//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_GLLOADER_HPP #define SFML_GLLOADER_HPP #if defined(__glew_h__) || defined(__GLEW_H__) #error Attempt to include auto-generated header after including glew.h #endif #if defined(__gl_h_) || defined(__GL_H__) #error Attempt to include auto-generated header after including gl.h #endif #if defined(__glext_h_) || defined(__GLEXT_H_) #error Attempt to include auto-generated header after including glext.h #endif #if defined(__gltypes_h_) #error Attempt to include auto-generated header after gltypes.h #endif #if defined(__gl_ATI_h_) #error Attempt to include auto-generated header after including glATI.h #endif #define __glew_h__ #define __GLEW_H__ #define __gl_h_ #define __GL_H__ #define __glext_h_ #define __GLEXT_H_ #define __gltypes_h_ #define __gl_ATI_h_ #ifndef APIENTRY #if defined(__MINGW32__) #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 #endif #ifndef NOMINMAX #define NOMINMAX #endif #include #elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 #endif #ifndef NOMINMAX #define NOMINMAX #endif #include #else #define APIENTRY #endif #endif // APIENTRY #ifndef GL_FUNCPTR #define GL_REMOVE_FUNCPTR #if defined(_WIN32) #define GL_FUNCPTR APIENTRY #else #define GL_FUNCPTR #endif #endif // GL_FUNCPTR #ifndef GLAPI #define GLAPI extern #endif #include #ifndef GLEXT_64_TYPES_DEFINED // This code block is duplicated in glxext.h, so must be protected #define GLEXT_64_TYPES_DEFINED // Define int32_t, int64_t, and uint64_t types for UST/MSC // (as used in the GL_EXT_timer_query extension). #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L #include #elif defined(__sun__) || defined(__digital__) #include #if defined(__STDC__) #if defined(__arch64__) || defined(_LP64) typedef long int int64_t; typedef unsigned long int uint64_t; #else typedef long long int int64_t; typedef unsigned long long int uint64_t; #endif // __arch64__ #endif // __STDC__ #elif defined( __VMS ) || defined(__sgi) #include #elif defined(__SCO__) || defined(__USLC__) #include #elif defined(__UNIXOS2__) || defined(__SOL64__) typedef long int int32_t; typedef long long int int64_t; typedef unsigned long long int uint64_t; #elif defined(_WIN32) && defined(__GNUC__) #include #elif defined(_WIN32) typedef __int32 int32_t; typedef __int64 int64_t; typedef unsigned __int64 uint64_t; #else // Fallback if nothing above works #include #endif #endif typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; typedef signed char GLbyte; typedef short GLshort; typedef int GLint; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef int GLsizei; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef char GLchar; typedef char GLcharARB; #ifdef __APPLE__ typedef void *GLhandleARB; #else typedef unsigned int GLhandleARB; #endif typedef unsigned short GLhalfARB; typedef unsigned short GLhalf; typedef GLint GLfixed; typedef ptrdiff_t GLintptr; typedef ptrdiff_t GLsizeiptr; typedef int64_t GLint64; typedef uint64_t GLuint64; typedef ptrdiff_t GLintptrARB; typedef ptrdiff_t GLsizeiptrARB; typedef int64_t GLint64EXT; typedef uint64_t GLuint64EXT; typedef struct __GLsync *GLsync; struct _cl_context; struct _cl_event; typedef void (APIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, void* userParam); typedef unsigned short GLhalfNV; typedef GLintptr GLvdpauSurfaceNV; #ifdef __cplusplus extern "C" { #endif // __cplusplus extern int sfogl_ext_SGIS_texture_edge_clamp; extern int sfogl_ext_EXT_texture_edge_clamp; extern int sfogl_ext_EXT_blend_minmax; extern int sfogl_ext_EXT_blend_subtract; extern int sfogl_ext_ARB_multitexture; extern int sfogl_ext_EXT_blend_func_separate; extern int sfogl_ext_ARB_vertex_buffer_object; extern int sfogl_ext_ARB_shading_language_100; extern int sfogl_ext_ARB_shader_objects; extern int sfogl_ext_ARB_vertex_shader; extern int sfogl_ext_ARB_fragment_shader; extern int sfogl_ext_ARB_texture_non_power_of_two; extern int sfogl_ext_EXT_blend_equation_separate; extern int sfogl_ext_EXT_texture_sRGB; extern int sfogl_ext_EXT_framebuffer_object; extern int sfogl_ext_EXT_packed_depth_stencil; extern int sfogl_ext_EXT_framebuffer_blit; extern int sfogl_ext_EXT_framebuffer_multisample; extern int sfogl_ext_ARB_copy_buffer; extern int sfogl_ext_ARB_geometry_shader4; #define GL_CLAMP_TO_EDGE_SGIS 0x812F #define GL_CLAMP_TO_EDGE_EXT 0x812F #define GL_BLEND_EQUATION_EXT 0x8009 #define GL_FUNC_ADD_EXT 0x8006 #define GL_MAX_EXT 0x8008 #define GL_MIN_EXT 0x8007 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B #define GL_FUNC_SUBTRACT_EXT 0x800A #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31_ARB 0x84DF #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9_ARB 0x84C9 #define GL_BLEND_DST_ALPHA_EXT 0x80CA #define GL_BLEND_DST_RGB_EXT 0x80C8 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB #define GL_BLEND_SRC_RGB_EXT 0x80C9 #define GL_ARRAY_BUFFER_ARB 0x8892 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 #define GL_BUFFER_ACCESS_ARB 0x88BB #define GL_BUFFER_MAPPED_ARB 0x88BC #define GL_BUFFER_MAP_POINTER_ARB 0x88BD #define GL_BUFFER_SIZE_ARB 0x8764 #define GL_BUFFER_USAGE_ARB 0x8765 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 #define GL_DYNAMIC_COPY_ARB 0x88EA #define GL_DYNAMIC_DRAW_ARB 0x88E8 #define GL_DYNAMIC_READ_ARB 0x88E9 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 #define GL_READ_ONLY_ARB 0x88B8 #define GL_READ_WRITE_ARB 0x88BA #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C #define GL_STATIC_COPY_ARB 0x88E6 #define GL_STATIC_DRAW_ARB 0x88E4 #define GL_STATIC_READ_ARB 0x88E5 #define GL_STREAM_COPY_ARB 0x88E2 #define GL_STREAM_DRAW_ARB 0x88E0 #define GL_STREAM_READ_ARB 0x88E1 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E #define GL_WRITE_ONLY_ARB 0x88B9 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C #define GL_BOOL_ARB 0x8B56 #define GL_BOOL_VEC2_ARB 0x8B57 #define GL_BOOL_VEC3_ARB 0x8B58 #define GL_BOOL_VEC4_ARB 0x8B59 #define GL_FLOAT_MAT2_ARB 0x8B5A #define GL_FLOAT_MAT3_ARB 0x8B5B #define GL_FLOAT_MAT4_ARB 0x8B5C #define GL_FLOAT_VEC2_ARB 0x8B50 #define GL_FLOAT_VEC3_ARB 0x8B51 #define GL_FLOAT_VEC4_ARB 0x8B52 #define GL_INT_VEC2_ARB 0x8B53 #define GL_INT_VEC3_ARB 0x8B54 #define GL_INT_VEC4_ARB 0x8B55 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F #define GL_OBJECT_TYPE_ARB 0x8B4E #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 #define GL_PROGRAM_OBJECT_ARB 0x8B40 #define GL_SAMPLER_1D_ARB 0x8B5D #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 #define GL_SAMPLER_2D_ARB 0x8B5E #define GL_SAMPLER_2D_RECT_ARB 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 #define GL_SAMPLER_3D_ARB 0x8B5F #define GL_SAMPLER_CUBE_ARB 0x8B60 #define GL_SHADER_OBJECT_ARB 0x8B48 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define GL_FLOAT 0x1406 // Copied GL_FLOAT_MAT2_ARB From: ARB_shader_objects // Copied GL_FLOAT_MAT3_ARB From: ARB_shader_objects // Copied GL_FLOAT_MAT4_ARB From: ARB_shader_objects // Copied GL_FLOAT_VEC2_ARB From: ARB_shader_objects // Copied GL_FLOAT_VEC3_ARB From: ARB_shader_objects // Copied GL_FLOAT_VEC4_ARB From: ARB_shader_objects #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_VERTEX_SHADER_ARB 0x8B31 #define GL_FRAGMENT_SHADER_ARB 0x8B30 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D #define GL_BLEND_EQUATION_RGB_EXT 0x8009 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F #define GL_COMPRESSED_SRGB_EXT 0x8C48 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 #define GL_SLUMINANCE8_EXT 0x8C47 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 #define GL_SLUMINANCE_EXT 0x8C46 #define GL_SRGB8_ALPHA8_EXT 0x8C43 #define GL_SRGB8_EXT 0x8C41 #define GL_SRGB_ALPHA_EXT 0x8C42 #define GL_SRGB_EXT 0x8C40 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #define GL_FRAMEBUFFER_EXT 0x8D40 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 #define GL_RENDERBUFFER_EXT 0x8D41 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 #define GL_STENCIL_INDEX16_EXT 0x8D49 #define GL_STENCIL_INDEX1_EXT 0x8D46 #define GL_STENCIL_INDEX4_EXT 0x8D47 #define GL_STENCIL_INDEX8_EXT 0x8D48 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 #define GL_DEPTH_STENCIL_EXT 0x84F9 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_MAX_SAMPLES_EXT 0x8D57 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_COPY_READ_BUFFER 0x8F36 #define GL_COPY_WRITE_BUFFER 0x8F37 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC #define GL_GEOMETRY_SHADER_ARB 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA #define GL_LINES_ADJACENCY_ARB 0x000A #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD #define GL_MAX_VARYING_COMPONENTS 0x8B4B #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D #define GL_2D 0x0600 #define GL_2_BYTES 0x1407 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_3_BYTES 0x1408 #define GL_4D_COLOR_TEXTURE 0x0604 #define GL_4_BYTES 0x1409 #define GL_ACCUM 0x0100 #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ADD 0x0104 #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF #define GL_ALPHA 0x1906 #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA_BIAS 0x0D1D #define GL_ALPHA_BITS 0x0D55 #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_ALWAYS 0x0207 #define GL_AMBIENT 0x1200 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_AND 0x1501 #define GL_AND_INVERTED 0x1504 #define GL_AND_REVERSE 0x1502 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_AUTO_NORMAL 0x0D80 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_AUX_BUFFERS 0x0C00 #define GL_BACK 0x0405 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_BITMAP 0x1A00 #define GL_BITMAP_TOKEN 0x0704 #define GL_BLEND 0x0BE2 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLUE 0x1905 #define GL_BLUE_BIAS 0x0D1B #define GL_BLUE_BITS 0x0D54 #define GL_BLUE_SCALE 0x0D1A #define GL_BYTE 0x1400 #define GL_C3F_V3F 0x2A24 #define GL_C4F_N3F_V3F 0x2A26 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_CCW 0x0901 #define GL_CLAMP 0x2900 #define GL_CLEAR 0x1500 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 #define GL_COEFF 0x0A00 #define GL_COLOR 0x1800 #define GL_COLOR_ARRAY 0x8076 #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_INDEX 0x1900 #define GL_COLOR_INDEXES 0x1603 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_COLOR_MATERIAL 0x0B57 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_COPY 0x1503 #define GL_COPY_INVERTED 0x150C #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_CURRENT_BIT 0x00000001 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CW 0x0900 #define GL_DECAL 0x2101 #define GL_DECR 0x1E03 #define GL_DEPTH 0x1801 #define GL_DEPTH_BIAS 0x0D1F #define GL_DEPTH_BITS 0x0D56 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_COMPONENT 0x1902 #define GL_DEPTH_FUNC 0x0B74 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DIFFUSE 0x1201 #define GL_DITHER 0x0BD0 #define GL_DOMAIN 0x0A02 #define GL_DONT_CARE 0x1100 #define GL_DOUBLE 0x140A #define GL_DOUBLEBUFFER 0x0C32 #define GL_DRAW_BUFFER 0x0C01 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_DST_ALPHA 0x0304 #define GL_DST_COLOR 0x0306 #define GL_EDGE_FLAG 0x0B43 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_EMISSION 0x1600 #define GL_ENABLE_BIT 0x00002000 #define GL_EQUAL 0x0202 #define GL_EQUIV 0x1509 #define GL_EVAL_BIT 0x00010000 #define GL_EXP 0x0800 #define GL_EXP2 0x0801 #define GL_EXTENSIONS 0x1F03 #define GL_EYE_LINEAR 0x2400 #define GL_EYE_PLANE 0x2502 #define GL_FALSE 0 #define GL_FASTEST 0x1101 #define GL_FEEDBACK 0x1C01 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_FILL 0x1B02 #define GL_FLAT 0x1D00 // Copied GL_FLOAT From: ARB_vertex_shader #define GL_FOG 0x0B60 #define GL_FOG_BIT 0x00000080 #define GL_FOG_COLOR 0x0B66 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_END 0x0B64 #define GL_FOG_HINT 0x0C54 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_MODE 0x0B65 #define GL_FOG_START 0x0B63 #define GL_FRONT 0x0404 #define GL_FRONT_AND_BACK 0x0408 #define GL_FRONT_FACE 0x0B46 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_GEQUAL 0x0206 #define GL_GREATER 0x0204 #define GL_GREEN 0x1904 #define GL_GREEN_BIAS 0x0D19 #define GL_GREEN_BITS 0x0D53 #define GL_GREEN_SCALE 0x0D18 #define GL_HINT_BIT 0x00008000 #define GL_INCR 0x1E02 #define GL_INDEX_ARRAY 0x8077 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_BITS 0x0D51 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_INDEX_MODE 0x0C30 #define GL_INDEX_OFFSET 0x0D13 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_INT 0x1404 #define GL_INTENSITY 0x8049 #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_OPERATION 0x0502 #define GL_INVALID_VALUE 0x0501 #define GL_INVERT 0x150A #define GL_KEEP 0x1E00 #define GL_LEFT 0x0406 #define GL_LEQUAL 0x0203 #define GL_LESS 0x0201 #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define GL_LIGHTING 0x0B50 #define GL_LIGHTING_BIT 0x00000040 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LINE 0x1B01 #define GL_LINEAR 0x2601 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINES 0x0001 #define GL_LINE_BIT 0x00000004 #define GL_LINE_LOOP 0x0002 #define GL_LINE_RESET_TOKEN 0x0707 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LINE_STRIP 0x0003 #define GL_LINE_TOKEN 0x0702 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LIST_BASE 0x0B32 #define GL_LIST_BIT 0x00020000 #define GL_LIST_INDEX 0x0B33 #define GL_LIST_MODE 0x0B30 #define GL_LOAD 0x0101 #define GL_LOGIC_OP 0x0BF1 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE_ALPHA 0x190A #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_MATRIX_MODE 0x0BA0 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MODELVIEW 0x1700 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_MODULATE 0x2100 #define GL_MULT 0x0103 #define GL_N3F_V3F 0x2A25 #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_NAND 0x150E #define GL_NEAREST 0x2600 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_NEVER 0x0200 #define GL_NICEST 0x1102 #define GL_NONE 0 #define GL_NOOP 0x1505 #define GL_NOR 0x1508 #define GL_NORMALIZE 0x0BA1 #define GL_NORMAL_ARRAY 0x8075 #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NOTEQUAL 0x0205 #define GL_NO_ERROR 0 #define GL_OBJECT_LINEAR 0x2401 #define GL_OBJECT_PLANE 0x2501 #define GL_ONE 1 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_OR 0x1507 #define GL_ORDER 0x0A01 #define GL_OR_INVERTED 0x150D #define GL_OR_REVERSE 0x150B #define GL_OUT_OF_MEMORY 0x0505 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_POINT 0x1B00 #define GL_POINTS 0x0000 #define GL_POINT_BIT 0x00000002 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_POINT_TOKEN 0x0701 #define GL_POLYGON 0x0009 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_POLYGON_TOKEN 0x0703 #define GL_POSITION 0x1203 #define GL_PROJECTION 0x1701 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_Q 0x2003 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_R 0x2002 #define GL_R3_G3_B2 0x2A10 #define GL_READ_BUFFER 0x0C02 #define GL_RED 0x1903 #define GL_RED_BIAS 0x0D15 #define GL_RED_BITS 0x0D52 #define GL_RED_SCALE 0x0D14 #define GL_RENDER 0x1C00 #define GL_RENDERER 0x1F01 #define GL_RENDER_MODE 0x0C40 #define GL_REPEAT 0x2901 #define GL_REPLACE 0x1E01 #define GL_RETURN 0x0102 #define GL_RGB 0x1907 #define GL_RGB10 0x8052 #define GL_RGB10_A2 0x8059 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB5_A1 0x8057 #define GL_RGB8 0x8051 #define GL_RGBA 0x1908 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGBA8 0x8058 #define GL_RGBA_MODE 0x0C31 #define GL_RIGHT 0x0407 #define GL_S 0x2000 #define GL_SCISSOR_BIT 0x00080000 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_SELECT 0x1C02 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 #define GL_SET 0x150F #define GL_SHADE_MODEL 0x0B54 #define GL_SHININESS 0x1601 #define GL_SHORT 0x1402 #define GL_SMOOTH 0x1D01 #define GL_SPECULAR 0x1202 #define GL_SPHERE_MAP 0x2402 #define GL_SPOT_CUTOFF 0x1206 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SRC_ALPHA 0x0302 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_SRC_COLOR 0x0300 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_STENCIL 0x1802 #define GL_STENCIL_BITS 0x0D57 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_INDEX 0x1901 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_STEREO 0x0C33 #define GL_SUBPIXEL_BITS 0x0D50 #define GL_T 0x2001 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_V3F 0x2A27 #define GL_T4F_C4F_N3F_V4F 0x2A2D #define GL_T4F_V4F 0x2A28 #define GL_TEXTURE 0x1702 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_BIT 0x00040000 #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_BORDER 0x1005 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_COMPONENTS 0x1003 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_ENV 0x2300 #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_TRANSFORM_BIT 0x00001000 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_FAN 0x0006 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRUE 1 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNSIGNED_BYTE 0x1401 #define GL_UNSIGNED_INT 0x1405 #define GL_UNSIGNED_SHORT 0x1403 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_VENDOR 0x1F00 #define GL_VERSION 0x1F02 #define GL_VERTEX_ARRAY 0x8074 #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VIEWPORT 0x0BA2 #define GL_VIEWPORT_BIT 0x00000800 #define GL_XOR 0x1506 #define GL_ZERO 0 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #ifndef GL_EXT_blend_minmax #define GL_EXT_blend_minmax 1 extern void (GL_FUNCPTR *sf_ptrc_glBlendEquationEXT)(GLenum); #define glBlendEquationEXT sf_ptrc_glBlendEquationEXT #endif // GL_EXT_blend_minmax #ifndef GL_ARB_multitexture #define GL_ARB_multitexture 1 extern void (GL_FUNCPTR *sf_ptrc_glActiveTextureARB)(GLenum); #define glActiveTextureARB sf_ptrc_glActiveTextureARB extern void (GL_FUNCPTR *sf_ptrc_glClientActiveTextureARB)(GLenum); #define glClientActiveTextureARB sf_ptrc_glClientActiveTextureARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1dARB)(GLenum, GLdouble); #define glMultiTexCoord1dARB sf_ptrc_glMultiTexCoord1dARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1dvARB)(GLenum, const GLdouble*); #define glMultiTexCoord1dvARB sf_ptrc_glMultiTexCoord1dvARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1fARB)(GLenum, GLfloat); #define glMultiTexCoord1fARB sf_ptrc_glMultiTexCoord1fARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1fvARB)(GLenum, const GLfloat*); #define glMultiTexCoord1fvARB sf_ptrc_glMultiTexCoord1fvARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1iARB)(GLenum, GLint); #define glMultiTexCoord1iARB sf_ptrc_glMultiTexCoord1iARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1ivARB)(GLenum, const GLint*); #define glMultiTexCoord1ivARB sf_ptrc_glMultiTexCoord1ivARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1sARB)(GLenum, GLshort); #define glMultiTexCoord1sARB sf_ptrc_glMultiTexCoord1sARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1svARB)(GLenum, const GLshort*); #define glMultiTexCoord1svARB sf_ptrc_glMultiTexCoord1svARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2dARB)(GLenum, GLdouble, GLdouble); #define glMultiTexCoord2dARB sf_ptrc_glMultiTexCoord2dARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2dvARB)(GLenum, const GLdouble*); #define glMultiTexCoord2dvARB sf_ptrc_glMultiTexCoord2dvARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2fARB)(GLenum, GLfloat, GLfloat); #define glMultiTexCoord2fARB sf_ptrc_glMultiTexCoord2fARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2fvARB)(GLenum, const GLfloat*); #define glMultiTexCoord2fvARB sf_ptrc_glMultiTexCoord2fvARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2iARB)(GLenum, GLint, GLint); #define glMultiTexCoord2iARB sf_ptrc_glMultiTexCoord2iARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2ivARB)(GLenum, const GLint*); #define glMultiTexCoord2ivARB sf_ptrc_glMultiTexCoord2ivARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2sARB)(GLenum, GLshort, GLshort); #define glMultiTexCoord2sARB sf_ptrc_glMultiTexCoord2sARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2svARB)(GLenum, const GLshort*); #define glMultiTexCoord2svARB sf_ptrc_glMultiTexCoord2svARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3dARB)(GLenum, GLdouble, GLdouble, GLdouble); #define glMultiTexCoord3dARB sf_ptrc_glMultiTexCoord3dARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3dvARB)(GLenum, const GLdouble*); #define glMultiTexCoord3dvARB sf_ptrc_glMultiTexCoord3dvARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3fARB)(GLenum, GLfloat, GLfloat, GLfloat); #define glMultiTexCoord3fARB sf_ptrc_glMultiTexCoord3fARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3fvARB)(GLenum, const GLfloat*); #define glMultiTexCoord3fvARB sf_ptrc_glMultiTexCoord3fvARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3iARB)(GLenum, GLint, GLint, GLint); #define glMultiTexCoord3iARB sf_ptrc_glMultiTexCoord3iARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3ivARB)(GLenum, const GLint*); #define glMultiTexCoord3ivARB sf_ptrc_glMultiTexCoord3ivARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3sARB)(GLenum, GLshort, GLshort, GLshort); #define glMultiTexCoord3sARB sf_ptrc_glMultiTexCoord3sARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3svARB)(GLenum, const GLshort*); #define glMultiTexCoord3svARB sf_ptrc_glMultiTexCoord3svARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4dARB)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); #define glMultiTexCoord4dARB sf_ptrc_glMultiTexCoord4dARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4dvARB)(GLenum, const GLdouble*); #define glMultiTexCoord4dvARB sf_ptrc_glMultiTexCoord4dvARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4fARB)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); #define glMultiTexCoord4fARB sf_ptrc_glMultiTexCoord4fARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4fvARB)(GLenum, const GLfloat*); #define glMultiTexCoord4fvARB sf_ptrc_glMultiTexCoord4fvARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4iARB)(GLenum, GLint, GLint, GLint, GLint); #define glMultiTexCoord4iARB sf_ptrc_glMultiTexCoord4iARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4ivARB)(GLenum, const GLint*); #define glMultiTexCoord4ivARB sf_ptrc_glMultiTexCoord4ivARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4sARB)(GLenum, GLshort, GLshort, GLshort, GLshort); #define glMultiTexCoord4sARB sf_ptrc_glMultiTexCoord4sARB extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4svARB)(GLenum, const GLshort*); #define glMultiTexCoord4svARB sf_ptrc_glMultiTexCoord4svARB #endif // GL_ARB_multitexture #ifndef GL_EXT_blend_func_separate #define GL_EXT_blend_func_separate 1 extern void (GL_FUNCPTR *sf_ptrc_glBlendFuncSeparateEXT)(GLenum, GLenum, GLenum, GLenum); #define glBlendFuncSeparateEXT sf_ptrc_glBlendFuncSeparateEXT #endif // GL_EXT_blend_func_separate #ifndef GL_ARB_vertex_buffer_object #define GL_ARB_vertex_buffer_object 1 extern void (GL_FUNCPTR *sf_ptrc_glBindBufferARB)(GLenum, GLuint); #define glBindBufferARB sf_ptrc_glBindBufferARB extern void (GL_FUNCPTR *sf_ptrc_glBufferDataARB)(GLenum, GLsizeiptrARB, const void*, GLenum); #define glBufferDataARB sf_ptrc_glBufferDataARB extern void (GL_FUNCPTR *sf_ptrc_glBufferSubDataARB)(GLenum, GLintptrARB, GLsizeiptrARB, const void*); #define glBufferSubDataARB sf_ptrc_glBufferSubDataARB extern void (GL_FUNCPTR *sf_ptrc_glDeleteBuffersARB)(GLsizei, const GLuint*); #define glDeleteBuffersARB sf_ptrc_glDeleteBuffersARB extern void (GL_FUNCPTR *sf_ptrc_glGenBuffersARB)(GLsizei, GLuint*); #define glGenBuffersARB sf_ptrc_glGenBuffersARB extern void (GL_FUNCPTR *sf_ptrc_glGetBufferParameterivARB)(GLenum, GLenum, GLint*); #define glGetBufferParameterivARB sf_ptrc_glGetBufferParameterivARB extern void (GL_FUNCPTR *sf_ptrc_glGetBufferPointervARB)(GLenum, GLenum, void**); #define glGetBufferPointervARB sf_ptrc_glGetBufferPointervARB extern void (GL_FUNCPTR *sf_ptrc_glGetBufferSubDataARB)(GLenum, GLintptrARB, GLsizeiptrARB, void*); #define glGetBufferSubDataARB sf_ptrc_glGetBufferSubDataARB extern GLboolean (GL_FUNCPTR *sf_ptrc_glIsBufferARB)(GLuint); #define glIsBufferARB sf_ptrc_glIsBufferARB extern void* (GL_FUNCPTR *sf_ptrc_glMapBufferARB)(GLenum, GLenum); #define glMapBufferARB sf_ptrc_glMapBufferARB extern GLboolean (GL_FUNCPTR *sf_ptrc_glUnmapBufferARB)(GLenum); #define glUnmapBufferARB sf_ptrc_glUnmapBufferARB #endif // GL_ARB_vertex_buffer_object #ifndef GL_ARB_shader_objects #define GL_ARB_shader_objects 1 extern void (GL_FUNCPTR *sf_ptrc_glAttachObjectARB)(GLhandleARB, GLhandleARB); #define glAttachObjectARB sf_ptrc_glAttachObjectARB extern void (GL_FUNCPTR *sf_ptrc_glCompileShaderARB)(GLhandleARB); #define glCompileShaderARB sf_ptrc_glCompileShaderARB extern GLhandleARB (GL_FUNCPTR *sf_ptrc_glCreateProgramObjectARB)(); #define glCreateProgramObjectARB sf_ptrc_glCreateProgramObjectARB extern GLhandleARB (GL_FUNCPTR *sf_ptrc_glCreateShaderObjectARB)(GLenum); #define glCreateShaderObjectARB sf_ptrc_glCreateShaderObjectARB extern void (GL_FUNCPTR *sf_ptrc_glDeleteObjectARB)(GLhandleARB); #define glDeleteObjectARB sf_ptrc_glDeleteObjectARB extern void (GL_FUNCPTR *sf_ptrc_glDetachObjectARB)(GLhandleARB, GLhandleARB); #define glDetachObjectARB sf_ptrc_glDetachObjectARB extern void (GL_FUNCPTR *sf_ptrc_glGetActiveUniformARB)(GLhandleARB, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLcharARB*); #define glGetActiveUniformARB sf_ptrc_glGetActiveUniformARB extern void (GL_FUNCPTR *sf_ptrc_glGetAttachedObjectsARB)(GLhandleARB, GLsizei, GLsizei*, GLhandleARB*); #define glGetAttachedObjectsARB sf_ptrc_glGetAttachedObjectsARB extern GLhandleARB (GL_FUNCPTR *sf_ptrc_glGetHandleARB)(GLenum); #define glGetHandleARB sf_ptrc_glGetHandleARB extern void (GL_FUNCPTR *sf_ptrc_glGetInfoLogARB)(GLhandleARB, GLsizei, GLsizei*, GLcharARB*); #define glGetInfoLogARB sf_ptrc_glGetInfoLogARB extern void (GL_FUNCPTR *sf_ptrc_glGetObjectParameterfvARB)(GLhandleARB, GLenum, GLfloat*); #define glGetObjectParameterfvARB sf_ptrc_glGetObjectParameterfvARB extern void (GL_FUNCPTR *sf_ptrc_glGetObjectParameterivARB)(GLhandleARB, GLenum, GLint*); #define glGetObjectParameterivARB sf_ptrc_glGetObjectParameterivARB extern void (GL_FUNCPTR *sf_ptrc_glGetShaderSourceARB)(GLhandleARB, GLsizei, GLsizei*, GLcharARB*); #define glGetShaderSourceARB sf_ptrc_glGetShaderSourceARB extern GLint (GL_FUNCPTR *sf_ptrc_glGetUniformLocationARB)(GLhandleARB, const GLcharARB*); #define glGetUniformLocationARB sf_ptrc_glGetUniformLocationARB extern void (GL_FUNCPTR *sf_ptrc_glGetUniformfvARB)(GLhandleARB, GLint, GLfloat*); #define glGetUniformfvARB sf_ptrc_glGetUniformfvARB extern void (GL_FUNCPTR *sf_ptrc_glGetUniformivARB)(GLhandleARB, GLint, GLint*); #define glGetUniformivARB sf_ptrc_glGetUniformivARB extern void (GL_FUNCPTR *sf_ptrc_glLinkProgramARB)(GLhandleARB); #define glLinkProgramARB sf_ptrc_glLinkProgramARB extern void (GL_FUNCPTR *sf_ptrc_glShaderSourceARB)(GLhandleARB, GLsizei, const GLcharARB**, const GLint*); #define glShaderSourceARB sf_ptrc_glShaderSourceARB extern void (GL_FUNCPTR *sf_ptrc_glUniform1fARB)(GLint, GLfloat); #define glUniform1fARB sf_ptrc_glUniform1fARB extern void (GL_FUNCPTR *sf_ptrc_glUniform1fvARB)(GLint, GLsizei, const GLfloat*); #define glUniform1fvARB sf_ptrc_glUniform1fvARB extern void (GL_FUNCPTR *sf_ptrc_glUniform1iARB)(GLint, GLint); #define glUniform1iARB sf_ptrc_glUniform1iARB extern void (GL_FUNCPTR *sf_ptrc_glUniform1ivARB)(GLint, GLsizei, const GLint*); #define glUniform1ivARB sf_ptrc_glUniform1ivARB extern void (GL_FUNCPTR *sf_ptrc_glUniform2fARB)(GLint, GLfloat, GLfloat); #define glUniform2fARB sf_ptrc_glUniform2fARB extern void (GL_FUNCPTR *sf_ptrc_glUniform2fvARB)(GLint, GLsizei, const GLfloat*); #define glUniform2fvARB sf_ptrc_glUniform2fvARB extern void (GL_FUNCPTR *sf_ptrc_glUniform2iARB)(GLint, GLint, GLint); #define glUniform2iARB sf_ptrc_glUniform2iARB extern void (GL_FUNCPTR *sf_ptrc_glUniform2ivARB)(GLint, GLsizei, const GLint*); #define glUniform2ivARB sf_ptrc_glUniform2ivARB extern void (GL_FUNCPTR *sf_ptrc_glUniform3fARB)(GLint, GLfloat, GLfloat, GLfloat); #define glUniform3fARB sf_ptrc_glUniform3fARB extern void (GL_FUNCPTR *sf_ptrc_glUniform3fvARB)(GLint, GLsizei, const GLfloat*); #define glUniform3fvARB sf_ptrc_glUniform3fvARB extern void (GL_FUNCPTR *sf_ptrc_glUniform3iARB)(GLint, GLint, GLint, GLint); #define glUniform3iARB sf_ptrc_glUniform3iARB extern void (GL_FUNCPTR *sf_ptrc_glUniform3ivARB)(GLint, GLsizei, const GLint*); #define glUniform3ivARB sf_ptrc_glUniform3ivARB extern void (GL_FUNCPTR *sf_ptrc_glUniform4fARB)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); #define glUniform4fARB sf_ptrc_glUniform4fARB extern void (GL_FUNCPTR *sf_ptrc_glUniform4fvARB)(GLint, GLsizei, const GLfloat*); #define glUniform4fvARB sf_ptrc_glUniform4fvARB extern void (GL_FUNCPTR *sf_ptrc_glUniform4iARB)(GLint, GLint, GLint, GLint, GLint); #define glUniform4iARB sf_ptrc_glUniform4iARB extern void (GL_FUNCPTR *sf_ptrc_glUniform4ivARB)(GLint, GLsizei, const GLint*); #define glUniform4ivARB sf_ptrc_glUniform4ivARB extern void (GL_FUNCPTR *sf_ptrc_glUniformMatrix2fvARB)(GLint, GLsizei, GLboolean, const GLfloat*); #define glUniformMatrix2fvARB sf_ptrc_glUniformMatrix2fvARB extern void (GL_FUNCPTR *sf_ptrc_glUniformMatrix3fvARB)(GLint, GLsizei, GLboolean, const GLfloat*); #define glUniformMatrix3fvARB sf_ptrc_glUniformMatrix3fvARB extern void (GL_FUNCPTR *sf_ptrc_glUniformMatrix4fvARB)(GLint, GLsizei, GLboolean, const GLfloat*); #define glUniformMatrix4fvARB sf_ptrc_glUniformMatrix4fvARB extern void (GL_FUNCPTR *sf_ptrc_glUseProgramObjectARB)(GLhandleARB); #define glUseProgramObjectARB sf_ptrc_glUseProgramObjectARB extern void (GL_FUNCPTR *sf_ptrc_glValidateProgramARB)(GLhandleARB); #define glValidateProgramARB sf_ptrc_glValidateProgramARB #endif // GL_ARB_shader_objects #ifndef GL_ARB_vertex_shader #define GL_ARB_vertex_shader 1 extern void (GL_FUNCPTR *sf_ptrc_glBindAttribLocationARB)(GLhandleARB, GLuint, const GLcharARB*); #define glBindAttribLocationARB sf_ptrc_glBindAttribLocationARB extern void (GL_FUNCPTR *sf_ptrc_glDisableVertexAttribArrayARB)(GLuint); #define glDisableVertexAttribArrayARB sf_ptrc_glDisableVertexAttribArrayARB extern void (GL_FUNCPTR *sf_ptrc_glEnableVertexAttribArrayARB)(GLuint); #define glEnableVertexAttribArrayARB sf_ptrc_glEnableVertexAttribArrayARB extern void (GL_FUNCPTR *sf_ptrc_glGetActiveAttribARB)(GLhandleARB, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLcharARB*); #define glGetActiveAttribARB sf_ptrc_glGetActiveAttribARB extern GLint (GL_FUNCPTR *sf_ptrc_glGetAttribLocationARB)(GLhandleARB, const GLcharARB*); #define glGetAttribLocationARB sf_ptrc_glGetAttribLocationARB extern void (GL_FUNCPTR *sf_ptrc_glGetVertexAttribPointervARB)(GLuint, GLenum, void**); #define glGetVertexAttribPointervARB sf_ptrc_glGetVertexAttribPointervARB extern void (GL_FUNCPTR *sf_ptrc_glGetVertexAttribdvARB)(GLuint, GLenum, GLdouble*); #define glGetVertexAttribdvARB sf_ptrc_glGetVertexAttribdvARB extern void (GL_FUNCPTR *sf_ptrc_glGetVertexAttribfvARB)(GLuint, GLenum, GLfloat*); #define glGetVertexAttribfvARB sf_ptrc_glGetVertexAttribfvARB extern void (GL_FUNCPTR *sf_ptrc_glGetVertexAttribivARB)(GLuint, GLenum, GLint*); #define glGetVertexAttribivARB sf_ptrc_glGetVertexAttribivARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib1dARB)(GLuint, GLdouble); #define glVertexAttrib1dARB sf_ptrc_glVertexAttrib1dARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib1dvARB)(GLuint, const GLdouble*); #define glVertexAttrib1dvARB sf_ptrc_glVertexAttrib1dvARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib1fARB)(GLuint, GLfloat); #define glVertexAttrib1fARB sf_ptrc_glVertexAttrib1fARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib1fvARB)(GLuint, const GLfloat*); #define glVertexAttrib1fvARB sf_ptrc_glVertexAttrib1fvARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib1sARB)(GLuint, GLshort); #define glVertexAttrib1sARB sf_ptrc_glVertexAttrib1sARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib1svARB)(GLuint, const GLshort*); #define glVertexAttrib1svARB sf_ptrc_glVertexAttrib1svARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib2dARB)(GLuint, GLdouble, GLdouble); #define glVertexAttrib2dARB sf_ptrc_glVertexAttrib2dARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib2dvARB)(GLuint, const GLdouble*); #define glVertexAttrib2dvARB sf_ptrc_glVertexAttrib2dvARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib2fARB)(GLuint, GLfloat, GLfloat); #define glVertexAttrib2fARB sf_ptrc_glVertexAttrib2fARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib2fvARB)(GLuint, const GLfloat*); #define glVertexAttrib2fvARB sf_ptrc_glVertexAttrib2fvARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib2sARB)(GLuint, GLshort, GLshort); #define glVertexAttrib2sARB sf_ptrc_glVertexAttrib2sARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib2svARB)(GLuint, const GLshort*); #define glVertexAttrib2svARB sf_ptrc_glVertexAttrib2svARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib3dARB)(GLuint, GLdouble, GLdouble, GLdouble); #define glVertexAttrib3dARB sf_ptrc_glVertexAttrib3dARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib3dvARB)(GLuint, const GLdouble*); #define glVertexAttrib3dvARB sf_ptrc_glVertexAttrib3dvARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib3fARB)(GLuint, GLfloat, GLfloat, GLfloat); #define glVertexAttrib3fARB sf_ptrc_glVertexAttrib3fARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib3fvARB)(GLuint, const GLfloat*); #define glVertexAttrib3fvARB sf_ptrc_glVertexAttrib3fvARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib3sARB)(GLuint, GLshort, GLshort, GLshort); #define glVertexAttrib3sARB sf_ptrc_glVertexAttrib3sARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib3svARB)(GLuint, const GLshort*); #define glVertexAttrib3svARB sf_ptrc_glVertexAttrib3svARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4NbvARB)(GLuint, const GLbyte*); #define glVertexAttrib4NbvARB sf_ptrc_glVertexAttrib4NbvARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4NivARB)(GLuint, const GLint*); #define glVertexAttrib4NivARB sf_ptrc_glVertexAttrib4NivARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4NsvARB)(GLuint, const GLshort*); #define glVertexAttrib4NsvARB sf_ptrc_glVertexAttrib4NsvARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4NubARB)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); #define glVertexAttrib4NubARB sf_ptrc_glVertexAttrib4NubARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4NubvARB)(GLuint, const GLubyte*); #define glVertexAttrib4NubvARB sf_ptrc_glVertexAttrib4NubvARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4NuivARB)(GLuint, const GLuint*); #define glVertexAttrib4NuivARB sf_ptrc_glVertexAttrib4NuivARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4NusvARB)(GLuint, const GLushort*); #define glVertexAttrib4NusvARB sf_ptrc_glVertexAttrib4NusvARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4bvARB)(GLuint, const GLbyte*); #define glVertexAttrib4bvARB sf_ptrc_glVertexAttrib4bvARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4dARB)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); #define glVertexAttrib4dARB sf_ptrc_glVertexAttrib4dARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4dvARB)(GLuint, const GLdouble*); #define glVertexAttrib4dvARB sf_ptrc_glVertexAttrib4dvARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4fARB)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); #define glVertexAttrib4fARB sf_ptrc_glVertexAttrib4fARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4fvARB)(GLuint, const GLfloat*); #define glVertexAttrib4fvARB sf_ptrc_glVertexAttrib4fvARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4ivARB)(GLuint, const GLint*); #define glVertexAttrib4ivARB sf_ptrc_glVertexAttrib4ivARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4sARB)(GLuint, GLshort, GLshort, GLshort, GLshort); #define glVertexAttrib4sARB sf_ptrc_glVertexAttrib4sARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4svARB)(GLuint, const GLshort*); #define glVertexAttrib4svARB sf_ptrc_glVertexAttrib4svARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4ubvARB)(GLuint, const GLubyte*); #define glVertexAttrib4ubvARB sf_ptrc_glVertexAttrib4ubvARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4uivARB)(GLuint, const GLuint*); #define glVertexAttrib4uivARB sf_ptrc_glVertexAttrib4uivARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4usvARB)(GLuint, const GLushort*); #define glVertexAttrib4usvARB sf_ptrc_glVertexAttrib4usvARB extern void (GL_FUNCPTR *sf_ptrc_glVertexAttribPointerARB)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void*); #define glVertexAttribPointerARB sf_ptrc_glVertexAttribPointerARB #endif // GL_ARB_vertex_shader #ifndef GL_EXT_blend_equation_separate #define GL_EXT_blend_equation_separate 1 extern void (GL_FUNCPTR *sf_ptrc_glBlendEquationSeparateEXT)(GLenum, GLenum); #define glBlendEquationSeparateEXT sf_ptrc_glBlendEquationSeparateEXT #endif // GL_EXT_blend_equation_separate #ifndef GL_EXT_framebuffer_object #define GL_EXT_framebuffer_object 1 extern void (GL_FUNCPTR *sf_ptrc_glBindFramebufferEXT)(GLenum, GLuint); #define glBindFramebufferEXT sf_ptrc_glBindFramebufferEXT extern void (GL_FUNCPTR *sf_ptrc_glBindRenderbufferEXT)(GLenum, GLuint); #define glBindRenderbufferEXT sf_ptrc_glBindRenderbufferEXT extern GLenum (GL_FUNCPTR *sf_ptrc_glCheckFramebufferStatusEXT)(GLenum); #define glCheckFramebufferStatusEXT sf_ptrc_glCheckFramebufferStatusEXT extern void (GL_FUNCPTR *sf_ptrc_glDeleteFramebuffersEXT)(GLsizei, const GLuint*); #define glDeleteFramebuffersEXT sf_ptrc_glDeleteFramebuffersEXT extern void (GL_FUNCPTR *sf_ptrc_glDeleteRenderbuffersEXT)(GLsizei, const GLuint*); #define glDeleteRenderbuffersEXT sf_ptrc_glDeleteRenderbuffersEXT extern void (GL_FUNCPTR *sf_ptrc_glFramebufferRenderbufferEXT)(GLenum, GLenum, GLenum, GLuint); #define glFramebufferRenderbufferEXT sf_ptrc_glFramebufferRenderbufferEXT extern void (GL_FUNCPTR *sf_ptrc_glFramebufferTexture1DEXT)(GLenum, GLenum, GLenum, GLuint, GLint); #define glFramebufferTexture1DEXT sf_ptrc_glFramebufferTexture1DEXT extern void (GL_FUNCPTR *sf_ptrc_glFramebufferTexture2DEXT)(GLenum, GLenum, GLenum, GLuint, GLint); #define glFramebufferTexture2DEXT sf_ptrc_glFramebufferTexture2DEXT extern void (GL_FUNCPTR *sf_ptrc_glFramebufferTexture3DEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); #define glFramebufferTexture3DEXT sf_ptrc_glFramebufferTexture3DEXT extern void (GL_FUNCPTR *sf_ptrc_glGenFramebuffersEXT)(GLsizei, GLuint*); #define glGenFramebuffersEXT sf_ptrc_glGenFramebuffersEXT extern void (GL_FUNCPTR *sf_ptrc_glGenRenderbuffersEXT)(GLsizei, GLuint*); #define glGenRenderbuffersEXT sf_ptrc_glGenRenderbuffersEXT extern void (GL_FUNCPTR *sf_ptrc_glGenerateMipmapEXT)(GLenum); #define glGenerateMipmapEXT sf_ptrc_glGenerateMipmapEXT extern void (GL_FUNCPTR *sf_ptrc_glGetFramebufferAttachmentParameterivEXT)(GLenum, GLenum, GLenum, GLint*); #define glGetFramebufferAttachmentParameterivEXT sf_ptrc_glGetFramebufferAttachmentParameterivEXT extern void (GL_FUNCPTR *sf_ptrc_glGetRenderbufferParameterivEXT)(GLenum, GLenum, GLint*); #define glGetRenderbufferParameterivEXT sf_ptrc_glGetRenderbufferParameterivEXT extern GLboolean (GL_FUNCPTR *sf_ptrc_glIsFramebufferEXT)(GLuint); #define glIsFramebufferEXT sf_ptrc_glIsFramebufferEXT extern GLboolean (GL_FUNCPTR *sf_ptrc_glIsRenderbufferEXT)(GLuint); #define glIsRenderbufferEXT sf_ptrc_glIsRenderbufferEXT extern void (GL_FUNCPTR *sf_ptrc_glRenderbufferStorageEXT)(GLenum, GLenum, GLsizei, GLsizei); #define glRenderbufferStorageEXT sf_ptrc_glRenderbufferStorageEXT #endif // GL_EXT_framebuffer_object #ifndef GL_EXT_framebuffer_blit #define GL_EXT_framebuffer_blit 1 extern void (GL_FUNCPTR *sf_ptrc_glBlitFramebufferEXT)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); #define glBlitFramebufferEXT sf_ptrc_glBlitFramebufferEXT #endif // GL_EXT_framebuffer_blit #ifndef GL_EXT_framebuffer_multisample #define GL_EXT_framebuffer_multisample 1 extern void (GL_FUNCPTR *sf_ptrc_glRenderbufferStorageMultisampleEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); #define glRenderbufferStorageMultisampleEXT sf_ptrc_glRenderbufferStorageMultisampleEXT #endif // GL_EXT_framebuffer_multisample #ifndef GL_ARB_copy_buffer #define GL_ARB_copy_buffer 1 extern void (GL_FUNCPTR *sf_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); #define glCopyBufferSubData sf_ptrc_glCopyBufferSubData #endif // GL_ARB_copy_buffer #ifndef GL_ARB_geometry_shader4 #define GL_ARB_geometry_shader4 1 extern void (GL_FUNCPTR *sf_ptrc_glFramebufferTextureARB)(GLenum, GLenum, GLuint, GLint); #define glFramebufferTextureARB sf_ptrc_glFramebufferTextureARB extern void (GL_FUNCPTR *sf_ptrc_glFramebufferTextureFaceARB)(GLenum, GLenum, GLuint, GLint, GLenum); #define glFramebufferTextureFaceARB sf_ptrc_glFramebufferTextureFaceARB extern void (GL_FUNCPTR *sf_ptrc_glFramebufferTextureLayerARB)(GLenum, GLenum, GLuint, GLint, GLint); #define glFramebufferTextureLayerARB sf_ptrc_glFramebufferTextureLayerARB extern void (GL_FUNCPTR *sf_ptrc_glProgramParameteriARB)(GLuint, GLenum, GLint); #define glProgramParameteriARB sf_ptrc_glProgramParameteriARB #endif // GL_ARB_geometry_shader4 GLAPI void APIENTRY glAccum(GLenum, GLfloat); GLAPI void APIENTRY glAlphaFunc(GLenum, GLfloat); GLAPI void APIENTRY glBegin(GLenum); GLAPI void APIENTRY glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*); GLAPI void APIENTRY glBlendFunc(GLenum, GLenum); GLAPI void APIENTRY glCallList(GLuint); GLAPI void APIENTRY glCallLists(GLsizei, GLenum, const void*); GLAPI void APIENTRY glClear(GLbitfield); GLAPI void APIENTRY glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glClearColor(GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glClearDepth(GLdouble); GLAPI void APIENTRY glClearIndex(GLfloat); GLAPI void APIENTRY glClearStencil(GLint); GLAPI void APIENTRY glClipPlane(GLenum, const GLdouble*); GLAPI void APIENTRY glColor3b(GLbyte, GLbyte, GLbyte); GLAPI void APIENTRY glColor3bv(const GLbyte*); GLAPI void APIENTRY glColor3d(GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glColor3dv(const GLdouble*); GLAPI void APIENTRY glColor3f(GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glColor3fv(const GLfloat*); GLAPI void APIENTRY glColor3i(GLint, GLint, GLint); GLAPI void APIENTRY glColor3iv(const GLint*); GLAPI void APIENTRY glColor3s(GLshort, GLshort, GLshort); GLAPI void APIENTRY glColor3sv(const GLshort*); GLAPI void APIENTRY glColor3ub(GLubyte, GLubyte, GLubyte); GLAPI void APIENTRY glColor3ubv(const GLubyte*); GLAPI void APIENTRY glColor3ui(GLuint, GLuint, GLuint); GLAPI void APIENTRY glColor3uiv(const GLuint*); GLAPI void APIENTRY glColor3us(GLushort, GLushort, GLushort); GLAPI void APIENTRY glColor3usv(const GLushort*); GLAPI void APIENTRY glColor4b(GLbyte, GLbyte, GLbyte, GLbyte); GLAPI void APIENTRY glColor4bv(const GLbyte*); GLAPI void APIENTRY glColor4d(GLdouble, GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glColor4dv(const GLdouble*); GLAPI void APIENTRY glColor4f(GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glColor4fv(const GLfloat*); GLAPI void APIENTRY glColor4i(GLint, GLint, GLint, GLint); GLAPI void APIENTRY glColor4iv(const GLint*); GLAPI void APIENTRY glColor4s(GLshort, GLshort, GLshort, GLshort); GLAPI void APIENTRY glColor4sv(const GLshort*); GLAPI void APIENTRY glColor4ub(GLubyte, GLubyte, GLubyte, GLubyte); GLAPI void APIENTRY glColor4ubv(const GLubyte*); GLAPI void APIENTRY glColor4ui(GLuint, GLuint, GLuint, GLuint); GLAPI void APIENTRY glColor4uiv(const GLuint*); GLAPI void APIENTRY glColor4us(GLushort, GLushort, GLushort, GLushort); GLAPI void APIENTRY glColor4usv(const GLushort*); GLAPI void APIENTRY glColorMask(GLboolean, GLboolean, GLboolean, GLboolean); GLAPI void APIENTRY glColorMaterial(GLenum, GLenum); GLAPI void APIENTRY glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum); GLAPI void APIENTRY glCullFace(GLenum); GLAPI void APIENTRY glDeleteLists(GLuint, GLsizei); GLAPI void APIENTRY glDepthFunc(GLenum); GLAPI void APIENTRY glDepthMask(GLboolean); GLAPI void APIENTRY glDepthRange(GLdouble, GLdouble); GLAPI void APIENTRY glDisable(GLenum); GLAPI void APIENTRY glDrawBuffer(GLenum); GLAPI void APIENTRY glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, const void*); GLAPI void APIENTRY glEdgeFlag(GLboolean); GLAPI void APIENTRY glEdgeFlagv(const GLboolean*); GLAPI void APIENTRY glEnable(GLenum); GLAPI void APIENTRY glEnd(); GLAPI void APIENTRY glEndList(); GLAPI void APIENTRY glEvalCoord1d(GLdouble); GLAPI void APIENTRY glEvalCoord1dv(const GLdouble*); GLAPI void APIENTRY glEvalCoord1f(GLfloat); GLAPI void APIENTRY glEvalCoord1fv(const GLfloat*); GLAPI void APIENTRY glEvalCoord2d(GLdouble, GLdouble); GLAPI void APIENTRY glEvalCoord2dv(const GLdouble*); GLAPI void APIENTRY glEvalCoord2f(GLfloat, GLfloat); GLAPI void APIENTRY glEvalCoord2fv(const GLfloat*); GLAPI void APIENTRY glEvalMesh1(GLenum, GLint, GLint); GLAPI void APIENTRY glEvalMesh2(GLenum, GLint, GLint, GLint, GLint); GLAPI void APIENTRY glEvalPoint1(GLint); GLAPI void APIENTRY glEvalPoint2(GLint, GLint); GLAPI void APIENTRY glFeedbackBuffer(GLsizei, GLenum, GLfloat*); GLAPI void APIENTRY glFinish(); GLAPI void APIENTRY glFlush(); GLAPI void APIENTRY glFogf(GLenum, GLfloat); GLAPI void APIENTRY glFogfv(GLenum, const GLfloat*); GLAPI void APIENTRY glFogi(GLenum, GLint); GLAPI void APIENTRY glFogiv(GLenum, const GLint*); GLAPI void APIENTRY glFrontFace(GLenum); GLAPI void APIENTRY glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); GLAPI GLuint APIENTRY glGenLists(GLsizei); GLAPI void APIENTRY glGetBooleanv(GLenum, GLboolean*); GLAPI void APIENTRY glGetClipPlane(GLenum, GLdouble*); GLAPI void APIENTRY glGetDoublev(GLenum, GLdouble*); GLAPI GLenum APIENTRY glGetError(); GLAPI void APIENTRY glGetFloatv(GLenum, GLfloat*); GLAPI void APIENTRY glGetIntegerv(GLenum, GLint*); GLAPI void APIENTRY glGetLightfv(GLenum, GLenum, GLfloat*); GLAPI void APIENTRY glGetLightiv(GLenum, GLenum, GLint*); GLAPI void APIENTRY glGetMapdv(GLenum, GLenum, GLdouble*); GLAPI void APIENTRY glGetMapfv(GLenum, GLenum, GLfloat*); GLAPI void APIENTRY glGetMapiv(GLenum, GLenum, GLint*); GLAPI void APIENTRY glGetMaterialfv(GLenum, GLenum, GLfloat*); GLAPI void APIENTRY glGetMaterialiv(GLenum, GLenum, GLint*); GLAPI void APIENTRY glGetPixelMapfv(GLenum, GLfloat*); GLAPI void APIENTRY glGetPixelMapuiv(GLenum, GLuint*); GLAPI void APIENTRY glGetPixelMapusv(GLenum, GLushort*); GLAPI void APIENTRY glGetPolygonStipple(GLubyte*); GLAPI const GLubyte* APIENTRY glGetString(GLenum); GLAPI void APIENTRY glGetTexEnvfv(GLenum, GLenum, GLfloat*); GLAPI void APIENTRY glGetTexEnviv(GLenum, GLenum, GLint*); GLAPI void APIENTRY glGetTexGendv(GLenum, GLenum, GLdouble*); GLAPI void APIENTRY glGetTexGenfv(GLenum, GLenum, GLfloat*); GLAPI void APIENTRY glGetTexGeniv(GLenum, GLenum, GLint*); GLAPI void APIENTRY glGetTexImage(GLenum, GLint, GLenum, GLenum, void*); GLAPI void APIENTRY glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*); GLAPI void APIENTRY glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*); GLAPI void APIENTRY glGetTexParameterfv(GLenum, GLenum, GLfloat*); GLAPI void APIENTRY glGetTexParameteriv(GLenum, GLenum, GLint*); GLAPI void APIENTRY glHint(GLenum, GLenum); GLAPI void APIENTRY glIndexMask(GLuint); GLAPI void APIENTRY glIndexd(GLdouble); GLAPI void APIENTRY glIndexdv(const GLdouble*); GLAPI void APIENTRY glIndexf(GLfloat); GLAPI void APIENTRY glIndexfv(const GLfloat*); GLAPI void APIENTRY glIndexi(GLint); GLAPI void APIENTRY glIndexiv(const GLint*); GLAPI void APIENTRY glIndexs(GLshort); GLAPI void APIENTRY glIndexsv(const GLshort*); GLAPI void APIENTRY glInitNames(); GLAPI GLboolean APIENTRY glIsEnabled(GLenum); GLAPI GLboolean APIENTRY glIsList(GLuint); GLAPI void APIENTRY glLightModelf(GLenum, GLfloat); GLAPI void APIENTRY glLightModelfv(GLenum, const GLfloat*); GLAPI void APIENTRY glLightModeli(GLenum, GLint); GLAPI void APIENTRY glLightModeliv(GLenum, const GLint*); GLAPI void APIENTRY glLightf(GLenum, GLenum, GLfloat); GLAPI void APIENTRY glLightfv(GLenum, GLenum, const GLfloat*); GLAPI void APIENTRY glLighti(GLenum, GLenum, GLint); GLAPI void APIENTRY glLightiv(GLenum, GLenum, const GLint*); GLAPI void APIENTRY glLineStipple(GLint, GLushort); GLAPI void APIENTRY glLineWidth(GLfloat); GLAPI void APIENTRY glListBase(GLuint); GLAPI void APIENTRY glLoadIdentity(); GLAPI void APIENTRY glLoadMatrixd(const GLdouble*); GLAPI void APIENTRY glLoadMatrixf(const GLfloat*); GLAPI void APIENTRY glLoadName(GLuint); GLAPI void APIENTRY glLogicOp(GLenum); GLAPI void APIENTRY glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*); GLAPI void APIENTRY glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*); GLAPI void APIENTRY glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*); GLAPI void APIENTRY glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*); GLAPI void APIENTRY glMapGrid1d(GLint, GLdouble, GLdouble); GLAPI void APIENTRY glMapGrid1f(GLint, GLfloat, GLfloat); GLAPI void APIENTRY glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble); GLAPI void APIENTRY glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat); GLAPI void APIENTRY glMaterialf(GLenum, GLenum, GLfloat); GLAPI void APIENTRY glMaterialfv(GLenum, GLenum, const GLfloat*); GLAPI void APIENTRY glMateriali(GLenum, GLenum, GLint); GLAPI void APIENTRY glMaterialiv(GLenum, GLenum, const GLint*); GLAPI void APIENTRY glMatrixMode(GLenum); GLAPI void APIENTRY glMultMatrixd(const GLdouble*); GLAPI void APIENTRY glMultMatrixf(const GLfloat*); GLAPI void APIENTRY glNewList(GLuint, GLenum); GLAPI void APIENTRY glNormal3b(GLbyte, GLbyte, GLbyte); GLAPI void APIENTRY glNormal3bv(const GLbyte*); GLAPI void APIENTRY glNormal3d(GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glNormal3dv(const GLdouble*); GLAPI void APIENTRY glNormal3f(GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glNormal3fv(const GLfloat*); GLAPI void APIENTRY glNormal3i(GLint, GLint, GLint); GLAPI void APIENTRY glNormal3iv(const GLint*); GLAPI void APIENTRY glNormal3s(GLshort, GLshort, GLshort); GLAPI void APIENTRY glNormal3sv(const GLshort*); GLAPI void APIENTRY glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glPassThrough(GLfloat); GLAPI void APIENTRY glPixelMapfv(GLenum, GLsizei, const GLfloat*); GLAPI void APIENTRY glPixelMapuiv(GLenum, GLsizei, const GLuint*); GLAPI void APIENTRY glPixelMapusv(GLenum, GLsizei, const GLushort*); GLAPI void APIENTRY glPixelStoref(GLenum, GLfloat); GLAPI void APIENTRY glPixelStorei(GLenum, GLint); GLAPI void APIENTRY glPixelTransferf(GLenum, GLfloat); GLAPI void APIENTRY glPixelTransferi(GLenum, GLint); GLAPI void APIENTRY glPixelZoom(GLfloat, GLfloat); GLAPI void APIENTRY glPointSize(GLfloat); GLAPI void APIENTRY glPolygonMode(GLenum, GLenum); GLAPI void APIENTRY glPolygonStipple(const GLubyte*); GLAPI void APIENTRY glPopAttrib(); GLAPI void APIENTRY glPopMatrix(); GLAPI void APIENTRY glPopName(); GLAPI void APIENTRY glPushAttrib(GLbitfield); GLAPI void APIENTRY glPushMatrix(); GLAPI void APIENTRY glPushName(GLuint); GLAPI void APIENTRY glRasterPos2d(GLdouble, GLdouble); GLAPI void APIENTRY glRasterPos2dv(const GLdouble*); GLAPI void APIENTRY glRasterPos2f(GLfloat, GLfloat); GLAPI void APIENTRY glRasterPos2fv(const GLfloat*); GLAPI void APIENTRY glRasterPos2i(GLint, GLint); GLAPI void APIENTRY glRasterPos2iv(const GLint*); GLAPI void APIENTRY glRasterPos2s(GLshort, GLshort); GLAPI void APIENTRY glRasterPos2sv(const GLshort*); GLAPI void APIENTRY glRasterPos3d(GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glRasterPos3dv(const GLdouble*); GLAPI void APIENTRY glRasterPos3f(GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glRasterPos3fv(const GLfloat*); GLAPI void APIENTRY glRasterPos3i(GLint, GLint, GLint); GLAPI void APIENTRY glRasterPos3iv(const GLint*); GLAPI void APIENTRY glRasterPos3s(GLshort, GLshort, GLshort); GLAPI void APIENTRY glRasterPos3sv(const GLshort*); GLAPI void APIENTRY glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glRasterPos4dv(const GLdouble*); GLAPI void APIENTRY glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glRasterPos4fv(const GLfloat*); GLAPI void APIENTRY glRasterPos4i(GLint, GLint, GLint, GLint); GLAPI void APIENTRY glRasterPos4iv(const GLint*); GLAPI void APIENTRY glRasterPos4s(GLshort, GLshort, GLshort, GLshort); GLAPI void APIENTRY glRasterPos4sv(const GLshort*); GLAPI void APIENTRY glReadBuffer(GLenum); GLAPI void APIENTRY glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void*); GLAPI void APIENTRY glRectd(GLdouble, GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glRectdv(const GLdouble*, const GLdouble*); GLAPI void APIENTRY glRectf(GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glRectfv(const GLfloat*, const GLfloat*); GLAPI void APIENTRY glRecti(GLint, GLint, GLint, GLint); GLAPI void APIENTRY glRectiv(const GLint*, const GLint*); GLAPI void APIENTRY glRects(GLshort, GLshort, GLshort, GLshort); GLAPI void APIENTRY glRectsv(const GLshort*, const GLshort*); GLAPI GLint APIENTRY glRenderMode(GLenum); GLAPI void APIENTRY glRotated(GLdouble, GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glRotatef(GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glScaled(GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glScalef(GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glScissor(GLint, GLint, GLsizei, GLsizei); GLAPI void APIENTRY glSelectBuffer(GLsizei, GLuint*); GLAPI void APIENTRY glShadeModel(GLenum); GLAPI void APIENTRY glStencilFunc(GLenum, GLint, GLuint); GLAPI void APIENTRY glStencilMask(GLuint); GLAPI void APIENTRY glStencilOp(GLenum, GLenum, GLenum); GLAPI void APIENTRY glTexCoord1d(GLdouble); GLAPI void APIENTRY glTexCoord1dv(const GLdouble*); GLAPI void APIENTRY glTexCoord1f(GLfloat); GLAPI void APIENTRY glTexCoord1fv(const GLfloat*); GLAPI void APIENTRY glTexCoord1i(GLint); GLAPI void APIENTRY glTexCoord1iv(const GLint*); GLAPI void APIENTRY glTexCoord1s(GLshort); GLAPI void APIENTRY glTexCoord1sv(const GLshort*); GLAPI void APIENTRY glTexCoord2d(GLdouble, GLdouble); GLAPI void APIENTRY glTexCoord2dv(const GLdouble*); GLAPI void APIENTRY glTexCoord2f(GLfloat, GLfloat); GLAPI void APIENTRY glTexCoord2fv(const GLfloat*); GLAPI void APIENTRY glTexCoord2i(GLint, GLint); GLAPI void APIENTRY glTexCoord2iv(const GLint*); GLAPI void APIENTRY glTexCoord2s(GLshort, GLshort); GLAPI void APIENTRY glTexCoord2sv(const GLshort*); GLAPI void APIENTRY glTexCoord3d(GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glTexCoord3dv(const GLdouble*); GLAPI void APIENTRY glTexCoord3f(GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glTexCoord3fv(const GLfloat*); GLAPI void APIENTRY glTexCoord3i(GLint, GLint, GLint); GLAPI void APIENTRY glTexCoord3iv(const GLint*); GLAPI void APIENTRY glTexCoord3s(GLshort, GLshort, GLshort); GLAPI void APIENTRY glTexCoord3sv(const GLshort*); GLAPI void APIENTRY glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glTexCoord4dv(const GLdouble*); GLAPI void APIENTRY glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glTexCoord4fv(const GLfloat*); GLAPI void APIENTRY glTexCoord4i(GLint, GLint, GLint, GLint); GLAPI void APIENTRY glTexCoord4iv(const GLint*); GLAPI void APIENTRY glTexCoord4s(GLshort, GLshort, GLshort, GLshort); GLAPI void APIENTRY glTexCoord4sv(const GLshort*); GLAPI void APIENTRY glTexEnvf(GLenum, GLenum, GLfloat); GLAPI void APIENTRY glTexEnvfv(GLenum, GLenum, const GLfloat*); GLAPI void APIENTRY glTexEnvi(GLenum, GLenum, GLint); GLAPI void APIENTRY glTexEnviv(GLenum, GLenum, const GLint*); GLAPI void APIENTRY glTexGend(GLenum, GLenum, GLdouble); GLAPI void APIENTRY glTexGendv(GLenum, GLenum, const GLdouble*); GLAPI void APIENTRY glTexGenf(GLenum, GLenum, GLfloat); GLAPI void APIENTRY glTexGenfv(GLenum, GLenum, const GLfloat*); GLAPI void APIENTRY glTexGeni(GLenum, GLenum, GLint); GLAPI void APIENTRY glTexGeniv(GLenum, GLenum, const GLint*); GLAPI void APIENTRY glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void*); GLAPI void APIENTRY glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*); GLAPI void APIENTRY glTexParameterf(GLenum, GLenum, GLfloat); GLAPI void APIENTRY glTexParameterfv(GLenum, GLenum, const GLfloat*); GLAPI void APIENTRY glTexParameteri(GLenum, GLenum, GLint); GLAPI void APIENTRY glTexParameteriv(GLenum, GLenum, const GLint*); GLAPI void APIENTRY glTranslated(GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glTranslatef(GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glVertex2d(GLdouble, GLdouble); GLAPI void APIENTRY glVertex2dv(const GLdouble*); GLAPI void APIENTRY glVertex2f(GLfloat, GLfloat); GLAPI void APIENTRY glVertex2fv(const GLfloat*); GLAPI void APIENTRY glVertex2i(GLint, GLint); GLAPI void APIENTRY glVertex2iv(const GLint*); GLAPI void APIENTRY glVertex2s(GLshort, GLshort); GLAPI void APIENTRY glVertex2sv(const GLshort*); GLAPI void APIENTRY glVertex3d(GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glVertex3dv(const GLdouble*); GLAPI void APIENTRY glVertex3f(GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glVertex3fv(const GLfloat*); GLAPI void APIENTRY glVertex3i(GLint, GLint, GLint); GLAPI void APIENTRY glVertex3iv(const GLint*); GLAPI void APIENTRY glVertex3s(GLshort, GLshort, GLshort); GLAPI void APIENTRY glVertex3sv(const GLshort*); GLAPI void APIENTRY glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glVertex4dv(const GLdouble*); GLAPI void APIENTRY glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glVertex4fv(const GLfloat*); GLAPI void APIENTRY glVertex4i(GLint, GLint, GLint, GLint); GLAPI void APIENTRY glVertex4iv(const GLint*); GLAPI void APIENTRY glVertex4s(GLshort, GLshort, GLshort, GLshort); GLAPI void APIENTRY glVertex4sv(const GLshort*); GLAPI void APIENTRY glViewport(GLint, GLint, GLsizei, GLsizei); GLAPI GLboolean APIENTRY glAreTexturesResident(GLsizei, const GLuint*, GLboolean*); GLAPI void APIENTRY glArrayElement(GLint); GLAPI void APIENTRY glBindTexture(GLenum, GLuint); GLAPI void APIENTRY glColorPointer(GLint, GLenum, GLsizei, const void*); GLAPI void APIENTRY glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); GLAPI void APIENTRY glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); GLAPI void APIENTRY glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei); GLAPI void APIENTRY glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); GLAPI void APIENTRY glDeleteTextures(GLsizei, const GLuint*); GLAPI void APIENTRY glDisableClientState(GLenum); GLAPI void APIENTRY glDrawArrays(GLenum, GLint, GLsizei); GLAPI void APIENTRY glDrawElements(GLenum, GLsizei, GLenum, const void*); GLAPI void APIENTRY glEdgeFlagPointer(GLsizei, const void*); GLAPI void APIENTRY glEnableClientState(GLenum); GLAPI void APIENTRY glGenTextures(GLsizei, GLuint*); GLAPI void APIENTRY glGetPointerv(GLenum, void**); GLAPI void APIENTRY glIndexPointer(GLenum, GLsizei, const void*); GLAPI void APIENTRY glIndexub(GLubyte); GLAPI void APIENTRY glIndexubv(const GLubyte*); GLAPI void APIENTRY glInterleavedArrays(GLenum, GLsizei, const void*); GLAPI GLboolean APIENTRY glIsTexture(GLuint); GLAPI void APIENTRY glNormalPointer(GLenum, GLsizei, const void*); GLAPI void APIENTRY glPolygonOffset(GLfloat, GLfloat); GLAPI void APIENTRY glPopClientAttrib(); GLAPI void APIENTRY glPrioritizeTextures(GLsizei, const GLuint*, const GLfloat*); GLAPI void APIENTRY glPushClientAttrib(GLbitfield); GLAPI void APIENTRY glTexCoordPointer(GLint, GLenum, GLsizei, const void*); GLAPI void APIENTRY glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void*); GLAPI void APIENTRY glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void*); GLAPI void APIENTRY glVertexPointer(GLint, GLenum, GLsizei, const void*); enum sfogl_LoadStatus { sfogl_LOAD_FAILED = 0, sfogl_LOAD_SUCCEEDED = 1 }; void sfogl_LoadFunctions(); #ifdef __cplusplus } #endif // __cplusplus #endif // SFML_GLLOADER_HPP