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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2016 Marco Antognini (antognini.marco@gmail.com),
+// Laurent Gomila (laurent@sfml-dev.org)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#import <SFML/Window/OSX/NSImage+raw.h>
+
+@implementation NSImage (raw)
+
++(NSImage*)imageWithRawData:(const sf::Uint8*)pixels andSize:(NSSize)size
+{
+ // Create an empty image representation.
+ NSBitmapImageRep* bitmap =
+ [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:0 // if 0: only allocate memory
+ pixelsWide:size.width
+ pixelsHigh:size.height
+ bitsPerSample:8 // The number of bits used to specify
+ // one pixel in a single component of the data.
+ samplesPerPixel:4 // 3 if no alpha, 4 with it
+ hasAlpha:YES
+ isPlanar:NO // I don't know what it is but it works
+ colorSpaceName:NSCalibratedRGBColorSpace
+ bytesPerRow:0 // 0 == determine automatically
+ bitsPerPixel:0]; // 0 == determine automatically
+
+ // Load data pixels.
+ for (unsigned int y = 0; y < size.height; ++y)
+ {
+ for (unsigned int x = 0; x < size.width; ++x, pixels += 4)
+ {
+ NSUInteger pixel[4] = { pixels[0], pixels[1], pixels[2], pixels[3] };
+ [bitmap setPixel:pixel atX:x y:y];
+ }
+ }
+
+ // Create an image from the representation.
+ NSImage* image = [[NSImage alloc] initWithSize:size];
+ [image addRepresentation:bitmap];
+
+ [bitmap release];
+
+ return image;
+}
+
+@end