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diff --git a/portaudio/src/os/win/pa_win_waveformat.c b/portaudio/src/os/win/pa_win_waveformat.c
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+/*
+ * PortAudio Portable Real-Time Audio Library
+ * Windows WAVEFORMAT* data structure utilities
+ * portaudio.h should be included before this file.
+ *
+ * Copyright (c) 2007 Ross Bencina
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files
+ * (the "Software"), to deal in the Software without restriction,
+ * including without limitation the rights to use, copy, modify, merge,
+ * publish, distribute, sublicense, and/or sell copies of the Software,
+ * and to permit persons to whom the Software is furnished to do so,
+ * subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
+ * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * The text above constitutes the entire PortAudio license; however,
+ * the PortAudio community also makes the following non-binding requests:
+ *
+ * Any person wishing to distribute modifications to the Software is
+ * requested to send the modifications to the original developer so that
+ * they can be incorporated into the canonical version. It is also
+ * requested that these non-binding requests be included along with the
+ * license above.
+ */
+
+#include <windows.h>
+#include <mmsystem.h>
+
+#include "portaudio.h"
+#include "pa_win_waveformat.h"
+
+
+#if !defined(WAVE_FORMAT_EXTENSIBLE)
+#define WAVE_FORMAT_EXTENSIBLE 0xFFFE
+#endif
+
+#if !defined(WAVE_FORMAT_IEEE_FLOAT)
+#define WAVE_FORMAT_IEEE_FLOAT 0x0003
+#endif
+
+static GUID pawin_ksDataFormatSubtypePcm =
+ { (USHORT)(WAVE_FORMAT_PCM), 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 };
+
+static GUID pawin_ksDataFormatSubtypeIeeeFloat =
+ { (USHORT)(WAVE_FORMAT_IEEE_FLOAT), 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 };
+
+
+
+void PaWin_InitializeWaveFormatEx( PaWinWaveFormat *waveFormat,
+ int numChannels, PaSampleFormat sampleFormat, double sampleRate )
+{
+ WAVEFORMATEX *waveFormatEx = (WAVEFORMATEX*)waveFormat;
+ int bytesPerSample = Pa_GetSampleSize(sampleFormat);
+ unsigned long bytesPerFrame = numChannels * bytesPerSample;
+
+ if( sampleFormat == paFloat32 )
+ waveFormatEx->wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
+ else
+ waveFormatEx->wFormatTag = WAVE_FORMAT_PCM;
+
+ waveFormatEx->nChannels = (WORD)numChannels;
+ waveFormatEx->nSamplesPerSec = (DWORD)sampleRate;
+ waveFormatEx->nAvgBytesPerSec = waveFormatEx->nSamplesPerSec * bytesPerFrame;
+ waveFormatEx->nBlockAlign = (WORD)bytesPerFrame;
+ waveFormatEx->wBitsPerSample = bytesPerSample * 8;
+ waveFormatEx->cbSize = 0;
+}
+
+
+void PaWin_InitializeWaveFormatExtensible( PaWinWaveFormat *waveFormat,
+ int numChannels, PaSampleFormat sampleFormat, double sampleRate,
+ PaWinWaveFormatChannelMask channelMask )
+{
+ WAVEFORMATEX *waveFormatEx = (WAVEFORMATEX*)waveFormat;
+ int bytesPerSample = Pa_GetSampleSize(sampleFormat);
+ unsigned long bytesPerFrame = numChannels * bytesPerSample;
+
+ waveFormatEx->wFormatTag = WAVE_FORMAT_EXTENSIBLE;
+ waveFormatEx->nChannels = (WORD)numChannels;
+ waveFormatEx->nSamplesPerSec = (DWORD)sampleRate;
+ waveFormatEx->nAvgBytesPerSec = waveFormatEx->nSamplesPerSec * bytesPerFrame;
+ waveFormatEx->nBlockAlign = (WORD)bytesPerFrame;
+ waveFormatEx->wBitsPerSample = bytesPerSample * 8;
+ waveFormatEx->cbSize = 22;
+
+ *((WORD*)&waveFormat->fields[PAWIN_INDEXOF_WVALIDBITSPERSAMPLE]) =
+ waveFormatEx->wBitsPerSample;
+
+ *((DWORD*)&waveFormat->fields[PAWIN_INDEXOF_DWCHANNELMASK]) = channelMask;
+
+ if( sampleFormat == paFloat32 )
+ *((GUID*)&waveFormat->fields[PAWIN_INDEXOF_SUBFORMAT]) =
+ pawin_ksDataFormatSubtypeIeeeFloat;
+ else
+ *((GUID*)&waveFormat->fields[PAWIN_INDEXOF_SUBFORMAT]) =
+ pawin_ksDataFormatSubtypePcm;
+}
+
+
+PaWinWaveFormatChannelMask PaWin_DefaultChannelMask( int numChannels )
+{
+ switch( numChannels ){
+ case 1:
+ return PAWIN_SPEAKER_MONO;
+ case 2:
+ return PAWIN_SPEAKER_STEREO;
+ case 3:
+ return PAWIN_SPEAKER_FRONT_LEFT | PAWIN_SPEAKER_FRONT_CENTER | PAWIN_SPEAKER_FRONT_RIGHT;
+ case 4:
+ return PAWIN_SPEAKER_QUAD;
+ case 5:
+ return PAWIN_SPEAKER_QUAD | PAWIN_SPEAKER_FRONT_CENTER;
+ case 6:
+ /* The meaning of the PAWIN_SPEAKER_5POINT1 flag has changed over time:
+ http://msdn2.microsoft.com/en-us/library/aa474707.aspx
+ We use PAWIN_SPEAKER_5POINT1 (not PAWIN_SPEAKER_5POINT1_SURROUND)
+ because on some cards (eg Audigy) PAWIN_SPEAKER_5POINT1_SURROUND
+ results in a virtual mixdown placing the rear output in the
+ front _and_ rear speakers.
+ */
+ return PAWIN_SPEAKER_5POINT1;
+ /* case 7: */
+ case 8:
+ return PAWIN_SPEAKER_7POINT1;
+ }
+
+ /* Apparently some Audigy drivers will output silence
+ if the direct-out constant (0) is used. So this is not ideal.
+ */
+ return PAWIN_SPEAKER_DIRECTOUT;
+
+ /* Note that Alec Rogers proposed the following as an alternate method to
+ generate the default channel mask, however it doesn't seem to be an improvement
+ over the above, since some drivers will matrix outputs mapping to non-present
+ speakers accross multiple physical speakers.
+
+ if(nChannels==1) {
+ pwfFormat->dwChannelMask = SPEAKER_FRONT_CENTER;
+ }
+ else {
+ pwfFormat->dwChannelMask = 0;
+ for(i=0; i<nChannels; i++)
+ pwfFormat->dwChannelMask = (pwfFormat->dwChannelMask << 1) | 0x1;
+ }
+ */
+}