//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_IMAGELOADER_HPP #define SFML_IMAGELOADER_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include #include namespace sf { class InputStream; namespace priv { //////////////////////////////////////////////////////////// /// \brief Load/save image files /// //////////////////////////////////////////////////////////// class ImageLoader : NonCopyable { public: //////////////////////////////////////////////////////////// /// \brief Get the unique instance of the class /// /// \return Reference to the ImageLoader instance /// //////////////////////////////////////////////////////////// static ImageLoader& getInstance(); //////////////////////////////////////////////////////////// /// \brief Load an image from a file on disk /// /// \param filename Path of image file to load /// \param pixels Array of pixels to fill with loaded image /// \param size Size of loaded image, in pixels /// /// \return True if loading was successful /// //////////////////////////////////////////////////////////// bool loadImageFromFile(const std::string& filename, std::vector& pixels, Vector2u& size); //////////////////////////////////////////////////////////// /// \brief Load an image from a file in memory /// /// \param data Pointer to the file data in memory /// \param dataSize Size of the data to load, in bytes /// \param pixels Array of pixels to fill with loaded image /// \param size Size of loaded image, in pixels /// /// \return True if loading was successful /// //////////////////////////////////////////////////////////// bool loadImageFromMemory(const void* data, std::size_t dataSize, std::vector& pixels, Vector2u& size); //////////////////////////////////////////////////////////// /// \brief Load an image from a custom stream /// /// \param stream Source stream to read from /// \param pixels Array of pixels to fill with loaded image /// \param size Size of loaded image, in pixels /// /// \return True if loading was successful /// //////////////////////////////////////////////////////////// bool loadImageFromStream(InputStream& stream, std::vector& pixels, Vector2u& size); //////////////////////////////////////////////////////////// /// \brief Save an array of pixels as an image file /// /// \param filename Path of image file to save /// \param pixels Array of pixels to save to image /// \param size Size of image to save, in pixels /// /// \return True if saving was successful /// //////////////////////////////////////////////////////////// bool saveImageToFile(const std::string& filename, const std::vector& pixels, const Vector2u& size); private: //////////////////////////////////////////////////////////// /// \brief Default constructor /// //////////////////////////////////////////////////////////// ImageLoader(); //////////////////////////////////////////////////////////// /// \brief Destructor /// //////////////////////////////////////////////////////////// ~ImageLoader(); //////////////////////////////////////////////////////////// /// \brief Save an image file in JPEG format /// /// \param filename Path of image file to save /// \param pixels Array of pixels to save to image /// \param width Width of image to save, in pixels /// \param height Height of image to save, in pixels /// /// \return True if saving was successful /// //////////////////////////////////////////////////////////// bool writeJpg(const std::string& filename, const std::vector& pixels, unsigned int width, unsigned int height); }; } // namespace priv } // namespace sf #endif // SFML_IMAGELOADER_HPP