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Diffstat (limited to 'src/SFML/Window/OSX/NSImage+raw.mm')
-rw-r--r-- | src/SFML/Window/OSX/NSImage+raw.mm | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/src/SFML/Window/OSX/NSImage+raw.mm b/src/SFML/Window/OSX/NSImage+raw.mm new file mode 100644 index 0000000..571a286 --- /dev/null +++ b/src/SFML/Window/OSX/NSImage+raw.mm @@ -0,0 +1,68 @@ +//////////////////////////////////////////////////////////// +// +// SFML - Simple and Fast Multimedia Library +// Copyright (C) 2007-2016 Marco Antognini (antognini.marco@gmail.com), +// Laurent Gomila (laurent@sfml-dev.org) +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it freely, +// subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; +// you must not claim that you wrote the original software. +// If you use this software in a product, an acknowledgment +// in the product documentation would be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, +// and must not be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. +// +//////////////////////////////////////////////////////////// + +//////////////////////////////////////////////////////////// +// Headers +//////////////////////////////////////////////////////////// +#import <SFML/Window/OSX/NSImage+raw.h> + +@implementation NSImage (raw) + ++(NSImage*)imageWithRawData:(const sf::Uint8*)pixels andSize:(NSSize)size +{ + // Create an empty image representation. + NSBitmapImageRep* bitmap = + [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:0 // if 0: only allocate memory + pixelsWide:size.width + pixelsHigh:size.height + bitsPerSample:8 // The number of bits used to specify + // one pixel in a single component of the data. + samplesPerPixel:4 // 3 if no alpha, 4 with it + hasAlpha:YES + isPlanar:NO // I don't know what it is but it works + colorSpaceName:NSCalibratedRGBColorSpace + bytesPerRow:0 // 0 == determine automatically + bitsPerPixel:0]; // 0 == determine automatically + + // Load data pixels. + for (unsigned int y = 0; y < size.height; ++y) + { + for (unsigned int x = 0; x < size.width; ++x, pixels += 4) + { + NSUInteger pixel[4] = { pixels[0], pixels[1], pixels[2], pixels[3] }; + [bitmap setPixel:pixel atX:x y:y]; + } + } + + // Create an image from the representation. + NSImage* image = [[NSImage alloc] initWithSize:size]; + [image addRepresentation:bitmap]; + + [bitmap release]; + + return image; +} + +@end |