//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include // sfmlMain is called by the application delegate (SFAppDelegate). // // Since we don't know which prototype of main the user // defines, we declare both versions of sfmlMain, but with // the 'weak' attribute (GCC extension) so that the // user-declared one will replace SFML's one at linking stage. // // If user defines main(argc, argv) then it will be called // directly, if he defines main() then it will be called by // our placeholder. // // The sfmlMain() version is never called, it is just defined // to avoid a linker error if the user directly defines the // version with arguments. // // See the sfml-main module for the other half of this // initialization trick. //////////////////////////////////////////////////////////// __attribute__((weak)) int sfmlMain(int, char**) { return sfmlMain(); } //////////////////////////////////////////////////////////// __attribute__((weak)) int sfmlMain() { return 0; }