//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// /// Default constructor //////////////////////////////////////////////////////////// template Resource::Resource() { // Nothing to do } //////////////////////////////////////////////////////////// /// Copy constructor //////////////////////////////////////////////////////////// template Resource::Resource(const Resource&) { // Nothing to do, we don't want to copy observers } //////////////////////////////////////////////////////////// /// Destructor //////////////////////////////////////////////////////////// template Resource::~Resource() { // Notify all observers for (typename std::set*>::iterator i = myObservers.begin(); i != myObservers.end(); ++i) { (*i)->OnResourceDestroyed(); } } //////////////////////////////////////////////////////////// /// Assignment operator //////////////////////////////////////////////////////////// template Resource& Resource::operator =(const Resource&) { // Nothing to do, we don't want to copy observers return *this; } //////////////////////////////////////////////////////////// /// Connect a ResourcePtr to this resource //////////////////////////////////////////////////////////// template void Resource::Connect(ResourcePtr& Observer) const { myObservers.insert(&Observer); } //////////////////////////////////////////////////////////// /// Disconnect a ResourcePtr from this resource //////////////////////////////////////////////////////////// template void Resource::Disconnect(ResourcePtr& Observer) const { myObservers.erase(&Observer); }