# This script provides the SFML libraries as imported targets # ------------------------------------ # # Usage # ----- # # When you try to locate the SFML libraries, you must specify which modules you want to use (system, window, graphics, network, audio, main). # If none is given, no imported target will be created and you won't be able to link to SFML libraries. # example: # find_package(SFML COMPONENTS graphics window system) # find the graphics, window and system modules # # You can enforce a specific version, either MAJOR.MINOR or only MAJOR. # If nothing is specified, the version won't be checked (i.e. any version will be accepted). # example: # find_package(SFML COMPONENTS ...) # no specific version required # find_package(SFML 2 COMPONENTS ...) # any 2.x version # find_package(SFML 2.4 COMPONENTS ...) # version 2.4 or greater # # By default, the dynamic libraries of SFML will be found. To find the static ones instead, # you must set the SFML_STATIC_LIBRARIES variable to TRUE before calling find_package(SFML ...). # You don't need to deal with SFML's dependencies when linking your targets against SFML libraries, # they will all be configured automatically, even if you use SFML static libraries. # example: # set(SFML_STATIC_LIBRARIES TRUE) # find_package(SFML 2 COMPONENTS network system) # # On macOS by default CMake will search for frameworks. If you want to use static libraries and have installed # both SFML frameworks and SFML static libraries, your must set CMAKE_FIND_FRAMEWORK to "NEVER" or "LAST" # in addition to setting SFML_STATIC_LIBRARIES to TRUE. Otherwise CMake will check the frameworks bundle config and # fail after finding out that it does not provide static libraries. Please refer to CMake documentation for more details. # # Additionally, keep in mind that SFML frameworks are only available as release libraries unlike dylibs which # are available for both release and debug modes. # # If SFML is not installed in a standard path, you can use the SFML_DIR CMake variable # to tell CMake where SFML's config file is located (PREFIX/lib/cmake/SFML for a library-based installation, # and PREFIX/SFML.framework/Resources/CMake on macOS for a framework-based installation). # # Output # ------ # # This script defines the following variables: # - For each specified module XXX (system, window, graphics, network, audio, main): # - SFML_XXX_FOUND: true if either the debug or release library of the xxx module is found # - SFML_FOUND: true if all the required modules are found # # And the following targets: # - For each specified module XXX (system, window, graphics, network, audio, main): # - sfml-XXX # The SFML targets are the same for both Debug and Release build configurations and will automatically provide # correct settings based on your currently active build configuration. The SFML targets name also do not change # when using dynamic or static SFML libraries. # # When linking against a SFML target, you do not need to specify indirect dependencies. For example, linking # against sfml-graphics will also automatically link against sfml-window and sfml-system. # # example: # find_package(SFML 2 COMPONENTS graphics audio REQUIRED) # add_executable(myapp ...) # target_link_libraries(myapp sfml-graphics sfml-audio) if (NOT SFML_FIND_COMPONENTS) message(FATAL_ERROR "find_package(SFML) called with no component") endif() set(FIND_SFML_PATHS "${CMAKE_CURRENT_LIST_DIR}/../.." ${SFML_ROOT} $ENV{SFML_ROOT} ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt) find_path(SFML_DOC_DIR SFML.tag PATH_SUFFIXES SFML/doc share/SFML/doc PATHS ${FIND_SFML_PATHS}) # Update requested components (eg. request window component if graphics component was requested) set(FIND_SFML_SYSTEM_DEPENDENCIES "") set(FIND_SFML_MAIN_DEPENDENCIES "") set(FIND_SFML_AUDIO_DEPENDENCIES system) set(FIND_SFML_NETWORK_DEPENDENCIES system) set(FIND_SFML_WINDOW_DEPENDENCIES system) set(FIND_SFML_GRAPHICS_DEPENDENCIES window system) set(FIND_SFML_ADDITIONAL_COMPONENTS "") foreach(component ${SFML_FIND_COMPONENTS}) string(TOUPPER "${component}" UPPER_COMPONENT) list(APPEND FIND_SFML_ADDITIONAL_COMPONENTS ${FIND_SFML_${UPPER_COMPONENT}_DEPENDENCIES}) endforeach() list(APPEND SFML_FIND_COMPONENTS ${FIND_SFML_ADDITIONAL_COMPONENTS}) list(REMOVE_DUPLICATES SFML_FIND_COMPONENTS) # Choose which target definitions must be imported if (SFML_STATIC_LIBRARIES) set(SFML_IS_FRAMEWORK_INSTALL "@SFML_BUILD_FRAMEWORKS@") if (SFML_IS_FRAMEWORK_INSTALL) message(WARNING "Static frameworks are not supported by SFML. Clear SFML_DIR cache entry, \ and either change SFML_STATIC_LIBRARIES or CMAKE_FIND_FRAMEWORK before calling find_package(SFML)") endif() set(config_name "Static") else() set(config_name "Shared") endif() set(targets_config_file "${CMAKE_CURRENT_LIST_DIR}/SFML${config_name}Targets.cmake") # Generate imported targets for SFML and its dependencies if (EXISTS "${targets_config_file}") # Set SFML_FOUND to TRUE by default, may be overwritten by one of the includes below set(SFML_FOUND TRUE) include("${targets_config_file}") include("${CMAKE_CURRENT_LIST_DIR}/SFMLConfigDependencies.cmake") if (SFML_FOUND) foreach (component ${SFML_FIND_COMPONENTS}) string(TOUPPER "${component}" UPPER_COMPONENT) if (TARGET sfml-${component}) set(SFML_${UPPER_COMPONENT}_FOUND TRUE) else() set(FIND_SFML_ERROR "Found SFML but requested component '${component}' is missing in the config defined in ${SFML_DIR}.") set(SFML_${UPPER_COMPONENT}_FOUND FALSE) set(SFML_FOUND FALSE) endif() endforeach() endif() else() set(FIND_SFML_ERROR "Requested SFML configuration (${config_name}) was not found") set(SFML_FOUND FALSE) endif() if (NOT SFML_FOUND) if(SFML_FIND_REQUIRED) # fatal error message(FATAL_ERROR "${FIND_SFML_ERROR}") elseif(NOT SFML_FIND_QUIETLY) # error but continue message(STATUS "${FIND_SFML_ERROR}") endif() endif() if (SFML_FOUND AND NOT SFML_FIND_QUIETLY) message(STATUS "Found SFML @VERSION_MAJOR@.@VERSION_MINOR@.@VERSION_PATCH@ in ${CMAKE_CURRENT_LIST_DIR}") endif()