//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include namespace sf { namespace priv { //////////////////////////////////////////////////////////// JoystickManager& JoystickManager::getInstance() { static JoystickManager instance; return instance; } //////////////////////////////////////////////////////////// const JoystickCaps& JoystickManager::getCapabilities(unsigned int joystick) const { return m_joysticks[joystick].capabilities; } //////////////////////////////////////////////////////////// const JoystickState& JoystickManager::getState(unsigned int joystick) const { return m_joysticks[joystick].state; } //////////////////////////////////////////////////////////// const Joystick::Identification& JoystickManager::getIdentification(unsigned int joystick) const { return m_joysticks[joystick].identification; } //////////////////////////////////////////////////////////// void JoystickManager::update() { for (int i = 0; i < Joystick::Count; ++i) { Item& item = m_joysticks[i]; if (item.state.connected) { // Get the current state of the joystick item.state = item.joystick.update(); // Check if it's still connected if (!item.state.connected) { item.joystick.close(); item.capabilities = JoystickCaps(); item.state = JoystickState(); item.identification = Joystick::Identification(); } } else { // Check if the joystick was connected since last update if (JoystickImpl::isConnected(i)) { if (item.joystick.open(i)) { item.capabilities = item.joystick.getCapabilities(); item.state = item.joystick.update(); item.identification = item.joystick.getIdentification(); } } } } } //////////////////////////////////////////////////////////// JoystickManager::JoystickManager() { JoystickImpl::initialize(); } //////////////////////////////////////////////////////////// JoystickManager::~JoystickManager() { for (int i = 0; i < Joystick::Count; ++i) { if (m_joysticks[i].state.connected) m_joysticks[i].joystick.close(); } JoystickImpl::cleanup(); } } // namespace priv } // namespace sf