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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Marco Antognini (antognini.marco@gmail.com), 
//                         Laurent Gomila (laurent.gom@gmail.com), 
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
//    you must not claim that you wrote the original software.
//    If you use this software in a product, an acknowledgment
//    in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
//    and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#import <SFML/Window/OSX/WindowImplDelegateProtocol.h>
#include <SFML/Window/VideoMode.hpp>

////////////////////////////////////////////////////////////
/// Predefine some classes
////////////////////////////////////////////////////////////
namespace sf {
    namespace priv {
        class WindowImplCocoa;
    }
}

@class SFOpenGLView;

////////////////////////////////////////////////////////////
/// Implementation of WindowImplDelegateProtocol for window managment.
/// 
/// Key and mouse events are delegated to its view.
/// Window events are managed by this class.
///
/// Used when SFML handle everything and when a NSWindow* is given
/// as handle to WindowImpl.
///
/// m_fullscreenMode is bind to default video mode if we don't need to change screen size.
///
////////////////////////////////////////////////////////////

#if MAC_OS_X_VERSION_MAX_ALLOWED < 1060 // NSWindowDelegate is only define since 10.6
@interface SFWindowController : NSResponder <WindowImplDelegateProtocol> {
#else
@interface SFWindowController : NSResponder <WindowImplDelegateProtocol, NSWindowDelegate> {
#endif
    NSWindow*                   m_window;
    SFOpenGLView*               m_oglView;
    sf::priv::WindowImplCocoa*  m_requester;
    sf::VideoMode*              m_fullscreenMode; // Note : C++ ctor/dtor are not called for Obj-C fields.
}

////////////////////////////////////////////////////////////
/// Create the SFML window with an external Cocoa window.
/// 
////////////////////////////////////////////////////////////
-(id)initWithWindow:(NSWindow *)window;

////////////////////////////////////////////////////////////
/// Create the SFML window "from scratch" (full SFML handling).
/// 
////////////////////////////////////////////////////////////
-(id)initWithMode:(sf::VideoMode const &)mode andStyle:(unsigned long)style;

@end