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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com),
+// Laurent Gomila (laurent.gom@gmail.com),
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+#ifndef SFML_HIDINPUTMANAGER_HPP
+#define SFML_HIDINPUTMANAGER_HPP
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/System/NonCopyable.hpp>
+#include <SFML/Window/JoystickImpl.hpp>
+#include <SFML/Window/Keyboard.hpp>
+#include <SFML/Window/Mouse.hpp>
+#include <Carbon/Carbon.h>
+#include <IOKit/hid/IOHIDManager.h>
+#include <IOKit/hid/IOHIDDevice.h>
+#include <vector>
+
+namespace sf
+{
+namespace priv
+{
+////////////////////////////////////////////////////////////
+/// \brief This class manage as a singleton instance the
+/// keyboard and mouse states. It's only purpose is
+/// to help sf::priv::InputImpl class.
+///
+////////////////////////////////////////////////////////////
+class HIDInputManager : NonCopyable
+{
+public :
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Get the unique instance of the class
+ ///
+ /// \note Private use only
+ ///
+ /// \return Reference to the HIDInputManager instance
+ ///
+ ////////////////////////////////////////////////////////////
+ static HIDInputManager& getInstance();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Check if a key is pressed
+ ///
+ /// \param key Key to check
+ ///
+ /// \return True if the key is pressed, false otherwise
+ ///
+ ////////////////////////////////////////////////////////////
+ bool isKeyPressed(Keyboard::Key key);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Check if a mouse button is pressed
+ ///
+ /// \param button Button to check
+ ///
+ /// \return True if the button is pressed, false otherwise
+ ///
+ ////////////////////////////////////////////////////////////
+ bool isMouseButtonPressed(Mouse::Button button);
+
+public :
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Get the usb location ID of a given device
+ ///
+ /// This location ID is unique and can be used a usb port identifier
+ ///
+ /// \param device HID device to query
+ /// \return the device's location ID or 0 if something went wrong
+ ///
+ ////////////////////////////////////////////////////////////
+ static long getLocationID(IOHIDDeviceRef device);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Create a mask (dictionary) for an IOHIDManager
+ ///
+ /// \param page HID page
+ /// \param usage HID usage page
+ /// \return a retained CFDictionaryRef
+ ///
+ ////////////////////////////////////////////////////////////
+ static CFDictionaryRef copyDevicesMask(UInt32 page, UInt32 usage);
+
+ ////////////////////////////////////////////////////////////
+ /// Try to convert a character into a SFML key code.
+ ///
+ /// Return sf::Keyboard::Unknown if it doesn't match any 'localized' keys.
+ ///
+ /// By 'localized' I mean keys that depend on the keyboard layout
+ /// and might not be the same as the US keycode in some country
+ /// (e.g. the keys 'Y' and 'Z' are switched on QWERTZ keyboard and
+ /// US keyboard layouts.)
+ ///
+ ////////////////////////////////////////////////////////////
+ static Keyboard::Key localizedKeys(UniChar ch);
+
+ ////////////////////////////////////////////////////////////
+ /// Try to convert a virtual keycode into a SFML key code.
+ ///
+ /// Return sf::Keyboard::Unknown if the keycode is unknown.
+ ///
+ ////////////////////////////////////////////////////////////
+ static Keyboard::Key nonLocalizedKeys(UniChar virtualKeycode);
+
+private :
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Default constructor
+ ///
+ ////////////////////////////////////////////////////////////
+ HIDInputManager();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Destructor
+ ///
+ ////////////////////////////////////////////////////////////
+ ~HIDInputManager();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Initialize the keyboard part of this class
+ ///
+ /// If something went wrong freeUp is called
+ ///
+ ////////////////////////////////////////////////////////////
+ void initializeKeyboard();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Initialize the mouse part of this class
+ ///
+ /// If something went wrong freeUp is called
+ ///
+ ////////////////////////////////////////////////////////////
+ void initializeMouse();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Load the given keyboard into m_keys
+ ///
+ /// If the given keyboard has no key this function simply
+ /// returns. freeUp is _not_ called because this is not fatal.
+ ///
+ /// \param keyboard Keyboard to load
+ ///
+ ////////////////////////////////////////////////////////////
+ void loadKeyboard(IOHIDDeviceRef keyboard);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Load the given mouse into m_buttons
+ ///
+ /// If the given mouse has no button this function simply
+ /// returns. freeUp is _not_ called because this is not fatal.
+ ///
+ /// \param mouse Mouse to load
+ ///
+ ////////////////////////////////////////////////////////////
+ void loadMouse(IOHIDDeviceRef mouse);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Load the given key into m_keys
+ ///
+ /// freeUp is _not_ called by this function.
+ ///
+ /// \param key Key to load
+ ///
+ ////////////////////////////////////////////////////////////
+ void loadKey(IOHIDElementRef key);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Load the given button into m_buttons
+ ///
+ /// freeUp is _not_ called by this function.
+ ///
+ /// \param button Button to load
+ ///
+ ////////////////////////////////////////////////////////////
+ void loadButton(IOHIDElementRef button);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Release all resources
+ ///
+ /// Close all connections to any devices, if required
+ /// Set m_isValid to false
+ ///
+ ////////////////////////////////////////////////////////////
+ void freeUp();
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Filter the devices and return them.
+ ///
+ /// freeUp is _not_ called by this function.
+ ///
+ /// \param page HID page like kHIDPage_GenericDesktop
+ /// \param usage HID usage page like kHIDUsage_GD_Keyboard or kHIDUsage_GD_Mouse
+ /// \return a retained CFSetRef of IOHIDDeviceRef or NULL
+ ///
+ ////////////////////////////////////////////////////////////
+ CFSetRef copyDevices(UInt32 page, UInt32 usage);
+
+ ////////////////////////////////////////////////////////////
+ /// \brief Convert a HID key usage to its corresponding virtual code
+ ///
+ /// See IOHIDUsageTables.h
+ ///
+ /// \param usage Any kHIDUsage_Keyboard* usage
+ /// \return the virtual code associate with the given HID key usage
+ /// or 0xff if it is associate with no virtual code
+ ///
+ ////////////////////////////////////////////////////////////
+ static UInt8 usageToVirtualCode(UInt32 usage);
+
+private :
+
+ ////////////////////////////////////////////////////////////
+ // Member data
+ ////////////////////////////////////////////////////////////
+ bool m_isValid; ///< If any error occurs this variable is false
+ CFDataRef m_layoutData; ///< CFData containing the layout
+ UCKeyboardLayout* m_layout; ///< Current Keyboard Layout
+ IOHIDManagerRef m_manager; ///< HID Manager
+
+ typedef std::vector<IOHIDElementRef> IOHIDElements;
+ IOHIDElements m_keys[Keyboard::KeyCount]; ///< All the keys on any connected keyboard
+ IOHIDElements m_buttons[Mouse::ButtonCount];///< All the buttons on any connected mouse
+
+ ////////////////////////////////////////////////////////////
+ /// m_keys' index corresponds to sf::Keyboard::Key enum.
+ /// if no key is assigned with key XYZ then m_keys[XYZ].size() == 0.
+ /// if there are several keyboards connected and several HID keys associate
+ /// with the same sf::Keyboard::Key then m_keys[XYZ] contains all these
+ /// HID keys.
+ ///
+ /// m_buttons works the same way.
+ ///
+ ////////////////////////////////////////////////////////////
+};
+
+} // namespace priv
+
+} // namespace sf
+
+#endif