/***************************************************/ /*! \class DelayA \brief STK allpass interpolating delay line class. This Delay subclass implements a fractional-length digital delay-line using a first-order allpass filter. A fixed maximum length of 4095 and a delay of 0.5 is set using the default constructor. Alternatively, the delay and maximum length can be set during instantiation with an overloaded constructor. An allpass filter has unity magnitude gain but variable phase delay properties, making it useful in achieving fractional delays without affecting a signal's frequency magnitude response. In order to achieve a maximally flat phase delay response, the minimum delay possible in this implementation is limited to a value of 0.5. by Perry R. Cook and Gary P. Scavone, 1995 - 2005. */ /***************************************************/ #ifndef STK_DELAYA_H #define STK_DELAYA_H #include "Delay.h" namespace Nyq { class DelayA : public Delay { public: //! Default constructor creates a delay-line with maximum length of 4095 samples and zero delay. DelayA(); //! Overloaded constructor which specifies the current and maximum delay-line lengths. /*! An StkError will be thrown if the delay parameter is less than zero, the maximum delay parameter is less than one, or the delay parameter is greater than the maxDelay value. */ DelayA(StkFloat delay, unsigned long maxDelay); //! Class destructor. ~DelayA(); //! Clears the internal state of the delay line. void clear(); //! Set the delay-line length /*! The valid range for \e theDelay is from 0.5 to the maximum delay-line length. */ void setDelay(StkFloat delay); //! Return the current delay-line length. StkFloat getDelay(void) const; //! Return the value which will be output by the next call to tick(). /*! This method is valid only for delay settings greater than zero! */ StkFloat nextOut(void); protected: StkFloat computeSample( StkFloat input ); StkFloat alpha_; StkFloat coeff_; StkFloat apInput_; StkFloat nextOutput_; bool doNextOut_; }; } // namespace Nyq #endif