//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_SOUNDFILEWRITERFLAC_HPP #define SFML_SOUNDFILEWRITERFLAC_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include namespace sf { namespace priv { //////////////////////////////////////////////////////////// /// \brief Implementation of sound file writer that handles FLAC files /// //////////////////////////////////////////////////////////// class SoundFileWriterFlac : public SoundFileWriter { public: //////////////////////////////////////////////////////////// /// \brief Check if this writer can handle a file on disk /// /// \param filename Path of the sound file to check /// /// \return True if the file can be written by this writer /// //////////////////////////////////////////////////////////// static bool check(const std::string& filename); public: //////////////////////////////////////////////////////////// /// \brief Default constructor /// //////////////////////////////////////////////////////////// SoundFileWriterFlac(); //////////////////////////////////////////////////////////// /// \brief Destructor /// //////////////////////////////////////////////////////////// ~SoundFileWriterFlac(); //////////////////////////////////////////////////////////// /// \brief Open a sound file for writing /// /// \param filename Path of the file to open /// \param sampleRate Sample rate of the sound /// \param channelCount Number of channels of the sound /// /// \return True if the file was successfully opened /// //////////////////////////////////////////////////////////// virtual bool open(const std::string& filename, unsigned int sampleRate, unsigned int channelCount); //////////////////////////////////////////////////////////// /// \brief Write audio samples to the open file /// /// \param samples Pointer to the sample array to write /// \param count Number of samples to write /// //////////////////////////////////////////////////////////// virtual void write(const Int16* samples, Uint64 count); private: //////////////////////////////////////////////////////////// /// \brief Close the file /// //////////////////////////////////////////////////////////// void close(); //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// FLAC__StreamEncoder* m_encoder; ///< FLAC stream encoder unsigned int m_channelCount; ///< Number of channels std::vector m_samples32; ///< Conversion buffer }; } // namespace priv } // namespace sf #endif // SFML_SOUNDFILEWRITERFLAC_HPP