## Copyright (C) 2003-2017 David Legland ## All rights reserved. ## ## Redistribution and use in source and binary forms, with or without ## modification, are permitted provided that the following conditions are met: ## ## 1 Redistributions of source code must retain the above copyright notice, ## this list of conditions and the following disclaimer. ## 2 Redistributions in binary form must reproduce the above copyright ## notice, this list of conditions and the following disclaimer in the ## documentation and/or other materials provided with the distribution. ## ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS'' ## AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ## ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR ## ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL ## DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR ## SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER ## CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, ## OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ## ## The views and conclusions contained in the software and documentation are ## those of the authors and should not be interpreted as representing official ## policies, either expressed or implied, of the copyright holders. function normals = vertexNormal(vertices, faces) %VERTEXNORMAL Compute normals to a mesh vertices % % N = vertexNormal(V, F) % Computes vertex normals of the mesh given by vertices V and F. % V is a vertex array with 3 columns, F is either a NF-by-3 or NF-by-4 % index array, or a cell array with NF elements. % % Example % % Draw the vertex normals of a sphere % s = [10 20 30 40]; % [v f] = sphereMesh(s); % drawMesh(v, f); % view(3);axis equal; light; lighting gouraud; % normals = vertexNormal(v, f); % drawVector3d(v, normals); % % See also % meshes3d, faceNormal, triangulateFaces % % ------ % Author: David Legland % e-mail: david.legland@grignon.inra.fr % Created: 2011-12-19, using Matlab 7.9.0.529 (R2009b) % Copyright 2011 INRA - Cepia Software Platform. nv = size(vertices, 1); nf = size(faces, 1); % unit normals to the faces faceNormals = normalizeVector3d(faceNormal(vertices, faces)); % compute normal of each vertex: sum of normals to each face normals = zeros(nv, 3); if isnumeric(faces) for i = 1:nf face = faces(i, :); for j = 1:length(face) v = face(j); normals(v, :) = normals(v,:) + faceNormals(i,:); end end else for i = 1:nf face = faces{i}; for j = 1:length(face) v = face(j); normals(v, :) = normals(v,:) + faceNormals(i,:); end end end % normalize vertex normals to unit vectors normals = normalizeVector3d(normals);