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-rw-r--r--src/SFML/Graphics/VertexBuffer.cpp363
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diff --git a/src/SFML/Graphics/VertexBuffer.cpp b/src/SFML/Graphics/VertexBuffer.cpp
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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Graphics/VertexBuffer.hpp>
+#include <SFML/Graphics/RenderTarget.hpp>
+#include <SFML/Graphics/Vertex.hpp>
+#include <SFML/Graphics/GLCheck.hpp>
+#include <SFML/System/Mutex.hpp>
+#include <SFML/System/Lock.hpp>
+#include <SFML/System/Err.hpp>
+#include <cstring>
+
+namespace
+{
+ sf::Mutex isAvailableMutex;
+
+ GLenum usageToGlEnum(sf::VertexBuffer::Usage usage)
+ {
+ switch (usage)
+ {
+ case sf::VertexBuffer::Static: return GLEXT_GL_STATIC_DRAW;
+ case sf::VertexBuffer::Dynamic: return GLEXT_GL_DYNAMIC_DRAW;
+ default: return GLEXT_GL_STREAM_DRAW;
+ }
+ }
+}
+
+
+namespace sf
+{
+////////////////////////////////////////////////////////////
+VertexBuffer::VertexBuffer() :
+m_buffer (0),
+m_size (0),
+m_primitiveType(Points),
+m_usage (Stream)
+{
+}
+
+
+////////////////////////////////////////////////////////////
+VertexBuffer::VertexBuffer(PrimitiveType type) :
+m_buffer (0),
+m_size (0),
+m_primitiveType(type),
+m_usage (Stream)
+{
+}
+
+
+////////////////////////////////////////////////////////////
+VertexBuffer::VertexBuffer(VertexBuffer::Usage usage) :
+m_buffer (0),
+m_size (0),
+m_primitiveType(Points),
+m_usage (usage)
+{
+}
+
+
+////////////////////////////////////////////////////////////
+VertexBuffer::VertexBuffer(PrimitiveType type, VertexBuffer::Usage usage) :
+m_buffer (0),
+m_size (0),
+m_primitiveType(type),
+m_usage (usage)
+{
+}
+
+
+////////////////////////////////////////////////////////////
+VertexBuffer::VertexBuffer(const VertexBuffer& copy) :
+m_buffer (0),
+m_size (0),
+m_primitiveType(copy.m_primitiveType),
+m_usage (copy.m_usage)
+{
+ if (copy.m_buffer && copy.m_size)
+ {
+ if (!create(copy.m_size))
+ {
+ err() << "Could not create vertex buffer for copying" << std::endl;
+ return;
+ }
+
+ if (!update(copy))
+ err() << "Could not copy vertex buffer" << std::endl;
+ }
+}
+
+
+////////////////////////////////////////////////////////////
+VertexBuffer::~VertexBuffer()
+{
+ if (m_buffer)
+ {
+ TransientContextLock contextLock;
+
+ glCheck(GLEXT_glDeleteBuffers(1, &m_buffer));
+ }
+}
+
+
+////////////////////////////////////////////////////////////
+bool VertexBuffer::create(std::size_t vertexCount)
+{
+ if (!isAvailable())
+ return false;
+
+ TransientContextLock contextLock;
+
+ if (!m_buffer)
+ glCheck(GLEXT_glGenBuffers(1, &m_buffer));
+
+ if (!m_buffer)
+ {
+ err() << "Could not create vertex buffer, generation failed" << std::endl;
+ return false;
+ }
+
+ glCheck(GLEXT_glBindBuffer(GLEXT_GL_ARRAY_BUFFER, m_buffer));
+ glCheck(GLEXT_glBufferData(GLEXT_GL_ARRAY_BUFFER, sizeof(Vertex) * vertexCount, 0, usageToGlEnum(m_usage)));
+ glCheck(GLEXT_glBindBuffer(GLEXT_GL_ARRAY_BUFFER, 0));
+
+ m_size = vertexCount;
+
+ return true;
+}
+
+
+////////////////////////////////////////////////////////////
+std::size_t VertexBuffer::getVertexCount() const
+{
+ return m_size;
+}
+
+
+////////////////////////////////////////////////////////////
+bool VertexBuffer::update(const Vertex* vertices)
+{
+ return update(vertices, m_size, 0);
+}
+
+
+////////////////////////////////////////////////////////////
+bool VertexBuffer::update(const Vertex* vertices, std::size_t vertexCount, unsigned int offset)
+{
+ // Sanity checks
+ if (!m_buffer)
+ return false;
+
+ if (!vertices)
+ return false;
+
+ if (offset && (offset + vertexCount > m_size))
+ return false;
+
+ TransientContextLock contextLock;
+
+ glCheck(GLEXT_glBindBuffer(GLEXT_GL_ARRAY_BUFFER, m_buffer));
+
+ // Check if we need to resize or orphan the buffer
+ if (vertexCount >= m_size)
+ {
+ glCheck(GLEXT_glBufferData(GLEXT_GL_ARRAY_BUFFER, sizeof(Vertex) * vertexCount, 0, usageToGlEnum(m_usage)));
+
+ m_size = vertexCount;
+ }
+
+ glCheck(GLEXT_glBufferSubData(GLEXT_GL_ARRAY_BUFFER, sizeof(Vertex) * offset, sizeof(Vertex) * vertexCount, vertices));
+
+ glCheck(GLEXT_glBindBuffer(GLEXT_GL_ARRAY_BUFFER, 0));
+
+ return true;
+}
+
+
+////////////////////////////////////////////////////////////
+bool VertexBuffer::update(const VertexBuffer& vertexBuffer)
+{
+#ifdef SFML_OPENGL_ES
+
+ return false;
+
+#else
+
+ if (!m_buffer || !vertexBuffer.m_buffer)
+ return false;
+
+ TransientContextLock contextLock;
+
+ // Make sure that extensions are initialized
+ sf::priv::ensureExtensionsInit();
+
+ if (GLEXT_copy_buffer)
+ {
+ glCheck(GLEXT_glBindBuffer(GLEXT_GL_COPY_READ_BUFFER, vertexBuffer.m_buffer));
+ glCheck(GLEXT_glBindBuffer(GLEXT_GL_COPY_WRITE_BUFFER, m_buffer));
+
+ glCheck(GLEXT_glCopyBufferSubData(GLEXT_GL_COPY_READ_BUFFER, GLEXT_GL_COPY_WRITE_BUFFER, 0, 0, sizeof(Vertex) * vertexBuffer.m_size));
+
+ glCheck(GLEXT_glBindBuffer(GLEXT_GL_COPY_WRITE_BUFFER, 0));
+ glCheck(GLEXT_glBindBuffer(GLEXT_GL_COPY_READ_BUFFER, 0));
+
+ return true;
+ }
+
+ glCheck(GLEXT_glBindBuffer(GLEXT_GL_ARRAY_BUFFER, m_buffer));
+ glCheck(GLEXT_glBufferData(GLEXT_GL_ARRAY_BUFFER, sizeof(Vertex) * vertexBuffer.m_size, 0, usageToGlEnum(m_usage)));
+
+ void* destination = 0;
+ glCheck(destination = GLEXT_glMapBuffer(GLEXT_GL_ARRAY_BUFFER, GLEXT_GL_WRITE_ONLY));
+
+ glCheck(GLEXT_glBindBuffer(GLEXT_GL_ARRAY_BUFFER, vertexBuffer.m_buffer));
+
+ void* source = 0;
+ glCheck(source = GLEXT_glMapBuffer(GLEXT_GL_ARRAY_BUFFER, GLEXT_GL_READ_ONLY));
+
+ std::memcpy(destination, source, sizeof(Vertex) * vertexBuffer.m_size);
+
+ GLboolean sourceResult = GL_FALSE;
+ glCheck(sourceResult = GLEXT_glUnmapBuffer(GLEXT_GL_ARRAY_BUFFER));
+
+ glCheck(GLEXT_glBindBuffer(GLEXT_GL_ARRAY_BUFFER, m_buffer));
+
+ GLboolean destinationResult = GL_FALSE;
+ glCheck(destinationResult = GLEXT_glUnmapBuffer(GLEXT_GL_ARRAY_BUFFER));
+
+ glCheck(GLEXT_glBindBuffer(GLEXT_GL_ARRAY_BUFFER, 0));
+
+ if ((sourceResult == GL_FALSE) || (destinationResult == GL_FALSE))
+ return false;
+
+ return true;
+
+#endif // SFML_OPENGL_ES
+}
+
+
+////////////////////////////////////////////////////////////
+VertexBuffer& VertexBuffer::operator =(const VertexBuffer& right)
+{
+ VertexBuffer temp(right);
+
+ swap(temp);
+
+ return *this;
+}
+
+
+////////////////////////////////////////////////////////////
+void VertexBuffer::swap(VertexBuffer& right)
+{
+ std::swap(m_size, right.m_size);
+ std::swap(m_buffer, right.m_buffer);
+ std::swap(m_primitiveType, right.m_primitiveType);
+ std::swap(m_usage, right.m_usage);
+}
+
+
+////////////////////////////////////////////////////////////
+unsigned int VertexBuffer::getNativeHandle() const
+{
+ return m_buffer;
+}
+
+
+////////////////////////////////////////////////////////////
+void VertexBuffer::bind(const VertexBuffer* vertexBuffer)
+{
+ if (!isAvailable())
+ return;
+
+ TransientContextLock lock;
+
+ glCheck(GLEXT_glBindBuffer(GLEXT_GL_ARRAY_BUFFER, vertexBuffer ? vertexBuffer->m_buffer : 0));
+}
+
+
+////////////////////////////////////////////////////////////
+void VertexBuffer::setPrimitiveType(PrimitiveType type)
+{
+ m_primitiveType = type;
+}
+
+
+////////////////////////////////////////////////////////////
+PrimitiveType VertexBuffer::getPrimitiveType() const
+{
+ return m_primitiveType;
+}
+
+
+////////////////////////////////////////////////////////////
+void VertexBuffer::setUsage(VertexBuffer::Usage usage)
+{
+ m_usage = usage;
+}
+
+
+////////////////////////////////////////////////////////////
+VertexBuffer::Usage VertexBuffer::getUsage() const
+{
+ return m_usage;
+}
+
+
+////////////////////////////////////////////////////////////
+bool VertexBuffer::isAvailable()
+{
+ Lock lock(isAvailableMutex);
+
+ static bool checked = false;
+ static bool available = false;
+
+ if (!checked)
+ {
+ checked = true;
+
+ TransientContextLock contextLock;
+
+ // Make sure that extensions are initialized
+ sf::priv::ensureExtensionsInit();
+
+ available = GLEXT_vertex_buffer_object;
+ }
+
+ return available;
+}
+
+
+////////////////////////////////////////////////////////////
+void VertexBuffer::draw(RenderTarget& target, RenderStates states) const
+{
+ if (m_buffer && m_size)
+ target.draw(*this, 0, m_size, states);
+}
+
+} // namespace sf