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+/*
+Copyright (c) 2003-2010 Sony Pictures Imageworks Inc., et al.
+All Rights Reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+* Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+* Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the distribution.
+* Neither the name of Sony Pictures Imageworks nor the names of its
+ contributors may be used to endorse or promote products derived from
+ this software without specific prior written permission.
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+package org.OpenColorIO;
+import org.OpenColorIO.*;
+import java.nio.FloatBuffer;
+
+public class Processor extends LoadLibrary
+{
+ public Processor() { super(); }
+ protected Processor(long impl) { super(impl); }
+ public native void dispose();
+ protected void finalize() { dispose(); }
+ public native Processor Create();
+ public native boolean isNoOp();
+ public native boolean hasChannelCrosstalk();
+ public native void apply(ImageDesc img);
+ public native void applyRGB(float[] pixel);
+ public native void applyRGBA(float[] pixel);
+ public native String getCpuCacheID();
+ public native String getGpuShaderText(GpuShaderDesc shaderDesc);
+ public native String getGpuShaderTextCacheID(GpuShaderDesc shaderDesc);
+ public native void getGpuLut3D(FloatBuffer lut3d, GpuShaderDesc shaderDesc);
+ public native String getGpuLut3DCacheID(GpuShaderDesc shaderDesc);
+};
+