//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include namespace sf { //////////////////////////////////////////////////////////// // Commonly used blending modes //////////////////////////////////////////////////////////// const BlendMode BlendAlpha(BlendMode::SrcAlpha, BlendMode::OneMinusSrcAlpha, BlendMode::Add, BlendMode::One, BlendMode::OneMinusSrcAlpha, BlendMode::Add); const BlendMode BlendAdd(BlendMode::SrcAlpha, BlendMode::One, BlendMode::Add, BlendMode::One, BlendMode::One, BlendMode::Add); const BlendMode BlendMultiply(BlendMode::DstColor, BlendMode::Zero); const BlendMode BlendNone(BlendMode::One, BlendMode::Zero); //////////////////////////////////////////////////////////// BlendMode::BlendMode() : colorSrcFactor(BlendMode::SrcAlpha), colorDstFactor(BlendMode::OneMinusSrcAlpha), colorEquation (BlendMode::Add), alphaSrcFactor(BlendMode::One), alphaDstFactor(BlendMode::OneMinusSrcAlpha), alphaEquation (BlendMode::Add) { } //////////////////////////////////////////////////////////// BlendMode::BlendMode(Factor sourceFactor, Factor destinationFactor, Equation blendEquation) : colorSrcFactor(sourceFactor), colorDstFactor(destinationFactor), colorEquation (blendEquation), alphaSrcFactor(sourceFactor), alphaDstFactor(destinationFactor), alphaEquation (blendEquation) { } //////////////////////////////////////////////////////////// BlendMode::BlendMode(Factor colorSourceFactor, Factor colorDestinationFactor, Equation colorBlendEquation, Factor alphaSourceFactor, Factor alphaDestinationFactor, Equation alphaBlendEquation) : colorSrcFactor(colorSourceFactor), colorDstFactor(colorDestinationFactor), colorEquation (colorBlendEquation), alphaSrcFactor(alphaSourceFactor), alphaDstFactor(alphaDestinationFactor), alphaEquation (alphaBlendEquation) { } //////////////////////////////////////////////////////////// bool operator ==(const BlendMode& left, const BlendMode& right) { return (left.colorSrcFactor == right.colorSrcFactor) && (left.colorDstFactor == right.colorDstFactor) && (left.colorEquation == right.colorEquation) && (left.alphaSrcFactor == right.alphaSrcFactor) && (left.alphaDstFactor == right.alphaDstFactor) && (left.alphaEquation == right.alphaEquation); } //////////////////////////////////////////////////////////// bool operator !=(const BlendMode& left, const BlendMode& right) { return !(left == right); } } // namespace sf