//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include namespace sf { namespace priv { //////////////////////////////////////////////////////////// SensorManager& SensorManager::getInstance() { static SensorManager instance; return instance; } //////////////////////////////////////////////////////////// bool SensorManager::isAvailable(Sensor::Type sensor) { return m_sensors[sensor].available; } //////////////////////////////////////////////////////////// void SensorManager::setEnabled(Sensor::Type sensor, bool enabled) { if (m_sensors[sensor].available) { m_sensors[sensor].enabled = enabled; m_sensors[sensor].sensor.setEnabled(enabled); } else { err() << "Warning: trying to enable a sensor that is not available (call Sensor::isAvailable to check it)" << std::endl; } } //////////////////////////////////////////////////////////// bool SensorManager::isEnabled(Sensor::Type sensor) const { return m_sensors[sensor].enabled; } //////////////////////////////////////////////////////////// Vector3f SensorManager::getValue(Sensor::Type sensor) const { return m_sensors[sensor].value; } //////////////////////////////////////////////////////////// void SensorManager::update() { for (int i = 0; i < Sensor::Count; ++i) { // Only process available sensors if (m_sensors[i].available) m_sensors[i].value = m_sensors[i].sensor.update(); } } //////////////////////////////////////////////////////////// SensorManager::SensorManager() { // Global sensor initialization SensorImpl::initialize(); // Per sensor initialization for (int i = 0; i < Sensor::Count; ++i) { // Check which sensors are available m_sensors[i].available = SensorImpl::isAvailable(static_cast(i)); // Open the available sensors if (m_sensors[i].available) { m_sensors[i].sensor.open(static_cast(i)); m_sensors[i].sensor.setEnabled(false); } } } //////////////////////////////////////////////////////////// SensorManager::~SensorManager() { // Per sensor cleanup for (int i = 0; i < Sensor::Count; ++i) { if (m_sensors[i].available) m_sensors[i].sensor.close(); } // Global sensor cleanup SensorImpl::cleanup(); } } // namespace priv } // namespace sf