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#ifndef INCLUDED_OCIO_NUKE_COLORSPACECONVERSION_H_
#define INCLUDED_OCIO_NUKE_COLORSPACECONVERSION_H_
// Include these early, for Nuke's headers under gcc 4.4.2.
#include <memory>
#include <cstdarg>
#include <DDImage/PixelIop.h>
#include <DDImage/Row.h>
#include <DDImage/Knob.h>
#include <OpenColorIO/OpenColorIO.h>
namespace OCIO = OCIO_NAMESPACE;
/*!
* Iop that uses OpenColorIO to perform colorspace conversions
*/
class OCIOColorSpace : public DD::Image::PixelIop {
protected:
bool m_hasColorSpaces; //!< Were colorspaces found for both input and output? If not, always error.
int m_inputColorSpaceIndex; //!< index of input colorspace selection from the pulldown list knob
int m_outputColorSpaceIndex;
std::vector<std::string> m_colorSpaceNames; //!< list of input and output colorspace names (memory for const char* s below)
std::vector<const char*> m_inputColorSpaceCstrNames; //!< list for the pulldown list knob (used raw)
std::vector<const char*> m_outputColorSpaceCstrNames;
OCIO::ConstContextRcPtr getLocalContext();
OCIO::ConstProcessorRcPtr m_processor;
public:
OCIOColorSpace(Node *node);
virtual ~OCIOColorSpace();
// These are public so the nuke wrapper can introspect into it
// TODO: use 'friend' instead
std::string m_contextKey1;
std::string m_contextValue1;
std::string m_contextKey2;
std::string m_contextValue2;
std::string m_contextKey3;
std::string m_contextValue3;
std::string m_contextKey4;
std::string m_contextValue4;
static const DD::Image::Op::Description description;
/*! Return the command name that will be stored in Nuke scripts. */
virtual const char *Class() const;
/*!
* Return a name for this class that will be shown to the user. The
* default implementation returns Class(). You can return a different
* (ie more user-friendly) name instead here, and there is no need for
* this to be unique.
*
* Nuke currently will remove any trailing digits and underscores from
* this and add a new number to make a unique name for the new node.
*
* \return "OCIOColorSpace"
*/
virtual const char *displayName() const;
/*!
* Return help information for this node. This information is in the
* pop-up window that the user gets when they hit the [?] button in
* the lower-left corner of the control panel.
*/
virtual const char *node_help() const;
/*!
* Define the knobs that will be presented in the control panel.
*/
virtual void knobs(DD::Image::Knob_Callback f);
/*!
* Specify the channels required from input n to produce the channels
* in mask by modifying mask in-place. (At least one channel in the
* input is assumed.)
*
* Since colorspace conversions can have channel cross-talk, any rgb
* output channel requires all its rgb bretheren. (Non-rgb
* are passed through.)
*/
virtual void in_channels(int n, DD::Image::ChannelSet& mask) const;
/*!
* Calculate the output pixel data.
* \param rowY vertical line number
* \param rowX inclusive left bound
* \param rowXBound exclusive right bound
* \param outputChannels a subset of out_channels(), the required channels to be produced
*/
virtual void pixel_engine(
const DD::Image::Row& in,
int rowY, int rowX, int rowXBound,
DD::Image::ChannelMask outputChannels,
DD::Image::Row& out);
virtual void append(DD::Image::Hash& hash);
protected:
/*!
* Check that colorspaces are available, and that the transform
* is not a noop. (As OCIO whether a given transform is a noop, since it
* can do more analysis than just name matching.)
*/
virtual void _validate(bool for_real);
};
static DD::Image::Op* build(Node *node);
#endif // INCLUDED_OCIO_NUKE_COLORSPACECONVERSION_H_
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