//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2016 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #import #import //////////////////////////////////////////////////////////// /// Here we manage one and only one pool by thread. This prevents draining one /// pool and making other pools invalid which can lead to a crash on 10.5 and an /// annoying message on 10.6 (*** attempt to pop an unknown autorelease pool). /// //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// // Private data //////////////////////////////////////////////////////////// static pthread_key_t poolKey; static pthread_once_t initOnceToken = PTHREAD_ONCE_INIT; //////////////////////////////////////////////////////////// /// \brief (local function) Drain one more time the pool /// but this time don't create a new one. /// //////////////////////////////////////////////////////////// static void destroyPool(void* data) { NSAutoreleasePool* pool = (NSAutoreleasePool*)data; [pool drain]; } //////////////////////////////////////////////////////////// /// \brief (local function) Init the pthread key for the pool /// //////////////////////////////////////////////////////////// static void createPoolKey(void) { pthread_key_create(&poolKey, destroyPool); } //////////////////////////////////////////////////////////// /// \brief (local function) Store a new pool for this thread /// //////////////////////////////////////////////////////////// static void createNewPool(void) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; pthread_setspecific(poolKey, pool); } //////////////////////////////////////////////////////////// void ensureThreadHasPool(void) { pthread_once(&initOnceToken, createPoolKey); if (pthread_getspecific(poolKey) == NULL) { createNewPool(); } } //////////////////////////////////////////////////////////// void drainThreadPool(void) { void* data = pthread_getspecific(poolKey); assert(data != NULL); // Drain the pool but keep it alive by creating a new one destroyPool(data); createNewPool(); }