1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2018 Marco Antognini (antognini.marco@gmail.com),
// Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/OSX/CursorImpl.hpp>
#import <SFML/Window/OSX/AutoreleasePoolWrapper.h>
#import <SFML/Window/OSX/NSImage+raw.h>
#import <AppKit/AppKit.h>
namespace
{
////////////////////////////////////////////////////////////
NSCursor* loadFromSelector(SEL selector)
{
// The caller is responsible for retaining the cursor.
if ([NSCursor respondsToSelector:selector])
return [NSCursor performSelector:selector];
else
return nil;
}
}
namespace sf
{
namespace priv
{
////////////////////////////////////////////////////////////
CursorImpl::CursorImpl() :
m_cursor(nil)
{
// Just ask for a pool
ensureThreadHasPool();
}
////////////////////////////////////////////////////////////
CursorImpl::~CursorImpl()
{
[m_cursor release];
}
////////////////////////////////////////////////////////////
bool CursorImpl::loadFromPixels(const Uint8* pixels, Vector2u size, Vector2u hotspot)
{
[m_cursor release];
NSSize nssize = NSMakeSize(size.x, size.y);
NSImage* image = [NSImage imageWithRawData:pixels andSize:nssize];
NSPoint nshotspot = NSMakePoint(hotspot.x, hotspot.y);
m_cursor = [[NSCursor alloc] initWithImage:image hotSpot:nshotspot];
return m_cursor != nil;
}
////////////////////////////////////////////////////////////
bool CursorImpl::loadFromSystem(Cursor::Type type)
{
[m_cursor release];
switch (type)
{
default: return false;
case Cursor::Arrow: m_cursor = [NSCursor arrowCursor]; break;
case Cursor::Text: m_cursor = [NSCursor IBeamCursor]; break;
case Cursor::Hand: m_cursor = [NSCursor pointingHandCursor]; break;
case Cursor::SizeHorizontal: m_cursor = [NSCursor resizeLeftRightCursor]; break;
case Cursor::SizeVertical: m_cursor = [NSCursor resizeUpDownCursor]; break;
case Cursor::Cross: m_cursor = [NSCursor crosshairCursor]; break;
case Cursor::NotAllowed: m_cursor = [NSCursor operationNotAllowedCursor]; break;
// These cursor types are undocumented, may not be available on some platforms
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wundeclared-selector"
case Cursor::SizeBottomLeftTopRight:
m_cursor = loadFromSelector(@selector(_windowResizeNorthEastSouthWestCursor));
break;
case Cursor::SizeTopLeftBottomRight:
m_cursor = loadFromSelector(@selector(_windowResizeNorthWestSouthEastCursor));
break;
case Cursor::Help:
m_cursor = loadFromSelector(@selector(_helpCursor));
break;
#pragma clang diagnostic pop
}
if (m_cursor)
[m_cursor retain];
return m_cursor != nil;
}
} // namespace priv
} // namespace sf
|