//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2017 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include #include #include #include namespace sf { //////////////////////////////////////////////////////////// UdpSocket::UdpSocket() : Socket (Udp), m_buffer(MaxDatagramSize) { } //////////////////////////////////////////////////////////// unsigned short UdpSocket::getLocalPort() const { if (getHandle() != priv::SocketImpl::invalidSocket()) { // Retrieve informations about the local end of the socket sockaddr_in address; priv::SocketImpl::AddrLength size = sizeof(address); if (getsockname(getHandle(), reinterpret_cast(&address), &size) != -1) { return ntohs(address.sin_port); } } // We failed to retrieve the port return 0; } //////////////////////////////////////////////////////////// Socket::Status UdpSocket::bind(unsigned short port, const IpAddress& address) { // Create the internal socket if it doesn't exist create(); // Check if the address is valid if ((address == IpAddress::None) || (address == IpAddress::Broadcast)) return Error; // Bind the socket sockaddr_in addr = priv::SocketImpl::createAddress(address.toInteger(), port); if (::bind(getHandle(), reinterpret_cast(&addr), sizeof(addr)) == -1) { err() << "Failed to bind socket to port " << port << std::endl; return Error; } return Done; } //////////////////////////////////////////////////////////// void UdpSocket::unbind() { // Simply close the socket close(); } //////////////////////////////////////////////////////////// Socket::Status UdpSocket::send(const void* data, std::size_t size, const IpAddress& remoteAddress, unsigned short remotePort) { // Create the internal socket if it doesn't exist create(); // Make sure that all the data will fit in one datagram if (size > MaxDatagramSize) { err() << "Cannot send data over the network " << "(the number of bytes to send is greater than sf::UdpSocket::MaxDatagramSize)" << std::endl; return Error; } // Build the target address sockaddr_in address = priv::SocketImpl::createAddress(remoteAddress.toInteger(), remotePort); // Send the data (unlike TCP, all the data is always sent in one call) int sent = sendto(getHandle(), static_cast(data), static_cast(size), 0, reinterpret_cast(&address), sizeof(address)); // Check for errors if (sent < 0) return priv::SocketImpl::getErrorStatus(); return Done; } //////////////////////////////////////////////////////////// Socket::Status UdpSocket::receive(void* data, std::size_t size, std::size_t& received, IpAddress& remoteAddress, unsigned short& remotePort) { // First clear the variables to fill received = 0; remoteAddress = IpAddress(); remotePort = 0; // Check the destination buffer if (!data) { err() << "Cannot receive data from the network (the destination buffer is invalid)" << std::endl; return Error; } // Data that will be filled with the other computer's address sockaddr_in address = priv::SocketImpl::createAddress(INADDR_ANY, 0); // Receive a chunk of bytes priv::SocketImpl::AddrLength addressSize = sizeof(address); int sizeReceived = recvfrom(getHandle(), static_cast(data), static_cast(size), 0, reinterpret_cast(&address), &addressSize); // Check for errors if (sizeReceived < 0) return priv::SocketImpl::getErrorStatus(); // Fill the sender informations received = static_cast(sizeReceived); remoteAddress = IpAddress(ntohl(address.sin_addr.s_addr)); remotePort = ntohs(address.sin_port); return Done; } //////////////////////////////////////////////////////////// Socket::Status UdpSocket::send(Packet& packet, const IpAddress& remoteAddress, unsigned short remotePort) { // UDP is a datagram-oriented protocol (as opposed to TCP which is a stream protocol). // Sending one datagram is almost safe: it may be lost but if it's received, then its data // is guaranteed to be ok. However, splitting a packet into multiple datagrams would be highly // unreliable, since datagrams may be reordered, dropped or mixed between different sources. // That's why SFML imposes a limit on packet size so that they can be sent in a single datagram. // This also removes the overhead associated to packets -- there's no size to send in addition // to the packet's data. // Get the data to send from the packet std::size_t size = 0; const void* data = packet.onSend(size); // Send it return send(data, size, remoteAddress, remotePort); } //////////////////////////////////////////////////////////// Socket::Status UdpSocket::receive(Packet& packet, IpAddress& remoteAddress, unsigned short& remotePort) { // See the detailed comment in send(Packet) above. // Receive the datagram std::size_t received = 0; Status status = receive(&m_buffer[0], m_buffer.size(), received, remoteAddress, remotePort); // If we received valid data, we can copy it to the user packet packet.clear(); if ((status == Done) && (received > 0)) packet.onReceive(&m_buffer[0], received); return status; } } // namespace sf