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+/*
+Copyright (c) 2003-2010 Sony Pictures Imageworks Inc., et al.
+All Rights Reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+* Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+* Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the distribution.
+* Neither the name of Sony Pictures Imageworks nor the names of its
+ contributors may be used to endorse or promote products derived from
+ this software without specific prior written permission.
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+
+#ifndef INCLUDED_OCIO_LUT3DOP_H
+#define INCLUDED_OCIO_LUT3DOP_H
+
+#include <OpenColorIO/OpenColorIO.h>
+
+#include "Mutex.h"
+#include "Op.h"
+
+#include <vector>
+
+OCIO_NAMESPACE_ENTER
+{
+ // TODO: turn into a class instead of a struct?
+
+ struct Lut3D;
+ typedef OCIO_SHARED_PTR<Lut3D> Lut3DRcPtr;
+
+ struct Lut3D
+ {
+ static Lut3DRcPtr Create();
+
+ float from_min[3];
+ float from_max[3];
+ int size[3];
+
+ typedef std::vector<float> fv_t;
+ fv_t lut;
+
+ std::string getCacheID() const;
+
+ private:
+ Lut3D();
+ mutable std::string m_cacheID;
+ mutable Mutex m_cacheidMutex;
+ };
+
+ // RGB channel ordering.
+ // Pixels ordered in such a way that the blue coordinate changes fastest,
+ // then the green coordinate, and finally, the red coordinate changes slowest
+
+ inline int GetLut3DIndex_B(int indexR, int indexG, int indexB,
+ int sizeR, int sizeG, int /*sizeB*/)
+ {
+ return 3 * (indexR + sizeR * (indexG + sizeG * indexB));
+ }
+
+
+ // RGB channel ordering.
+ // Pixels ordered in such a way that the red coordinate changes fastest,
+ // then the green coordinate, and finally, the blue coordinate changes slowest
+
+ inline int GetLut3DIndex_R(int indexR, int indexG, int indexB,
+ int /*sizeR*/, int sizeG, int sizeB)
+ {
+ return 3 * (indexB + sizeB * (indexG + sizeG * indexR));
+ }
+
+ // What is the preferred order for the lut3d?
+ // I.e., are the first two entries change along
+ // the blue direction, or the red direction?
+ // OpenGL expects 'red'
+
+ enum Lut3DOrder
+ {
+ LUT3DORDER_FAST_RED = 0,
+ LUT3DORDER_FAST_BLUE
+ };
+
+ void GenerateIdentityLut3D(float* img, int edgeLen, int numChannels,
+ Lut3DOrder lut3DOrder);
+
+ // Essentially the cube root, but will throw an exception if the
+ // cuberoot is not exact.
+ int Get3DLutEdgeLenFromNumPixels(int numPixels);
+
+
+
+ void CreateLut3DOp(OpRcPtrVec & ops,
+ Lut3DRcPtr lut,
+ Interpolation interpolation,
+ TransformDirection direction);
+}
+OCIO_NAMESPACE_EXIT
+
+#endif