//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.prg) // Copyright (C) 2013 Jonathan De Wachter (dewachter.jonathan@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// // iOS specific: SFML needs to hook the main function, to // launch the iOS application (event loop), and then call the // user main from inside it. // // Our strategy is to rename the user main to 'sfmlMain' with // a macro (see Main.hpp), and call this modified main ourselves. // // Note that half of this trick (the sfmlMain placeholders and // the application delegate) is defined sfml-window; see there // for the full implementation. //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #ifdef SFML_SYSTEM_IOS #include //////////////////////////////////////////////////////////// int main(int argc, char** argv) { // Note: we intentionally drop command line arguments, // there's no such thing as a command line on an iOS device :) // Important: "SFAppDelegate" must always match the name of the // application delegate class defined in sfml-window return UIApplicationMain(argc, argv, nil, @"SFAppDelegate"); } #endif // SFML_SYSTEM_IOS