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diff --git a/src/SFML/Window/Template for new ports/.svn/text-base/WindowImplXXX.hpp.svn-base b/src/SFML/Window/Template for new ports/.svn/text-base/WindowImplXXX.hpp.svn-base
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-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-// you must not claim that you wrote the original software.
-// If you use this software in a product, an acknowledgment
-// in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-// and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_WINDOWIMPLXXX_HPP
-#define SFML_WINDOWIMPLXXX_HPP
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Window/Event.hpp>
-#include <SFML/Window/WindowImpl.hpp>
-#include <string>
-
-
-namespace sf
-{
-namespace priv
-{
-////////////////////////////////////////////////////////////
-/// WindowImplXXX is the XXX implementation of WindowImpl
-////////////////////////////////////////////////////////////
-class WindowImplXXX : public WindowImpl
-{
-public :
-
- ////////////////////////////////////////////////////////////
- /// Default constructor
- /// (creates a dummy window to provide a valid OpenGL context)
- ///
- ////////////////////////////////////////////////////////////
- WindowImplXXX();
-
- ////////////////////////////////////////////////////////////
- /// Construct the window implementation from an existing control
- ///
- /// \param Handle : Platform-specific handle of the control
- /// \param Params : Creation parameters
- ///
- ////////////////////////////////////////////////////////////
- WindowImplXXX(WindowHandle Handle, WindowSettings& Params);
-
- ////////////////////////////////////////////////////////////
- /// Create the window implementation
- ///
- /// \param Mode : Video mode to use
- /// \param Title : Title of the window
- /// \param WindowStyle : Window style
- /// \param Params : Creation parameters
- ///
- ////////////////////////////////////////////////////////////
- WindowImplXXX(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, WindowSettings& Params);
-
- ////////////////////////////////////////////////////////////
- /// Destructor
- ///
- ////////////////////////////////////////////////////////////
- ~WindowImplXXX();
-
- ////////////////////////////////////////////////////////////
- /// Check if there's an active context on the current thread
- ///
- /// \return True if there's a context bound to the current thread
- ///
- ////////////////////////////////////////////////////////////
- static bool IsContextActive();
-
-private :
-
- ////////////////////////////////////////////////////////////
- /// /see WindowImpl::Display
- ///
- ////////////////////////////////////////////////////////////
- virtual void Display();
-
- ////////////////////////////////////////////////////////////
- /// /see WindowImpl::ProcessEvents
- ///
- ////////////////////////////////////////////////////////////
- virtual void ProcessEvents();
-
- ////////////////////////////////////////////////////////////
- /// /see WindowImpl::SetActive
- ///
- ////////////////////////////////////////////////////////////
- virtual void SetActive(bool Active = true) const;
-
- ////////////////////////////////////////////////////////////
- /// /see WindowImpl::IsActive
- ///
- ////////////////////////////////////////////////////////////
- virtual bool IsActive() const;
-
- ////////////////////////////////////////////////////////////
- /// /see WindowImpl::UseVerticalSync
- ///
- ////////////////////////////////////////////////////////////
- virtual void UseVerticalSync(bool Enabled);
-
- ////////////////////////////////////////////////////////////
- /// /see WindowImpl::ShowMouseCursor
- ///
- ////////////////////////////////////////////////////////////
- virtual void ShowMouseCursor(bool Show);
-
- ////////////////////////////////////////////////////////////
- /// /see WindowImpl::SetCursorPosition
- ///
- ////////////////////////////////////////////////////////////
- virtual void SetCursorPosition(unsigned int Left, unsigned int Top);
-
- ////////////////////////////////////////////////////////////
- /// /see WindowImpl::SetPosition
- ///
- ////////////////////////////////////////////////////////////
- virtual void SetPosition(int Left, int Top);
-
- ////////////////////////////////////////////////////////////
- /// /see WindowImpl::SetSize
- ///
- ////////////////////////////////////////////////////////////
- virtual void SetSize(unsigned int Width, unsigned int Height);
-
- ////////////////////////////////////////////////////////////
- /// /see WindowImpl::Show
- ///
- ////////////////////////////////////////////////////////////
- virtual void Show(bool State);
-
- ////////////////////////////////////////////////////////////
- /// /see WindowImpl::EnableKeyRepeat
- ///
- ////////////////////////////////////////////////////////////
- virtual void EnableKeyRepeat(bool Enabled);
-
- ////////////////////////////////////////////////////////////
- /// /see WindowImpl::SetIcon
- ///
- ////////////////////////////////////////////////////////////
- virtual void SetIcon(unsigned int Width, unsigned int Height, const Uint8* Pixels);
-};
-
-} // namespace priv
-
-} // namespace sf
-
-#endif // SFML_WINDOWIMPLXXX_HPP