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+/*
+Copyright (c) 2003-2010 Sony Pictures Imageworks Inc., et al.
+All Rights Reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+* Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+* Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the distribution.
+* Neither the name of Sony Pictures Imageworks nor the names of its
+ contributors may be used to endorse or promote products derived from
+ this software without specific prior written permission.
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+
+#ifndef INCLUDED_OCIO_MATRIXOFFSETOP_H
+#define INCLUDED_OCIO_MATRIXOFFSETOP_H
+
+#include <OpenColorIO/OpenColorIO.h>
+
+#include "Op.h"
+
+#include <vector>
+
+OCIO_NAMESPACE_ENTER
+{
+ // Use whichever is most convenient; they are equally efficient
+
+ void CreateScaleOp(OpRcPtrVec & ops,
+ const float * scale4,
+ TransformDirection direction);
+
+ void CreateMatrixOp(OpRcPtrVec & ops,
+ const float * m44,
+ TransformDirection direction);
+
+ void CreateOffsetOp(OpRcPtrVec & ops,
+ const float * offset4,
+ TransformDirection direction);
+
+ void CreateMatrixOffsetOp(OpRcPtrVec & ops,
+ const float * m44, const float * offset4,
+ TransformDirection direction);
+
+ void CreateScaleOffsetOp(OpRcPtrVec & ops,
+ const float * scale4, const float * offset4,
+ TransformDirection direction);
+
+ void CreateFitOp(OpRcPtrVec & ops,
+ const float * oldmin4, const float * oldmax4,
+ const float * newmin4, const float * newmax4,
+ TransformDirection direction);
+
+ void CreateSaturationOp(OpRcPtrVec & ops,
+ float sat,
+ const float * lumaCoef3,
+ TransformDirection direction);
+}
+OCIO_NAMESPACE_EXIT
+
+#endif