1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
|
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2017 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Texture.hpp>
namespace sf
{
////////////////////////////////////////////////////////////
RenderWindow::RenderWindow()
{
// Nothing to do
}
////////////////////////////////////////////////////////////
RenderWindow::RenderWindow(VideoMode mode, const String& title, Uint32 style, const ContextSettings& settings)
{
// Don't call the base class constructor because it contains virtual function calls
create(mode, title, style, settings);
}
////////////////////////////////////////////////////////////
RenderWindow::RenderWindow(WindowHandle handle, const ContextSettings& settings)
{
// Don't call the base class constructor because it contains virtual function calls
create(handle, settings);
}
////////////////////////////////////////////////////////////
RenderWindow::~RenderWindow()
{
// Nothing to do
}
////////////////////////////////////////////////////////////
bool RenderWindow::activate(bool active)
{
return setActive(active);
}
////////////////////////////////////////////////////////////
Vector2u RenderWindow::getSize() const
{
return Window::getSize();
}
////////////////////////////////////////////////////////////
Image RenderWindow::capture() const
{
Vector2u windowSize = getSize();
Texture texture;
texture.create(windowSize.x, windowSize.y);
texture.update(*this);
return texture.copyToImage();
}
////////////////////////////////////////////////////////////
void RenderWindow::onCreate()
{
// Just initialize the render target part
RenderTarget::initialize();
}
////////////////////////////////////////////////////////////
void RenderWindow::onResize()
{
// Update the current view (recompute the viewport, which is stored in relative coordinates)
setView(getView());
}
} // namespace sf
|