/*************************************************************************** * Developer: Francisco Martínez del Río (2011) * * fmartin@ujaen.es * * Version: 1.4.1 * * * * This is a public domain program * ***************************************************************************/ #include "martinez.h" #include "connector.h" #include #include #include #include // #define _DEBUG_ // uncomment this line if you want to debug the computation of the boolean operation // This function is intended for debugging purposes void Martinez::print (SweepEvent& e) { const char* namesEventTypes[] = { " (NORMAL) ", " (NON_CONTRIBUTING) ", " (SAME_TRANSITION) ", " (DIFFERENT_TRANSITION) " }; cout << " Point: " << e.p << " Other point: " << e.other->p << (e.left ? " (Left) " : " (Right) ") << (e.inside ? " (Inside) " : " (Outside) ") << (e.inOut ? " (In-Out) " : " (Out-In) ") << "Type: " << namesEventTypes[e.type] << " Polygon: " << (e.pl == SUBJECT ? " (SUBJECT)" : " (CLIPPING)") << endl; } // Compare two sweep events // Return true means that e1 is placed at the event queue after e2, i.e,, e1 is processed by the algorithm after e2 bool Martinez::SweepEventComp::operator() (SweepEvent* e1, SweepEvent* e2) const { if (e1->p.x > e2->p.x) // Different x-coordinate return true; if (e2->p.x > e1->p.x) // Different x-coordinate return false; if (e1->p != e2->p) // Different points, but same x-coordinate. The event with lower y-coordinate is processed first return e1->p.y > e2->p.y; if (e1->left != e2->left) // Same point, but one is a left endpoint and the other a right endpoint. The right endpoint is processed first return e1->left; // Same point, both events are left endpoints or both are right endpoints. The event associate to the bottom segment is processed first return e1->above (e2->other->p); } // e1 and a2 are the left events of line segments (e1->p, e1->other->p) and (e2->p, e2->other->p) bool Martinez::SegmentComp::operator() (SweepEvent* e1, SweepEvent* e2) const { if (e1 == e2) return false; if (signedArea (e1->p, e1->other->p, e2->p) != 0 || signedArea (e1->p, e1->other->p, e2->other->p) != 0) { // Segments are not collinear // If they share their left endpoint use the right endpoint to sort if (e1->p == e2->p) return e1->below (e2->other->p); // Different points SweepEventComp comp; if (comp (e1, e2)) // has the line segment associated to e1 been inserted into S after the line segment associated to e2 ? return e2->above (e1->p); // The line segment associated to e2 has been inserted into S after the line segment associated to e1 return e1->below (e2->p); } // Segments are collinear. Just a consistent criterion is used if (e1->p == e2->p) return e1 < e2; SweepEventComp comp; return comp (e1, e2); } void Martinez::compute (BoolOpType op, Polygon& result) { // Test 1 for trivial result case if (subject.ncontours () * clipping.ncontours () == 0) { // At least one of the polygons is empty if (op == DIFFERENCE) result = subject; if (op == UNION || op == XOR) result = (subject.ncontours () == 0) ? clipping : subject; return; } // Test 2 for trivial result case Point minsubj, maxsubj, minclip, maxclip; subject.boundingbox (minsubj, maxsubj); clipping.boundingbox (minclip, maxclip); if (minsubj.x > maxclip.x || minclip.x > maxsubj.x || minsubj.y > maxclip.y || minclip.y > maxsubj.y) { // the bounding boxes do not overlap if (op == DIFFERENCE) result = subject; if (op == UNION || op == XOR) { result = subject; for (unsigned int i = 0; i < clipping.ncontours (); i++) { result.push_back (Contour ()); result.back () = clipping.contour (i); } } return; } // Boolean operation is not trivial // Insert all the endpoints associated to the line segments into the event queue for (unsigned int i = 0; i < subject.ncontours (); i++) for (unsigned int j = 0; j < subject.contour (i).nvertices (); j++) processSegment(subject.contour (i).segment (j), SUBJECT); for (unsigned int i = 0; i < clipping.ncontours (); i++) for (unsigned int j = 0; j < clipping.contour (i).nvertices (); j++) processSegment(clipping.contour (i).segment (j), CLIPPING); Connector connector; // to connect the edge solutions set S; // Status line set::iterator it, sli, prev, next; SweepEvent* e; const double MINMAXX = std::min (maxsubj.x, maxclip.x); // for optimization 1 while (!eq.empty()) { e = eq.top (); eq.pop (); #ifdef _DEBUG_ cout << "Process event: "; print (*e); #endif // optimization 1 if ((op == INTERSECTION && (e->p.x > MINMAXX)) || (op == DIFFERENCE && e->p.x > maxsubj.x)) { connector.toPolygon (result); return; } if ((op == UNION && (e->p.x > MINMAXX))) { // add all the non-processed line segments to the result if (!e->left) connector.add (e->segment ()); while (!eq.empty()) { e = eq.top(); eq.pop(); if (!e->left) connector.add (e->segment ()); } connector.toPolygon (result); return; } // end of optimization 1 if (e->left) { // the line segment must be inserted into S e->poss = it = S.insert(e).first; next = prev = it; (prev != S.begin()) ? --prev : prev = S.end(); // Compute the inside and inOut flags if (prev == S.end ()) { // there is not a previous line segment in S? e->inside = e->inOut = false; } else if ((*prev)->type != NORMAL) { if (prev == S.begin ()) { // e overlaps with prev e->inside = true; // it is not relevant to set true or false e->inOut = false; } else { // the previous two line segments in S are overlapping line segments sli = prev; sli--; if ((*prev)->pl == e->pl) { e->inOut = !(*prev)->inOut; e->inside = !(*sli)->inOut; } else { e->inOut = !(*sli)->inOut; e->inside = !(*prev)->inOut; } } } else if (e->pl == (*prev)->pl) { // previous line segment in S belongs to the same polygon that "e" belongs to e->inside = (*prev)->inside; e->inOut = ! (*prev)->inOut; } else { // previous line segment in S belongs to a different polygon that "e" belongs to e->inside = ! (*prev)->inOut; e->inOut = (*prev)->inside; } #ifdef _DEBUG_ cout << "Status line after insertion: " << endl; for (set::const_iterator it2 = S.begin(); it2 != S.end(); it2++) print (**it2); #endif // Process a possible intersection between "e" and its next neighbor in S if ((++next) != S.end()) possibleIntersection(e, *next); // Process a possible intersection between "e" and its previous neighbor in S if (prev != S.end ()) possibleIntersection(*prev, e); } else { // the line segment must be removed from S next = prev = sli = e->other->poss; // S.find (e->other); // Get the next and previous line segments to "e" in S ++next; (prev != S.begin()) ? --prev : prev = S.end(); // Check if the line segment belongs to the Boolean operation switch (e->type) { case (NORMAL): switch (op) { case (INTERSECTION): if (e->other->inside) connector.add (e->segment ()); break; case (UNION): if (!e->other->inside) connector.add (e->segment ()); break; case (DIFFERENCE): if (((e->pl == SUBJECT) && (!e->other->inside)) || (e->pl == CLIPPING && e->other->inside)) connector.add (e->segment ()); break; case (XOR): connector.add (e->segment ()); break; } break; case (SAME_TRANSITION): if (op == INTERSECTION || op == UNION) connector.add (e->segment ()); break; case (DIFFERENT_TRANSITION): if (op == DIFFERENCE) connector.add (e->segment ()); break; } // delete line segment associated to e from S and check for intersection between the neighbors of "e" in S S.erase (sli); if (next != S.end() && prev != S.end()) possibleIntersection (*prev, *next); } #ifdef _DEBUG_ cout << "Status line after processing intersections: " << endl; for (set::const_iterator it2 = S.begin(); it2 != S.end(); it2++) print (**it2); cout << endl; #endif } connector.toPolygon (result); } void Martinez::processSegment (const Segment& s, PolygonType pl) { if (s.begin () == s.end ()) // if the two edge endpoints are equal the segment is dicarded return; // in the future this can be done as preprocessing to avoid "polygons" with less than 3 edges SweepEvent* e1 = storeSweepEvent (SweepEvent(s.begin(), true, pl, 0)); SweepEvent* e2 = storeSweepEvent (SweepEvent(s.end(), true, pl, e1)); e1->other = e2; if (e1->p.x < e2->p.x) { e2->left = false; } else if (e1->p.x > e2->p.x) { e1->left = false; } else if (e1->p.y < e2->p.y) { // the line segment is vertical. The bottom endpoint is the left endpoint e2->left = false; } else { e1->left = false; } eq.push (e1); eq.push (e2); } void Martinez::possibleIntersection (SweepEvent* e1, SweepEvent* e2) { // if ((e1->pl == e2->pl) ) // you can uncomment these two lines if self-intersecting polygons are not allowed // return false; Point ip1, ip2; // intersection points int nintersections; if (!(nintersections = findIntersection(e1->segment (), e2->segment (), ip1, ip2))) return; if ((nintersections == 1) && ((e1->p == e2->p) || (e1->other->p == e2->other->p))) return; // the line segments intersect at an endpoint of both line segments if (nintersections == 2 && e1->pl == e2->pl) { // the line segments overlap, but they belong to the same polygon std::cerr << "A polygon has overlapping edges. Sorry, but the program does not work yet with this kind of polygon\n"; exit (1); } // The line segments associated to e1 and e2 intersect nint += nintersections; if (nintersections == 1) { if (e1->p != ip1 && e1->other->p != ip1) // if ip1 is not an endpoint of the line segment associated to e1 then divide "e1" divideSegment (e1, ip1); if (e2->p != ip1 && e2->other->p != ip1) // if ip1 is not an endpoint of the line segment associated to e2 then divide "e2" divideSegment (e2, ip1); return; } // The line segments overlap vector sortedEvents; if (e1->p == e2->p) { sortedEvents.push_back (0); } else if (sec (e1, e2)) { sortedEvents.push_back (e2); sortedEvents.push_back (e1); } else { sortedEvents.push_back (e1); sortedEvents.push_back (e2); } if (e1->other->p == e2->other->p) { sortedEvents.push_back (0); } else if (sec (e1->other, e2->other)) { sortedEvents.push_back (e2->other); sortedEvents.push_back (e1->other); } else { sortedEvents.push_back (e1->other); sortedEvents.push_back (e2->other); } if (sortedEvents.size () == 2) { // are both line segments equal? e1->type = e1->other->type = NON_CONTRIBUTING; e2->type = e2->other->type = (e1->inOut == e2->inOut) ? SAME_TRANSITION : DIFFERENT_TRANSITION; return; } if (sortedEvents.size () == 3) { // the line segments share an endpoint sortedEvents[1]->type = sortedEvents[1]->other->type = NON_CONTRIBUTING; if (sortedEvents[0]) // is the right endpoint the shared point? sortedEvents[0]->other->type = (e1->inOut == e2->inOut) ? SAME_TRANSITION : DIFFERENT_TRANSITION; else // the shared point is the left endpoint sortedEvents[2]->other->type = (e1->inOut == e2->inOut) ? SAME_TRANSITION : DIFFERENT_TRANSITION; divideSegment (sortedEvents[0] ? sortedEvents[0] : sortedEvents[2]->other, sortedEvents[1]->p); return; } if (sortedEvents[0] != sortedEvents[3]->other) { // no line segment includes totally the other one sortedEvents[1]->type = NON_CONTRIBUTING; sortedEvents[2]->type = (e1->inOut == e2->inOut) ? SAME_TRANSITION : DIFFERENT_TRANSITION; divideSegment (sortedEvents[0], sortedEvents[1]->p); divideSegment (sortedEvents[1], sortedEvents[2]->p); return; } // one line segment includes the other one sortedEvents[1]->type = sortedEvents[1]->other->type = NON_CONTRIBUTING; divideSegment (sortedEvents[0], sortedEvents[1]->p); sortedEvents[3]->other->type = (e1->inOut == e2->inOut) ? SAME_TRANSITION : DIFFERENT_TRANSITION; divideSegment (sortedEvents[3]->other, sortedEvents[2]->p); } void Martinez::divideSegment (SweepEvent* e, const Point& p) { // "Right event" of the "left line segment" resulting from dividing e (the line segment associated to e) SweepEvent *r = storeSweepEvent(SweepEvent(p, false, e->pl, e, e->type)); // "Left event" of the "right line segment" resulting from dividing e (the line segment associated to e) SweepEvent *l = storeSweepEvent(SweepEvent(p, true, e->pl, e->other, e->other->type)); if (sec (l, e->other)) { // avoid a rounding error. The left event would be processed after the right event cout << "Oops" << endl; e->other->left = true; l->left = false; } if (sec (e, r)) { // avoid a rounding error. The left event would be processed after the right event cout << "Oops2" << endl; // cout << *e << endl; } e->other->other = l; e->other = r; eq.push(l); eq.push(r); }