README for PortAudio /* * PortAudio Portable Real-Time Audio Library * Latest Version at: http://www.portaudio.com * * Copyright (c) 1999-2006 Phil Burk and Ross Bencina * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files * (the "Software"), to deal in the Software without restriction, * including without limitation the rights to use, copy, modify, merge, * publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * The text above constitutes the entire PortAudio license; however, * the PortAudio community also makes the following non-binding requests: * * Any person wishing to distribute modifications to the Software is * requested to send the modifications to the original developer so that * they can be incorporated into the canonical version. It is also * requested that these non-binding requests be included along with the * license above. */ PortAudio is a portable audio I/O library designed for cross-platform support of audio. It uses either a callback mechanism to request audio processing, or blocking read/write calls to buffer data between the native audio subsystem and the client. Audio can be processed in various formats, including 32 bit floating point, and will be converted to the native format internally. Documentation: Documentation is available in "/doc/html/index.html" Also see "src/common/portaudio.h" for API spec. Also see http://www.portaudio.com/docs/ And see "tests/patest_saw.c" for an example. For information on compiling programs with PortAudio, please see the tutorial at: http://portaudio.com/trac/wiki/TutorialDir/TutorialStart Important Files and Folders: include/portaudio.h = header file for PortAudio API. Specifies API. src/common/ = platform independant code, host independant code for all implementations. src/os = os specific (but host api neutral) code src/hostapi = implementations for different host apis pablio = simple blocking read/write interface Host API Implementations: src/hostapi/alsa = Advanced Linux Sound Architecture (ALSA) src/hostapi/asihpi = AudioScience HPI src/hostapi/asio = ASIO for Windows and Macintosh src/hostapi/coreaudio = Macintosh Core Audio for OS X src/hostapi/dsound = Windows Direct Sound src/hostapi/jack = JACK Audio Connection Kit src/hostapi/oss = Unix Open Sound System (OSS) src/hostapi/wasapi = Windows Vista WASAPI src/hostapi/wdmks = Windows WDM Kernel Streaming src/hostapi/wmme = Windows MME (most widely supported) Test Programs: tests/pa_fuzz.c = guitar fuzz box tests/pa_devs.c = print a list of available devices tests/pa_minlat.c = determine minimum latency for your machine tests/paqa_devs.c = self test that opens all devices tests/paqa_errs.c = test error detection and reporting tests/patest_clip.c = hear a sine wave clipped and unclipped tests/patest_dither.c = hear effects of dithering (extremely subtle) tests/patest_pink.c = fun with pink noise tests/patest_record.c = record and playback some audio tests/patest_maxsines.c = how many sine waves can we play? Tests Pa_GetCPULoad(). tests/patest_sine.c = output a sine wave in a simple PA app tests/patest_sync.c = test syncronization of audio and video tests/patest_wire.c = pass input to output, wire simulator