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diff --git a/src/SFML/Window/Mouse.cpp b/src/SFML/Window/Mouse.cpp
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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Window/Mouse.hpp>
+#include <SFML/Window/InputImpl.hpp>
+#include <SFML/Window/Window.hpp>
+
+
+namespace sf
+{
+////////////////////////////////////////////////////////////
+bool Mouse::isButtonPressed(Button button)
+{
+ return priv::InputImpl::isMouseButtonPressed(button);
+}
+
+
+////////////////////////////////////////////////////////////
+Vector2i Mouse::getPosition()
+{
+ return priv::InputImpl::getMousePosition();
+}
+
+
+////////////////////////////////////////////////////////////
+Vector2i Mouse::getPosition(const Window& relativeTo)
+{
+ return priv::InputImpl::getMousePosition(relativeTo);
+}
+
+
+////////////////////////////////////////////////////////////
+void Mouse::setPosition(const Vector2i& position)
+{
+ priv::InputImpl::setMousePosition(position);
+}
+
+
+////////////////////////////////////////////////////////////
+void Mouse::setPosition(const Vector2i& position, const Window& relativeTo)
+{
+ priv::InputImpl::setMousePosition(position, relativeTo);
+}
+
+} // namespace sf