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Diffstat (limited to 'src/SFML/Graphics/Glsl.cpp')
-rw-r--r-- | src/SFML/Graphics/Glsl.cpp | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/src/SFML/Graphics/Glsl.cpp b/src/SFML/Graphics/Glsl.cpp new file mode 100644 index 0000000..067defb --- /dev/null +++ b/src/SFML/Graphics/Glsl.cpp @@ -0,0 +1,86 @@ +//////////////////////////////////////////////////////////// +// +// SFML - Simple and Fast Multimedia Library +// Copyright (C) 2007-2016 Laurent Gomila (laurent@sfml-dev.org) +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it freely, +// subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; +// you must not claim that you wrote the original software. +// If you use this software in a product, an acknowledgment +// in the product documentation would be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, +// and must not be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. +// +//////////////////////////////////////////////////////////// + + +//////////////////////////////////////////////////////////// +// Headers +//////////////////////////////////////////////////////////// +#include <SFML/Graphics/Glsl.hpp> +#include <algorithm> + + +namespace sf +{ +namespace priv +{ + + //////////////////////////////////////////////////////////// + void copyMatrix(const Transform& source, Matrix<3, 3>& dest) + { + const float* from = source.getMatrix(); // 4x4 + float* to = dest.array; // 3x3 + + // Use only left-upper 3x3 block (for a 2D transform) + to[0] = from[ 0]; to[1] = from[ 1]; to[2] = from[ 3]; + to[3] = from[ 4]; to[4] = from[ 5]; to[5] = from[ 7]; + to[6] = from[12]; to[7] = from[13]; to[8] = from[15]; + } + + + //////////////////////////////////////////////////////////// + void copyMatrix(const Transform& source, Matrix<4, 4>& dest) + { + // Adopt 4x4 matrix as-is + copyMatrix(source.getMatrix(), 4 * 4, dest.array); + } + + + //////////////////////////////////////////////////////////// + void copyMatrix(const float* source, std::size_t elements, float* dest) + { + std::copy(source, source + elements, dest); + } + + + //////////////////////////////////////////////////////////// + void copyVector(const Color& source, Vector4<float>& dest) + { + dest.x = source.r / 255.f; + dest.y = source.g / 255.f; + dest.z = source.b / 255.f; + dest.w = source.a / 255.f; + } + + + //////////////////////////////////////////////////////////// + void copyVector(const Color& source, Vector4<int>& dest) + { + dest.x = static_cast<int>(source.r); + dest.y = static_cast<int>(source.g); + dest.z = static_cast<int>(source.b); + dest.w = static_cast<int>(source.a); + } + +} // namespace priv +} // namespace sf |