//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2017 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #import @implementation SFWindow //////////////////////////////////////////////////////// -(BOOL)acceptsFirstResponder { return YES; } //////////////////////////////////////////////////////// -(BOOL)canBecomeKeyWindow { return YES; } //////////////////////////////////////////////////////// -(void)keyDown:(NSEvent*)theEvent { // Do nothing except preventing a system alert each time a key is pressed // // Special Consideration : // ----------------------- // Consider overriding NSResponder -keyDown: message in a Cocoa view/window // that contains a SFML rendering area. Doing so will prevent a system // alert to be thrown every time the user presses a key. (void)theEvent; } //////////////////////////////////////////////////////// -(void)performClose:(id)sender { // From Apple documentation: // // > If the window's delegate or the window itself implements windowShouldClose:, // > that message is sent with the window as the argument. (Only one such message is sent; // > if both the delegate and the NSWindow object implement the method, only the delegate // > receives the message.) If the windowShouldClose: method returns NO, the window isn't // > closed. If it returns YES, or if it isn't implemented, performClose: invokes the // > close method to close the window. // > // > If the window doesn't have a close button or can't be closed (for example, if the // > delegate replies NO to a windowShouldClose: message), the system emits the alert sound. // // The last paragraph is problematic for SFML fullscreen window since they don't have // a close button (style is NSBorderlessWindowMask). So we reimplement this function. BOOL shouldClose = NO; if ([self delegate] && [[self delegate] respondsToSelector:@selector(windowShouldClose:)]) shouldClose = [[self delegate] windowShouldClose:sender]; // else if ([self respondsToSelector:@selector(windowShouldClose:)]) // shouldClose = [self windowShouldClose:sender]; // error: no visible @interface for 'SFWindow' declares the selector 'windowShouldClose:' if (shouldClose) [self close]; } //////////////////////////////////////////////////////// -(BOOL)validateMenuItem:(NSMenuItem*)menuItem { return [menuItem action] == @selector(performClose:); } @end @implementation NSWindow (SFML) //////////////////////////////////////////////////////////// -(id)sfClose { [self performClose:nil]; return nil; } @end