//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include namespace sf { //////////////////////////////////////////////////////////// OutputSoundFile::OutputSoundFile() : m_writer(NULL) { } //////////////////////////////////////////////////////////// OutputSoundFile::~OutputSoundFile() { // Close the file in case it was open close(); } //////////////////////////////////////////////////////////// bool OutputSoundFile::openFromFile(const std::string& filename, unsigned int sampleRate, unsigned int channelCount) { // If the file is already open, first close it close(); // Find a suitable writer for the file type m_writer = SoundFileFactory::createWriterFromFilename(filename); if (!m_writer) return false; // Pass the stream to the reader if (!m_writer->open(filename, sampleRate, channelCount)) { close(); return false; } return true; } //////////////////////////////////////////////////////////// void OutputSoundFile::write(const Int16* samples, Uint64 count) { if (m_writer && samples && count) m_writer->write(samples, count); } //////////////////////////////////////////////////////////// void OutputSoundFile::close() { // Destroy the reader delete m_writer; m_writer = NULL; } } // namespace sf