GLAPI void APIENTRY glVertex3iv(const GLint*); +GLAPI void APIENTRY glVertex3s(GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertex3sv(const GLshort*); +GLAPI void APIENTRY glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertex4dv(const GLdouble*); +GLAPI void APIENTRY glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertex4fv(const GLfloat*); +GLAPI void APIENTRY glVertex4i(GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glVertex4iv(const GLint*); +GLAPI void APIENTRY glVertex4s(GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertex4sv(const GLshort*); GLAPI void APIENTRY glViewport(GLint, GLint, GLsizei, GLsizei); +GLAPI GLboolean APIENTRY glAreTexturesResident(GLsizei, const GLuint*, GLboolean*); +GLAPI void APIENTRY glArrayElement(GLint); GLAPI void APIENTRY glBindTexture(GLenum, GLuint); -GLAPI void APIENTRY glColorPointer(GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glColorPointer(GLint, GLenum, GLsizei, const void*); GLAPI void APIENTRY glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); GLAPI void APIENTRY glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); GLAPI void APIENTRY glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei); GLAPI void APIENTRY glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -GLAPI void APIENTRY glDeleteTextures(GLsizei, const GLuint *); +GLAPI void APIENTRY glDeleteTextures(GLsizei, const GLuint*); GLAPI void APIENTRY glDisableClientState(GLenum); GLAPI void APIENTRY glDrawArrays(GLenum, GLint, GLsizei); -GLAPI void APIENTRY glDrawElements(GLenum, GLsizei, GLenum, const GLvoid *); +GLAPI void APIENTRY glDrawElements(GLenum, GLsizei, GLenum, const void*); +GLAPI void APIENTRY glEdgeFlagPointer(GLsizei, const void*); GLAPI void APIENTRY glEnableClientState(GLenum); -GLAPI void APIENTRY glGenTextures(GLsizei, GLuint *); -GLAPI void APIENTRY glGetPointerv(GLenum, GLvoid **); -GLAPI void APIENTRY glNormalPointer(GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glGenTextures(GLsizei, GLuint*); +GLAPI void APIENTRY glGetPointerv(GLenum, void**); +GLAPI void APIENTRY glIndexPointer(GLenum, GLsizei, const void*); +GLAPI void APIENTRY glIndexub(GLubyte); +GLAPI void APIENTRY glIndexubv(const GLubyte*); +GLAPI void APIENTRY glInterleavedArrays(GLenum, GLsizei, const void*); +GLAPI GLboolean APIENTRY glIsTexture(GLuint); +GLAPI void APIENTRY glNormalPointer(GLenum, GLsizei, const void*); GLAPI void APIENTRY glPolygonOffset(GLfloat, GLfloat); GLAPI void APIENTRY glPopClientAttrib(); +GLAPI void APIENTRY glPrioritizeTextures(GLsizei, const GLuint*, const GLfloat*); GLAPI void APIENTRY glPushClientAttrib(GLbitfield); -GLAPI void APIENTRY glTexCoordPointer(GLint, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glVertexPointer(GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glTexCoordPointer(GLint, GLenum, GLsizei, const void*); +GLAPI void APIENTRY glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void*); +GLAPI void APIENTRY glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void*); +GLAPI void APIENTRY glVertexPointer(GLint, GLenum, GLsizei, const void*); enum sfogl_LoadStatus { @@ -1040,14 +1598,10 @@ enum sfogl_LoadStatus sfogl_LOAD_SUCCEEDED = 1 }; -int sfogl_LoadFunctions(); - -int sfogl_GetMinorVersion(); -int sfogl_GetMajorVersion(); -int sfogl_IsVersionGEQ(int majorVersion, int minorVersion); +void sfogl_LoadFunctions(); #ifdef __cplusplus } -#endif /*__cplusplus*/ +#endif // __cplusplus -#endif //SF_POINTER_C_GENERATED_HEADER_OPENGL_HPP +#endif // SFML_GLLOADER_HPP |