//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include #include #include namespace sf { namespace priv { //////////////////////////////////////////////////////////// ThreadImpl::ThreadImpl(Thread* owner) { m_thread = reinterpret_cast(_beginthreadex(NULL, 0, &ThreadImpl::entryPoint, owner, 0, &m_threadId)); if (!m_thread) err() << "Failed to create thread" << std::endl; } //////////////////////////////////////////////////////////// ThreadImpl::~ThreadImpl() { if (m_thread) CloseHandle(m_thread); } //////////////////////////////////////////////////////////// void ThreadImpl::wait() { if (m_thread) { assert(m_threadId != GetCurrentThreadId()); // A thread cannot wait for itself! WaitForSingleObject(m_thread, INFINITE); } } //////////////////////////////////////////////////////////// void ThreadImpl::terminate() { if (m_thread) TerminateThread(m_thread, 0); } //////////////////////////////////////////////////////////// unsigned int __stdcall ThreadImpl::entryPoint(void* userData) { // The Thread instance is stored in the user data Thread* owner = static_cast(userData); // Forward to the owner owner->run(); // Optional, but it is cleaner _endthreadex(0); return 0; } } // namespace priv } // namespace sf