//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2015 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_JOYSTICKIMPLOSX_HPP #define SFML_JOYSTICKIMPLOSX_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include #include #include #include #include namespace sf { namespace priv { //////////////////////////////////////////////////////////// /// \brief Mac OS X implementation of joysticks /// //////////////////////////////////////////////////////////// class JoystickImpl { public: //////////////////////////////////////////////////////////// /// \brief Perform the global initialization of the joystick module /// //////////////////////////////////////////////////////////// static void initialize(); //////////////////////////////////////////////////////////// /// \brief Perform the global cleanup of the joystick module /// //////////////////////////////////////////////////////////// static void cleanup(); //////////////////////////////////////////////////////////// /// \brief Check if a joystick is currently connected /// /// \param index Index of the joystick to check /// /// \return True if the joystick is connected, false otherwise /// //////////////////////////////////////////////////////////// static bool isConnected(unsigned int index); //////////////////////////////////////////////////////////// /// \brief Open the joystick /// /// \param index Index assigned to the joystick /// /// \return True on success, false on failure /// //////////////////////////////////////////////////////////// bool open(unsigned int index); //////////////////////////////////////////////////////////// /// \brief Close the joystick /// //////////////////////////////////////////////////////////// void close(); //////////////////////////////////////////////////////////// /// \brief Get the joystick capabilities /// /// \return Joystick capabilities /// //////////////////////////////////////////////////////////// JoystickCaps getCapabilities() const; //////////////////////////////////////////////////////////// /// \brief Get the joystick identification /// /// \return Joystick identification /// //////////////////////////////////////////////////////////// Joystick::Identification getIdentification() const; //////////////////////////////////////////////////////////// /// \brief Update the joystick and get its new state /// /// \return Joystick state /// //////////////////////////////////////////////////////////// JoystickState update(); private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// typedef long Location; typedef std::map AxisMap; typedef std::vector ButtonsVector; AxisMap m_axis; ///< Axis (IOHIDElementRef) connected to the joystick ButtonsVector m_buttons; ///< Buttons (IOHIDElementRef) connected to the joystick unsigned int m_index; ///< SFML index Joystick::Identification m_identification; ///< Joystick identification static Location m_locationIDs[sf::Joystick::Count]; ///< Global Joystick register /// For a corresponding SFML index, m_locationIDs is either some USB /// location or 0 if there isn't currently a connected joystick device }; } // namespace priv } // namespace sf #endif // SFML_JOYSTICKIMPLOSX_HPP