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+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2016 Marco Antognini (antognini.marco@gmail.com),
+// Laurent Gomila (laurent@sfml-dev.org)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include <SFML/Window/Mouse.hpp>
+
+#import <AppKit/AppKit.h>
+
+
+////////////////////////////////////////////////////////////
+/// Here are defined a few private messages for mouse
+/// handling in SFOpenGLView.
+///
+////////////////////////////////////////////////////////////
+
+
+@interface SFOpenGLView (mouse_priv)
+
+////////////////////////////////////////////////////////////
+/// \brief Update the mouse state (in or out)
+///
+/// Fire an event if its state has changed.
+///
+////////////////////////////////////////////////////////////
+-(void)updateMouseState;
+
+////////////////////////////////////////////////////////////
+/// \brief handle mouse down event
+///
+////////////////////////////////////////////////////////////
+-(void)handleMouseDown:(NSEvent*)theEvent;
+
+////////////////////////////////////////////////////////////
+/// \brief handle mouse up event
+///
+////////////////////////////////////////////////////////////
+-(void)handleMouseUp:(NSEvent*)theEvent;
+
+////////////////////////////////////////////////////////////
+/// \brief handle mouse move event
+///
+////////////////////////////////////////////////////////////
+-(void)handleMouseMove:(NSEvent*)theEvent;
+
+////////////////////////////////////////////////////////////
+/// \brief Check whether the cursor is grabbed or not
+///
+/// The cursor is grabbed if the window is active (key) and
+/// either it is in fullscreen mode or the user wants to
+/// grab it.
+///
+////////////////////////////////////////////////////////////
+-(BOOL)isCursorCurrentlyGrabbed;
+
+////////////////////////////////////////////////////////////
+/// \brief (Dis)connect the cursor's movements from/to the system
+/// and project the cursor into the view
+///
+////////////////////////////////////////////////////////////
+-(void)updateCursorGrabbed;
+
+////////////////////////////////////////////////////////////
+/// \brief Move the cursor to the given location
+///
+/// \param loc location expressed in SFML coordinate system
+///
+////////////////////////////////////////////////////////////
+-(void)moveCursorTo:(NSPoint)loc;
+
+////////////////////////////////////////////////////////////
+/// \brief Get the display identifier on which the view is
+///
+////////////////////////////////////////////////////////////
+-(CGDirectDisplayID)displayId;
+
+////////////////////////////////////////////////////////////
+/// \brief Convert the NSEvent mouse button type to SFML type
+///
+/// \param event a mouse button event
+///
+/// \return Left, Right, ..., or ButtonCount if the button is unknown
+///
+////////////////////////////////////////////////////////////
++(sf::Mouse::Button)mouseButtonFromEvent:(NSEvent*)event;
+
+@end