diff options
Diffstat (limited to 'src/SFML/Window/OSX/SFOpenGLView+mouse_priv.h')
-rw-r--r-- | src/SFML/Window/OSX/SFOpenGLView+mouse_priv.h | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/src/SFML/Window/OSX/SFOpenGLView+mouse_priv.h b/src/SFML/Window/OSX/SFOpenGLView+mouse_priv.h new file mode 100644 index 0000000..f9b2ab7 --- /dev/null +++ b/src/SFML/Window/OSX/SFOpenGLView+mouse_priv.h @@ -0,0 +1,110 @@ +//////////////////////////////////////////////////////////// +// +// SFML - Simple and Fast Multimedia Library +// Copyright (C) 2007-2016 Marco Antognini (antognini.marco@gmail.com), +// Laurent Gomila (laurent@sfml-dev.org) +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it freely, +// subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; +// you must not claim that you wrote the original software. +// If you use this software in a product, an acknowledgment +// in the product documentation would be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, +// and must not be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. +// +//////////////////////////////////////////////////////////// + +//////////////////////////////////////////////////////////// +// Headers +//////////////////////////////////////////////////////////// +#include <SFML/Window/Mouse.hpp> + +#import <AppKit/AppKit.h> + + +//////////////////////////////////////////////////////////// +/// Here are defined a few private messages for mouse +/// handling in SFOpenGLView. +/// +//////////////////////////////////////////////////////////// + + +@interface SFOpenGLView (mouse_priv) + +//////////////////////////////////////////////////////////// +/// \brief Update the mouse state (in or out) +/// +/// Fire an event if its state has changed. +/// +//////////////////////////////////////////////////////////// +-(void)updateMouseState; + +//////////////////////////////////////////////////////////// +/// \brief handle mouse down event +/// +//////////////////////////////////////////////////////////// +-(void)handleMouseDown:(NSEvent*)theEvent; + +//////////////////////////////////////////////////////////// +/// \brief handle mouse up event +/// +//////////////////////////////////////////////////////////// +-(void)handleMouseUp:(NSEvent*)theEvent; + +//////////////////////////////////////////////////////////// +/// \brief handle mouse move event +/// +//////////////////////////////////////////////////////////// +-(void)handleMouseMove:(NSEvent*)theEvent; + +//////////////////////////////////////////////////////////// +/// \brief Check whether the cursor is grabbed or not +/// +/// The cursor is grabbed if the window is active (key) and +/// either it is in fullscreen mode or the user wants to +/// grab it. +/// +//////////////////////////////////////////////////////////// +-(BOOL)isCursorCurrentlyGrabbed; + +//////////////////////////////////////////////////////////// +/// \brief (Dis)connect the cursor's movements from/to the system +/// and project the cursor into the view +/// +//////////////////////////////////////////////////////////// +-(void)updateCursorGrabbed; + +//////////////////////////////////////////////////////////// +/// \brief Move the cursor to the given location +/// +/// \param loc location expressed in SFML coordinate system +/// +//////////////////////////////////////////////////////////// +-(void)moveCursorTo:(NSPoint)loc; + +//////////////////////////////////////////////////////////// +/// \brief Get the display identifier on which the view is +/// +//////////////////////////////////////////////////////////// +-(CGDirectDisplayID)displayId; + +//////////////////////////////////////////////////////////// +/// \brief Convert the NSEvent mouse button type to SFML type +/// +/// \param event a mouse button event +/// +/// \return Left, Right, ..., or ButtonCount if the button is unknown +/// +//////////////////////////////////////////////////////////// ++(sf::Mouse::Button)mouseButtonFromEvent:(NSEvent*)event; + +@end |