//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2018 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_SFCONTEXT_HPP #define SFML_SFCONTEXT_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include //////////////////////////////////////////////////////////// /// Predefine OBJC classes //////////////////////////////////////////////////////////// #ifdef __OBJC__ @class NSOpenGLContext; typedef NSOpenGLContext* NSOpenGLContextRef; @class NSOpenGLView; typedef NSOpenGLView* NSOpenGLViewRef; @class NSWindow; typedef NSWindow* NSWindowRef; #else // If C++ typedef void* NSOpenGLContextRef; typedef void* NSOpenGLViewRef; typedef void* NSWindowRef; #endif namespace sf { namespace priv { //////////////////////////////////////////////////////////// /// \brief OSX (Cocoa) implementation of OpenGL contexts /// //////////////////////////////////////////////////////////// class SFContext : public GlContext { public: //////////////////////////////////////////////////////////// /// \brief Create a new context, not associated to a window /// /// \param shared Context to share the new one with (can be NULL) /// //////////////////////////////////////////////////////////// SFContext(SFContext* shared); //////////////////////////////////////////////////////////// /// \brief Create a new context attached to a window /// /// \param shared Context to share the new one with /// \param settings Creation parameters /// \param owner Pointer to the owner window /// \param bitsPerPixel Pixel depth, in bits per pixel /// //////////////////////////////////////////////////////////// SFContext(SFContext* shared, const ContextSettings& settings, const WindowImpl* owner, unsigned int bitsPerPixel); //////////////////////////////////////////////////////////// /// \brief Create a new context that embeds its own rendering target /// /// \param shared Context to share the new one with /// \param settings Creation parameters /// \param width Back buffer width, in pixels /// \param height Back buffer height, in pixels /// //////////////////////////////////////////////////////////// SFContext(SFContext* shared, const ContextSettings& settings, unsigned int width, unsigned int height); //////////////////////////////////////////////////////////// /// \brief Destructor /// //////////////////////////////////////////////////////////// ~SFContext(); //////////////////////////////////////////////////////////// /// \brief Get the address of an OpenGL function /// /// \param name Name of the function to get the address of /// /// \return Address of the OpenGL function, 0 on failure /// //////////////////////////////////////////////////////////// static GlFunctionPointer getFunction(const char* name); //////////////////////////////////////////////////////////// /// \brief Display what has been rendered to the context so far /// //////////////////////////////////////////////////////////// virtual void display(); //////////////////////////////////////////////////////////// /// \brief Enable or disable vertical synchronization /// /// Activating vertical synchronization will limit the number /// of frames displayed to the refresh rate of the monitor. /// This can avoid some visual artifacts, and limit the framerate /// to a good value (but not constant across different computers). /// /// \param enabled True to enable v-sync, false to deactivate /// //////////////////////////////////////////////////////////// virtual void setVerticalSyncEnabled(bool enabled); protected: //////////////////////////////////////////////////////////// /// \brief Activate the context as the current target /// for rendering /// /// \param current Whether to make the context current or no longer current /// /// \return True on success, false if any error happened /// //////////////////////////////////////////////////////////// virtual bool makeCurrent(bool current); private: //////////////////////////////////////////////////////////// /// \brief Create the context /// \note Must only be called from Ctor. /// /// \param shared Context to share the new one with (can be NULL) /// \param bitsPerPixel bpp /// \param settings Creation parameters /// //////////////////////////////////////////////////////////// void createContext(SFContext* shared, unsigned int bitsPerPixel, const ContextSettings& settings); //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// NSOpenGLContextRef m_context; ///< OpenGL context. NSOpenGLViewRef m_view; ///< Only for offscreen context. NSWindowRef m_window; ///< Only for offscreen context. }; } // namespace priv } // namespace sf #endif // SFML_SFCONTEXT_HPP