//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include #include namespace { // OpenGL resources counter and its mutex unsigned int count = 0; sf::Mutex mutex; } namespace sf { //////////////////////////////////////////////////////////// GlResource::GlResource() { { // Protect from concurrent access Lock lock(mutex); // If this is the very first resource, trigger the global context initialization if (count == 0) priv::GlContext::globalInit(); // Increment the resources counter count++; } // Now make sure that there is an active OpenGL context in the current thread priv::GlContext::ensureContext(); } //////////////////////////////////////////////////////////// GlResource::~GlResource() { // Protect from concurrent access Lock lock(mutex); // Decrement the resources counter count--; // If there's no more resource alive, we can trigger the global context cleanup if (count == 0) priv::GlContext::globalCleanup(); } //////////////////////////////////////////////////////////// void GlResource::ensureGlContext() { priv::GlContext::ensureContext(); } } // namespace sf