//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_VECTOR3_HPP #define SFML_VECTOR3_HPP namespace sf { //////////////////////////////////////////////////////////// /// Vector3 is an utility class for manipulating 3 dimensional /// vectors. Template parameter defines the type of coordinates /// (integer, float, ...) //////////////////////////////////////////////////////////// template class Vector3 { public : //////////////////////////////////////////////////////////// /// Default constructor /// //////////////////////////////////////////////////////////// Vector3(); //////////////////////////////////////////////////////////// /// Construct the vector from its coordinates /// /// \param X : X coordinate /// \param Y : Y coordinate /// \param Z : Z coordinate /// //////////////////////////////////////////////////////////// Vector3(T X, T Y, T Z); //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// T x; ///< X coordinate of the vector T y; ///< Y coordinate of the vector T z; ///< Z coordinate of the vector }; //////////////////////////////////////////////////////////// /// Operator - overload ; returns the opposite of a vector /// /// \param V : Vector to negate /// /// \return -V /// //////////////////////////////////////////////////////////// template Vector3 operator -(const Vector3& V); //////////////////////////////////////////////////////////// /// Operator += overload ; add two vectors and assign to the first op /// /// \param V1 : First vector /// \param V2 : Second vector /// /// \return V1 + V2 /// //////////////////////////////////////////////////////////// template Vector3& operator +=(Vector3& V1, const Vector3& V2); //////////////////////////////////////////////////////////// /// Operator -= overload ; subtract two vectors and assign to the first op /// /// \param V1 : First vector /// \param V2 : Second vector /// /// \return V1 - V2 /// //////////////////////////////////////////////////////////// template Vector3& operator -=(Vector3& V1, const Vector3& V2); //////////////////////////////////////////////////////////// /// Operator + overload ; adds two vectors /// /// \param V1 : First vector /// \param V2 : Second vector /// /// \return V1 + V2 /// //////////////////////////////////////////////////////////// template Vector3 operator +(const Vector3& V1, const Vector3& V2); //////////////////////////////////////////////////////////// /// Operator - overload ; subtracts two vectors /// /// \param V1 : First vector /// \param V2 : Second vector /// /// \return V1 - V2 /// //////////////////////////////////////////////////////////// template Vector3 operator -(const Vector3& V1, const Vector3& V2); //////////////////////////////////////////////////////////// /// Operator * overload ; multiply a vector by a scalar value /// /// \param V : Vector /// \param X : Scalar value /// /// \return V * X /// //////////////////////////////////////////////////////////// template Vector3 operator *(const Vector3& V, T X); //////////////////////////////////////////////////////////// /// Operator * overload ; multiply a scalar value by a vector /// /// \param X : Scalar value /// \param V : Vector /// /// \return X * V /// //////////////////////////////////////////////////////////// template Vector3 operator *(T X, const Vector3& V); //////////////////////////////////////////////////////////// /// Operator *= overload ; multiply-assign a vector by a scalar value /// /// \param V : Vector /// \param X : Scalar value /// /// \return V * X /// //////////////////////////////////////////////////////////// template Vector3& operator *=(Vector3& V, T X); //////////////////////////////////////////////////////////// /// Operator / overload ; divide a vector by a scalar value /// /// \param V : Vector /// \param X : Scalar value /// /// \return V / X /// //////////////////////////////////////////////////////////// template Vector3 operator /(const Vector3& V, T X); //////////////////////////////////////////////////////////// /// Operator /= overload ; divide-assign a vector by a scalar value /// /// \param V : Vector /// \param X : Scalar value /// /// \return V / X /// //////////////////////////////////////////////////////////// template Vector3& operator /=(Vector3& V, T X); //////////////////////////////////////////////////////////// /// Operator == overload ; compares the equality of two vectors /// /// \param V1 : First vector /// \param V2 : Second vector /// /// \return True if V1 is equal to V2 /// //////////////////////////////////////////////////////////// template bool operator ==(const Vector3& V1, const Vector3& V2); //////////////////////////////////////////////////////////// /// Operator != overload ; compares the difference of two vectors /// /// \param V1 : First vector /// \param V2 : Second vector /// /// \return True if V1 is different than V2 /// //////////////////////////////////////////////////////////// template bool operator !=(const Vector3& V1, const Vector3& V2); #include // Define the most common types typedef Vector3 Vector3i; typedef Vector3 Vector3f; } // namespace sf #endif // SFML_VECTOR3_HPP